Lets discuss pro and contra of Solo, PVE only or private Servers again!

  • I again open this controverse topic to be discussed, but with focussing on the pro and contra of it.

    I dont do this because i am disappointed with Adventure PvPvE Mix Mode or because i want to point on hardcore PVP players who spoiled it for me. No they didn't, i do PvP regularly and i'm fine with open PvP, even with beeing in a disadvantege if not in a Galleon Crew.
    And let me say, i was against all modes or at least very doubtfull, when i first knew about Arena.
    But i changed my mind about it and i tell you why.

    And then i want to discuss the pro and contra of it and i also want to make some suggestions and examples of what i think the whole community would profit from.

    First of all, i do this mainly to stop complains like we have today again, about toxic PvP and people ragequitting, when they could be part of the community, even if they buyed SoT with "wrong" expecations and didn't know they buy a game what is not only, but also about PvP and important, not only PvP, but open world ffa style PvP, what is not considered as allways fair or balanced, but free for all and sandboxish. So the best strategys are outnumbering, overwehleming, "abusing" whatever comes across to have a benefit an let you win!
    People who know this and are prepared to make "bad" experiences are fine. Some even want it that way, because every loss makes the next win more special and epic. Like the die hards playing Dark Souls and such XD
    They die thousand times, but when done, it feels great to have it accomplished.
    This said, it's not completely wrong to ask for a less hard, less competetive and more peacefull and relaxed version of the Game.
    To me it is less emapthic to tell those players they bought the wrong game or should go play hello kitty or whatever.
    To me they are customers, they buyed a game, maybe didnt know about what and how this is going to be played or expected it beeing less hard or competetive or more "fair" etc...

    So lets not judge this, it isnt constructive or in any way helpfull to blame someone, even if he is wrong abou something, it does no mean, we maybe wouldn't profit from thinking about it.

    There were allways complains about PvP, Toxicity, Griefing, Trolling and players who wanted SoT be PvE only, at least to have the option to do so.
    There are also a lot of solo sloopers, who play solo for various reasons and won't start playing in a crew, also for various reasons.
    We can disagree with them an say, but it's a MP game like we can disagree with those who ask for PvE only and say, but its about Thieves and Piracy etc., but its again not constructive or helpfull and only hardens the fronts imho.

    What we can do is to think about if their demands would help the game and the community grow or if it is bad for game and community.

    To me options and variations are allways good.
    I totally agree that nobody should go into a Burger Restaurant to ask for a Pizza or vice versa, but this is not comparable or at least a bad comparison.

    Because we have a Diner here what sells Burger (PvE) and Pizza (PvP) at the same time in the same shop.

    There were also and allways those who wanted more PvP, a more competetive experience and focus on fighting.
    And those get the Arena.
    To me it turns out that this is nothing else than the Reaper Runs.
    Honestly, they could have more of these sort of voyages and also tied to forts etc. to incentivice more PvP and it would be the same imo.
    But ok Arena Mode, we dont know yet how it will be in the end and just time will tell.

    The PvE players and those who are looking for a more relaxed solo option or coop only are still not considered.

    But i think we should and give them what they want.
    Why?

    1. they stop complaining in the forums :D
    2. more customers, more money, more development/ more lifespan
    3. more options for everybody

    about 3. i believe that many players will try out all available modes and that some PvPers and mixed mode players like to be able to opt out PvP sometimes. And let it be just a tiny fraction of them, great if they have the option, or not?!
    I think some pure PvE players will also try out Adventure mode and maybe even the Arena, because they get good in their PvE Game and maybe it became boring and they feel they can give it a try.
    I'm pretty sure with more players in general all modes will benefit from new players.

    The counter arguments are:

    1. It's a shared world of PvPvE with Thieves/ Pirates/ PvP involved and it shouldn't get split.
    2. And if there is PvE only a lot of players will opt out PvP and the Adventure mode will be PvP only.

    The first one is not a good argument to me, because i dont see a real "shared world", because we get split everytime we login into a server.
    What we have is a shared background story and community.
    About the PvP and Thieves and Pirates. Yes i like it, but a pirate game need not mandatory be a pvp game.

