@stadunator said in star citizen game:
@tundra-793 Me telling you to fact check isn't hostility :)
I can accept that, but I'm not exactly saying anything wrong.
And If i come off as hostile or defensive, I apologize. But after all these years with Star Citizen debates, and knowing both sides of the community, you opening with a referral link kinda made my Spider-Sense tingle.
SC was NOT meant to launch in 2014. the single player game was. And the originally goal was six million to make it.
The original Kickstarter, and all that encompassed, was meant to launch in 2014. Changing goals, new funds etc. doesn't change that when that Kickstarter was funded, it was with very specific goals in mind. The game promised in the original Kickstarter could absolutely have launched by now, and been pretty great.
I personally don't believe that changing the scope of the game, as a result of more funding, was the right economic, or moral thing for Roberts to do.
As we all know, pledging FAR surpassed that 6mil.. Chris Roberts asked the community what they wanted and the vote was overwhelming to make a better game with the increased funds. The scope and depth of the game has increased significantly. And both SQ42 and the PU are being developed simultaneously. What other company has made a single player game AND an MMO at the same time?
I dunno, Bioware maybe?
But your point isn't a positive one. You're saying that CIG should be commended for undertaking such an ambitious endeavour, but Chris Roberts hadn't made games in a long time before he started Star Citizen, and his final games were almost disasters.
Someone who's rusty should not be trying to make the single 2 most expensive and difficult game types possible.
As far as delays, it's a prototype. No one has ever made a game like it. Where all you armchair devs get the idea that CIG should just be able to slap together systems I have no idea. To build it they have to build the tools. Procedurally generated planets don't just fall into your lap. Again, they're on a quarterly schedule now as the tech is in place to allow it. That tech had to be built. Don't take my word for it, we've already had the first quarterly patch and it added a LOT of content. I linked you the roadmap, look for yourself.
Again, why are you trusting a man who almost crashed and burned the last game he tried to make, to make something as ambitious as Star Citizen?
I get the technical difficulties, I understand that delays happen. But I don't think Chris Roberts competent enough to manage a game of this magnitude.
So again, you might want to brush up on your facts, as of now you're just repeating the "buyers remorse" mantra of rhetoric.
I believe my facts are straight enough to offer a valid counterpoint, chiefly that 6 years and almost 200 Millon dollars haven't brought the players a game, at all. Not even the single player campaign.
The idea that making a game like Star Citizen is hard doesn't excuse the delays the game faced in the previous years, because even after the scope expanded, the delays kept coming.
If they're on track now, great, but there has been a lot of blunders over the past 6 years, and not just related to technical difficulties. Consumers owe it to themselves to seriously consider the possibility that Star Citizen doesn't make it to launch, because there's been some serious errors in the past.