    The 2nd point was made by @CotU42 to me in another thread and i have to admit, that was something i didnt thought about until, but is important and i agreed. Possible Solution is at the end ;)

    I also was part of some discussions about how to deal with progression then.
    Ok, before you roll eyes now, i won't force my personal opinion on you now, but thought about compromises, because i know there is only a handfull of players who would maybe agree with me, when i say it's not neccessary to cut progression for non-pvp Servers.
    Just forget about it and my personal opinion, i'll make another suggestion what was made before by others and considers the 2nd point above.

    If we would have PvE Servers, there need not be something special about it, but the Adventure mode need to be something special,
    to let it not become a PvP gankfest Mode.

    I maybe would prefer to have Tall Tales not been ruined by PvP, but a story driven PvE experience if you want it.
    You could also progress in the GH, OoS and Merchant Factions on a PvE Server, but the progress is only 25% or even less (if yo think about alliances, cut it down to 10%).
    Those who know my personal opinion may ask why i'm ok now with this heavy cut.

    1. progress is way more easier than a year ago.
    2. If you have no PvP threats then it is maybe a good thing if its harder to accomplish something in a PvE only mode to not get bored.
    3. To calm down all who crave for any meaning of their progress etc.

    PvE Servers of course shouldn't be "abused" to get PvP and Reaper Flag related commendations!
    But PvE Servers are wonderfull for people who don't want to be exposed to PvP and to those who want to sail solo and have a more relaxed experience. To me this is legtim and nothing to judge about.
    Even if its Sea of Thieves and a PvPvE Game, we need to be open minded and ready to evolve further.

    I dont know why we shouldn't try to enlarge the community and have the PvE players who dislike PvP that much in the boat?!

    About that one point, that Adventure mode would become a gankfest then, because everybody then does his PvE on PvE Servers and not in Adventure Mode, we can have more incentives to play in Adventure Mode than 4x Gold and Rep, we can have Adventure Mode the Mode who is the only mode what offers Bilge Rat Advenures!

    So:

    PvE Servers for Tall Tales, all PvE content, but cut down to 10-25% Gold and Rep, no Bilge Rat Adventures.

    Adventure Mode - like today.

    Arena Mode - condensed competetive Mode. only Sea Dog Faction, no Gold.

    What is your Pro's and Contra's?

    I personally don't see any contra to it if we do it this way.

    Splitting community is not a valid argument to me, at least with Arena anouncement.

    The cut progression is ok, although i personally dnt care that much, but because i dont care it's ok

    And to have incentives to play Adventure Mode it is the only mode with Bilge Rat Adventures!

    The Benefits are again:

    1. they stop complaining in the forums :D
    2. more customers, more money, more development/ more lifespan
    3. more options for everybody
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  • @bugaboo-bill If you asked me if there should be PVE only servers when I was new I would have said yes. now that I understand the game I will say no.

    I found the game more thrilling and fun with the danger of other players. Sorry to say but PVE is not hard in this game, you would really have to ramp up the AI and damage to make it a challenge to non new players. If this game was PVE I would have been bored of it already and quit playing.

    For anyone who says you can avoid toxic players in a PVE environment, I say, you must not play online games much.

  • @bugaboo-bill said in Lets discuss pro and contra of Solo, PVE only, private or creative Servers again!:

    The Benefits are again:

    1. they stop complaining in the forums :D

    This can be ignored, honestly/

    1. more customers, more money, more development/ more lifespan

    The principle here is fine, but creating features regardless of whether they fit in the game, just to appease certain crowds and gain more customers is just selling out and would be quite passionless.

    1. more options for everybody

    But it doesn't have to appeal to everyone. Name me one good game that is good at being all things and appeals to everyone. Sea of Thieves does not have to be and should not be catering to every whim and play style of every player.

    They added The Arena for more competitive gameplay, sure. But the way they will implement it will ensure that players are still going back and playing together in the shared PvEvP world by only allowing one form of progression. If they were to add something PvE oriented, it should be something like the Arena that is designed as something new and interesting, but still drives everyone back to the main adventure mode. No gold hoarders, OoS, merchant progression... Just something different like The Arena.

    They should not just create a version of the Adventure world that is just stripped of PvP capabilities. That is not the right way to entertain the PvE crowd, because not only does it allow for player separation and sucking the life out of the normal PvEvP adventure mode, it also screws the value of progression for everyone else.

    Private servers will come to the game. Hopefully progression within that will be limited, temporary, or non-existent. Players can enjoy the world there if they don't want to encounter other players but it should come at the cost of no progression or gold.

    But again, just making a passive version of the normal adventure mode with progression for all trading companies is wrong and will always be the wrong thing to do.

  • @zormis sagte in Lets discuss pro and contra of Solo, PVE only, private or creative Servers again!:

    @bugaboo-bill If you asked me if there should be PVE only servers when I was new I would have said yes. now that I understand the game I will say no.

    I found the game more thrilling and fun with the danger of other players. Sorry to say but PVE is not hard in this game, you would really have to ramp up the AI and damage to make it a challenge to non new players. If this game was PVE I would have been board of it already and quit playing.

    For anyone who says you can avoid toxic players in a PVE environment, I say, you must not play online games much.

    Understnadable and to me it would be boring too if there would be only PvE Servers, but it's not for me or you, but for those who want it and to find compromises.

  • @Chronodusk
    I understand, but let make 2 points.

    We need not care and can ignore them, but we shouldn't imho.
    Because the 2nd point is:
    I understand you saying we need not try to please everyone and every playstyle, but that's what all developers, but some hardcore indie niche devs do.
    The point to me is there is nothing g wrong about to have it a game for a wider audience and different playstyles, because imo the game can please these different prefered playstyles.

    And SoT to me is more like one of these survival games with multiple server ruleset options.

    To me there is no splitting if they add PvE servers.
    Or lets say there is allways splitting when logging in.

  • @bugaboo-bill

    If they can entertain more play styles without implementing something that is wrong for the game, then more power to them. Again I say that creating a PvE-only version of the Adventure world is not the way to go.

    You'd splitting up the player base based on individual motivation, and that betrays the entire concept that Sea of Thieves is built on. Creating something for PvE oriented players to enjoy that still brings them back into the standard PvEvP world to earn Pirate Legend with everyone else would be more appropriate.

  • @chronodusk sagte in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    @bugaboo-bill

    If they can entertain more play styles without implementing something that is wrong for the game, then more power to them. Again I say that creating a PvE-only version of the Adventure world is not the way to go.

    You'd splitting up the player base based on individual motivation, and that betrays the entire concept that Sea of Thieves is built on. Creating something for PvE oriented players to enjoy that still brings them back into the standard PvEvP world to earn Pirate Legend with everyone else would be more appropriate.

    Agree, therefore :
    Tall Tales for PvE
    Bilge Rat for Adventure i said.

  • @bugaboo-bill
    Make PvE mode offline and all arguments against it mean nothing. I have yet to see a valid argument against offline PvE with separate progression.

  • I am all in.

  • @Bugaboo-Bill
    Honestly how can this even be an issue at the moment?

    There's a short influx of players on each larger content update where the seas are a bit more dangerous than usual but in a week or two they are back in fortnite or Apex again.

    How many times when you are playing are you actually attacked/persued by other crews?
    I would say it's about 2 out of 10 sessions, at most even with the reaper mark on the ship.
    These days you can even do a fort and not get engaged, it's bigger chance to gett attacked by a skellie ship than a player ship while doing forts.

    Will the complaints stop if we add a pve only server? well yes about pvp but the same ppl will continue to complain over other things.
    Two quick things comes into mind:

    • less population on server means the need to amp up the amount of skellie ships, kraken and megs to make the world more alive and probably also agro them a bit more.
    • No reaper missions available so dukes good stuff is gone for those players.

    Just by taking this two quick examples, do you really think the solo sloopers or casual players gonna stop complaining at the forums?

  • Make a separate game mode for Tall Tails would be wrong or even allowing them to make progression towards all factions.

    My thoughts about PvE server (if they even would consider it) are no forts and skelly ship fleets, can't progress towards athena 10, more PvE encounters ( hardness could stay the same), no biggle rat events, less rep and money ( 10% sounds fair), no alliance option. Then this will be interesting for players who are new to game or just whants to chill. But most players still will be in normal game mode where PvP encounters are part of game.
    But to be fair I think most players who are asking for PvE servers don't whant a server like this. They want an easy way to gain everything without possiblity to be sunk.

    The best strategy for new players would be learning PvP before even starting to progress in any faction. If you can fight you can protect your loot.

  • @aod-night I would love it if they did some style of PVE only server for those of us who like to play this just to relax. I am PL and Athena 10 so this will not gain me anything easy. Some people just prefer to play the game differently and there is nothing wrong with this unless they are cheating or harassing. My guess is there will never be a PVE only server option regardless of how many players would like it.

  • Seeing that we're about to have enough content for private servers (Tall Sails and random encounters) I'm pretty sure that what they'll do is move most PvP themed content over to the Arena and possibly disable the Reaper's Flag on private servers. And that's okay!

    There will be more than enough PvP themed cosmetics in the future that players will need to join the Arena or be on a public server, in order to acquire them. No need to add a payout penalty, because you won't be able to earn the cosmetics, unless you play with others. The same goes for progression, there will be PvP specific progression that you won't be able to level, unless you play in public servers or the Arena.

    I can already imagine the Legendary gear that's based on PvP and PvE. When someone wears PvP themed stuff, you'll know they're very talented PvPers and worked very hard in the Arena. The PvE gear displays a person's determination in figuring out puzzles, exploring and grinding encounters.

    I guess as an added bonus, anyone doing PvE questing while displaying the Reaper's Mark, would earn an added bonus payout, which would also require being on a public server. "Do so many or turn in so many, while displaying the Reaper's Mark"

    Just my opinion on what's going to happen.

  • I have always been in the corner of having a PvE only option at the main menu. Why? Because there are some nights when I just want to relax after a hard day and sailing the seas and enjoying the beauty of this game is a great way to relax. I do the same thing with the private session option in GTA; I load in, get my car and go for a nice drive along the coast or just fly around the world. Then there are days when I want that adrenaline rush of taking on other players ships.

    I have yet to see a game that allowed PvE, PvP, and PvEvP as different options fail for any of the reasons that have been stated on this forum.

    With that being said, any server options available to the player would require them to start off brand new. If Rare did grant PvE only sessions, whether online or offline, those characters would be brand new and would not have any of the cosmetics we have now. And since the rewards are just cosmetics, progression, whether online or offline in PvE only, wouldn't make any sort of difference to anyone else playing in any other server mode. Individual progression really doesn't make any sort of difference in the game as it is. So you come across another player who is PL or reached Athena 10, just means they may be more skilled than you or that they simply crew jumped like that first player who got PL. If my crew and I jumped over to a private PvE session and progressed through to PL it's not going to affect anyone else who plays this game and the character and progression would be for that server only.

    But I seriously doubt such a mode will ever be implemented.

    Pro:

    1. Players would start out brand new again in PvE only servers. No crossing over of progressed characters
    2. Opportunity for those at top progression to start over and work through the game again
    3. Would not affect anyone in the primary PvEvP session
    4. More options to vary play style, which can help increase game life
  • The only downside of PvE servers is that the PvP servers would be more difficult to play on. Less solo Sloopers and players that are unable to defend their loot, while also less players doing voyages instead of hunting other players. Less loot for more effort so it would be quite difficult to progress in comparison to now.

    I don't think the game needs the PvE servers, but I do think that the turn-in reward system has to be reworked, because right now it benefits the PvP play-style a lot and at the same time it's punishing for PvE players who just lose loot to unwanted pvp with nothing to show for it.

  • People keep saying how this will have no impact on the current PvPvE world. This is a specious argument.

    The more people use PvE servers, the less of those types of players are on the seas in the PvPvE world. Does this mean fewer players per server? No. But it does mean the PvPvE servers will become more aggressive as people willing to leave you be will decrease in presence, thereby driving more people to PvE servers for "relaxation." I mean... "relaxation" in a game that was designed to be about the tension created by the potential to lose all the loot you have on you is ridiculous. This is not to say the game can't have relaxing moments, but there should always be the spectre of theft. That's how the game was designed - that's why the reward system for physical loot is the way it is. This game was not meant to be a PvE loot farming game. Now, Arena doesn't alter this concept, so saying that Arena means that they should, therefore, also have PvE servers is another specious argument. Arena maintains the vision of the game, while a PvE mode is absolutely contrary to it.

    But, by all means, spam as many pro/con threads on this topic as you want. It's still the wrong thing to do to the game.

  • @entspeak That's definitely true, but the solution is not then to say "no PvE servers"(it's also not to say "yes PvE servers'). The fact that many players will leave the PvP enabled severs say something about the current system: It's not giving these players what they want. I think currently the PvP and PvE are suffering because of the limitations that the current design has. The PvE suffers because the PvP and shared world doesn't allow deep stories and campaign style activities. Since everyone needs to be able to participate, the activities are both open to being trolled/exploited as well as being extremely limited is scope(you can't have a story where a ship wreck happens because after it happens the first time it's done and no one else can play it). PvP also suffers, because it can't be consistent or risk ruining other players experience completely. Since it's so inconsistent Rare can't really develop it either. I don't personally think that just taking the current servers and make them PvE would be a good idea. Because PvP exists you can't have truly stand alone PvE experiences, but PvP is also the only thing that spices up the otherwise extremely dull voyages. The solution IMO is having the "adventure mode" work as a sort of cross roads for all other experiences. All players would have to come back to the adventure mode, but they could also go to other instances to get experiences that the adventure mode simply can't provide. Where the Arena is the PvP side of the game Rare could similarly create a PvE only area.

  • @betsill As I stated, the argument that because Arena is more PvP focused, Rare should have a mode that is entirely PvE focused makes no sense. Arena is totally in keeping with the concept of the game, a totally PvE world just isn’t. Nor should the devs have to compromise on that vision because some folks want a relaxing sail through the park.

    The problem with the current system with regard to this isn’t the current system; it is with people’s approach to it. I view PvP in the same way I view PvE - another obstacle to getting my loot turned in... another part of the game. That’s how the game is designed. Why should they excise this important part of it for folks that just want a PvE loot farming game. That just isn’t this game.

    And, giving a PvE section that still relies on the PvPvE world for progression will not quiet the folks who want a pure PvE experience. Let’s be real here.

  • @entspeak You're missing my point. I never said that "because the arena exists therefor...". The devs have and will continue to compromise on their vision. Adding variety in the case of the arena or a separate campaign instance will allow them to provide players what they want without having to compromise the PvEvP area by forcing mechanics that don't work in it. Saying people wanna a "peaceful sail through the park" is just a strawman. Like I said in my comment, because PvP is a constant threat you can't have a truly difficult and satisfying PvE experience or else any and all PvP interference would ruin it. If there were a separate instance for a campaign like "quest" Rare could make a much more challenging and engaging experience.

    Again, it's not for a PvE loot farming game. If that were the case, the current PvPvE servers have far more potential for relaxing PvE loot farming than a PvE only server would(because of alliances).

    If players had an instance that they could go and experience an unmolested PvE adventure then a bunch of them will be satisfied. Obviously some people will still complain, but if that was a valid argument for not doing something then nothing would ever be done.

  • @betsill Of course you can't have a truly difficult and satisfying PvE experience... it's not a PvE game. Just as the PvE can prevent you from succeeding, so can the PvP... that's why it's a PvPvE game... it isn't PvE for now, so leave me alone.

    And, given that one of the statements in this thread is this: "Because there are some nights when I just want to relax after a hard day and sailing the seas and enjoying the beauty of this game is a great way to relax," a "peaceful sail through the park" is not a strawman.

    Alliances can be broken - hence the oodles of threads calling for penalties for breaking an alliance or complaining about those who betray them. They still allow for PvP.

    If simply complaining was a valid argument for doing something then everything would be done. Just because a lot of people complain that they don't like the fact that this is a PvPvE game doesn't mean they should be accommodated with a PvE only section that goes completely against what this game is about.

    And, when you say, that Rare could "similarly" create a PvE only area, yeah... your engaging in that same specious argument that creating a PvE only mode that goes against that core concept of theft would be a similar action to a PvP focused mode that still involves that core concept. There is no similarity there beyond simple fact of creating a new mode. You could say the same thing about a Space Ship mode.

  • @entspeak said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    @betsill Of course you can't have a truly difficult and satisfying PvE experience... it's not a PvE game. Just as the PvE can prevent you from succeeding, so can the PvP... that's why it's a PvPvE game... it isn't PvE for now, so leave me alone.

    Having PvE areas wouldn't make it a PvE game. It would just be a part of the game that provides a different experience. Like the PvP arena. The Souls series is PvEvP and has both difficult and satisfying PvE...

    And, given that one of the statements in this thread is this: "Because there are some nights when I just want to relax after a hard day and sailing the seas and enjoying the beauty of this game is a great way to relax," a "peaceful sail through the park" is not a strawman.

    ...I never said that. The person who said that is speaking for themselves only.

    Alliances can be broken - hence the oodles of threads calling for penalties for breaking an alliance or complaining about those who betray them. They still allow for PvP.

    So? The free farming alliance servers that this game has have virtually zero chance of betrayal. You wouldn't be able to abuse the system like that in a PvE server, but I don't want PvE servers so i'll just leave it at that.

    If simply complaining was a valid argument for doing something then everything would be done. Just because a lot of people complain that they don't like the fact that this is a PvPvE game doesn't mean they should be accommodated with a PvE only section that goes completely against what this game is about.

    Oh look, another strawman...

    And, when you say, that Rare could "similarly" create a PvE only area, yeah... your engaging in that same specious argument that creating a PvE only mode that goes against that core concept of theft would be a similar action to a PvP focused mode that still involves that core concept. There is no similarity there beyond simple fact of creating a new mode.

    Oh and another strawman... when I said "similar" I WAS saying it was similar by the "simple fact of creating a new mode."...

  • @betsill said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    @entspeak said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    @betsill Of course you can't have a truly difficult and satisfying PvE experience... it's not a PvE game. Just as the PvE can prevent you from succeeding, so can the PvP... that's why it's a PvPvE game... it isn't PvE for now, so leave me alone.

    Having PvE areas wouldn't make it a PvE game.

    Strawman.

    And, given that one of the statements in this thread is this: "Because there are some nights when I just want to relax after a hard day and sailing the seas and enjoying the beauty of this game is a great way to relax," a "peaceful sail through the park" is not a strawman.

    ...I never said that.

    Strawman. I never said you did, I was responding to your statement about what “people” say.

    So? The free farming alliance servers that this game has have virtually zero chance of betrayal.

    There is no such thing as a free farming alliance server. Those are regular servers where they have bought/harassed to take over the regular server. It is an artificial creation done via meta-gaming. And, there is always a chance for betrayal.

    You wouldn't be able to abuse the system like that in a PvE server, but I don't want PvE servers so i'll just leave it at that.

    You mean you wouldn’t be able to create a free farming alliance server on a PvE server? What would prevent it?

    If simply complaining was a valid argument for doing something then everything would be done. Just because a lot of people complain that they don't like the fact that this is a PvPvE game doesn't mean they should be accommodated with a PvE only section that goes completely against what this game is about.

    Oh look, another strawman...

    How so?

    And, when you say, that Rare could "similarly" create a PvE only area, yeah... your engaging in that same specious argument that creating a PvE only mode that goes against that core concept of theft would be a similar action to a PvP focused mode that still involves that core concept. There is no similarity there beyond simple fact of creating a new mode.

    Oh and another strawman... when I said "similar" I WAS saying it was similar by the "simple fact of creating a new mode."...

    Ah, then it’s just another meaningless statement. Yes. Yes. The devs could, in fact, create any number of different modes. I agree. Brilliant observance, there.

  • Sure thing!

    • No progression
    • No commendations
    • Double PVE encounters difficulty and frequency to make up for absence of enemy player threat.

    If that mode is not supposed to be easy mode, gotta balance it out and make PVE threats real dangers!

  • no thanks

  • The more isolation between variations of the game, different servers for different modes, the more you separate the player base and that will absolutely kill a game.

  • @bugaboo-bill ......you.......MEGA EYE ROOOOOLLLLLLLLLL

    Just kidding.

    Dude I completely understand where you are coming from, however, this need to make sure EVERYONE is included or happy can not happen. Its just not possible, and it will split the community even if you think it won't.

    Its just human nature. You have to think how people react to stress, or anything. We all feel that irritation at certain points of our lives. "Man I have to deal with this AGAIN. Nope, enough of that, I'm going to PvE servers. I don't have the time nor the patience for PvP." It will happen more times than you can count.

    We all use restaurant's as a example, but most don't use the correct context. You yourself included. I do not mean to criticize and I will point out how you and others use it incorrectly.

    A Restaurant that is built in a area that is heavily vegetarian will not succeed if all they do is meat burgers. A BBQ Resonate that is built in Alabama or Texas will not do well if its vegan only BBQ.

    When it comes to online gaming, location is not an issue. Your entire example is tied to a locations demographic changing. We don't have that for gaming.

    When others use the example they are giving you a place. That place has a type of product, you know of the product but instead demand a completely different type of product. Why?

    There have been no games in history that has been critically acclaimed that used the "Everyone" as a vision. They instead picked a demographic, stuck with it, and the game became a success. Games/Entertainment that try to please everyone or try to reach larger demographics always fail.

    You can't please everyone and you shouldn't bother trying. Its a fools errand. Its not the developers responsibility to try to please everyone. I want them to stick to their vision. I want them to fight tooth and nail and believe in their vision for the game.

    Why should we try to make PvE Servers? Why do we have to divide the game up to make a portion of the community happy? Is that really what you want? Division? Segregation? PvE over here, PvP over there?

    At what point did we decide that PvE Servers was the only solution to their unhappiness? I always hear of how PvE Servers are whats needed. Why are there no other solutions?

    I know all I did was throw a bunch of philosophical stuff at you, but I firmly believe that trying to please multiple demographics is really idiotic. Its always better to stick to the people that you know will love your vision.

    Also I know I said it earlier, but regardless of what you think, PvE Servers will split the community. By the very nature of adding PvE servers, you are by de facto adding a place that only allows 1 type of play style. Which people who are part of our community as of now will instead go. We have players who would be happy with just purely PvE'ing.

    Again sorry for the wall of philosophy.

  • Seems like Rare just might be considering adding private servers in the far future... I say Just make those private servers only available to do Achievements... No Gold... No Reputations Gains... just Achievements... which I think would work just fine, because there are a lot of achievements that these PvE players wish they could focus on without threat of another player sinking them.... but if they want level or line their pockets a little then they need do Adventure mode

    (Let it be known that I hope they Absolutely do not ever put in private servers... there is by far way too much carebear ways to play this game as is)

  • how many times does @Bugaboo-Bill need to start a topic about pve servers.

    heres a way to sum it up... if you have all the pve'ers on pve server,s WHO exactly would the pvp'ers hunt ? game has never been advertised as a game with a pve mode or as a pve game. its high time people stopped moaning about not having something the game never advertised to have ... suck it UP and deal with it.

  • @freaktmonline said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    how many times does @Bugaboo-Bill need to start a topic about pve servers.

    heres a way to sum it up... if you have all the pve'ers on pve server,s WHO exactly would the pvp'ers hunt ? game has never been advertised as a game with a pve mode or as a pve game. its high time people stopped moaning about not having something the game never advertised to have ... suck it UP and deal with it.

    Well in that scenario, the pvp players would actually have to play the game... I don't see the problem there.

  • Doesn't everybody just want to be loved for who they are? And if somebody doesn't love you for who you are but constantly tries to change you, doesn't that mean that they're not right for you? If you don't love Sea of Thieves as a PvPvE game, maybe you'll never love her no matter what she does, let's just stop trying to change her and just love the psychotic little ball of crazy just the way she is!

  • @reedski this is a game, not a person. Nice analogy, but these are 2 very different things. We want something added (not changed) to the game. I'm personally hoping to get an offline mode. Not because I want the game changed, not because I don't like pvp. It's because I enjoy this game so much, that I'd rather play it alone (offline pve) than not play it at all when my internet is out.

  • @truthfullist56 Yeah, and I feel the same way about PUBG.

  • @mrolboi said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    The more isolation between variations of the game, different servers for different modes, the more you separate the player base and that will absolutely kill a game.

    Especially a game like Sea of Thieves where the uniqueness comes from all of the contrasting player motivations existing in one shared world.

    If Sea of Thieves allowed for assorted servers based on play style, the concept that Sea of Thieves is built on would be completely betrayed.

    P.S. This is not what The Arena is, people will still be required to play the Adventure mode to get the full scope of the Sea of Thieves experience, especially since the only available progression in The Arena is the Sea Dogs company.

  • @zormis said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    Sorry to say but PVE is not hard in this game, you would really have to ramp up the AI and damage to make it a challenge to non new players.

    Just want to put it out there: not everyone wants a challenge. A lot of people love to just chat with their friends while sailing around, collecting treasure. :) Besides, I you're concerned with the lack of challenge, there's always adventure and arena mode.

  • @xultanis-dragon said in Lets discuss pro and contra of Solo, PVE only or private Servers again!:

    When others use the example they are giving you a place. That place has a type of product, you know of the product but instead demand a completely different type of product. Why?

    There have been no games in history that has been critically acclaimed that used the "Everyone" as a vision. They instead picked a demographic, stuck with it, and the game became a success. Games/Entertainment that try to please everyone or try to reach larger demographics always fail.

    You can't please everyone and you shouldn't bother trying. Its a fools errand. Its not the developers responsibility to try to please everyone. I want them to stick to their vision. I want them to fight tooth and nail and believe in their vision for the game.

    Why should we try to make PvE Servers? Why do we have to divide the game up to make a portion of the community happy? Is that really what you want? Division? Segregation? PvE over here, PvP over there?

    At what point did we decide that PvE Servers was the only solution to their unhappiness? I always hear of how PvE Servers are whats needed. Why are there no other solutions?

    I know all I did was throw a bunch of philosophical stuff at you, but I firmly believe that trying to please multiple demographics is really idiotic. Its always better to stick to the people that you know will love your vision.

    Also I know I said it earlier, but regardless of what you think, PvE Servers will split the community. By the very nature of adding PvE servers, you are by de facto adding a place that only allows 1 type of play style. Which people who are part of our community as of now will instead go. We have players who would be happy with just purely PvE'ing.

    Again sorry for the wall of philosophy.

    Well said. Trying to please all and include all is not a good practice. Sea of Thieves doesn't need to be the perfect game for every player. No game does that, and any game that tries to be good at everything will surely implode and kill itself.

    When someone or something tries to be a Jack of All Trades, more often than not they're a master of none. Then its just useless. Pick one thing, a focus on being the best at that. This business of thinking Rare should try be catering to everyone and every play style is just pure nonsense.

    Sea of Thieves needs to continue to get better at being what it already is - a shared world full of unpredictable interactions and mixed player motivations. PvE servers don't fit in to that. PvE servers are counter productive to that endeavor.

    Creating PvE servers would essentially be Rare backing down from the golden promised vision of creating one shared world that houses all sorts of player intents. They would be betraying the thing that seems to mean the most to them about this game.

    People requesting PvE servers just don't understand the bigger picture. Rare has a unique vision, the PvE server crowd just needs to catch up to Rare and understand what it is that makes this game so special.

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