Congrats you killed your game

  • @a-trusty-mango speak for yourself big guy , some people (like yourself) just aren’t cut out for multiplayer only pvp-centric games . Stick to your Skyrim or call of duty , as these types of “make your own adventure without our game telling you what to do”games seem a bit out of your depth !

  • @lintaglen said in Congrats you killed your game:

    Accrue a wealth no other player sees or cares about because it has 0 meaning to the game play?

    That's what I'm doing atm because I actually enjoy the game itself and I don't need artificial depth to give me incentive to keep playing. If you don't like the game, then the game isn't for you, and you should stop playing instead of wasting your time complaining that you haven't been directly catered to.

  • @kashaarafall the only similar title you mentioned is worlds adrift (steam hammer is absolute garbage so no , that’s not a good comparison).

    Worlds adrift is filled with desync and lag , no thanks although it does seem like a solid title otherwise . This game is not going to be loved by all , but then again nothing that’s right and good for the people will ever be liked by the follower masses ; they just shack up with the first dissenting opinion about games like this because it’s unlike anything that console groupies will get in their life time (unless you try and compare SOT to some silly a*s single player open world game like a moron).

    Open world multiplayer only pvp-centric games aren’t for everyone , and that’s ok . The sheep will be thinned out , and a solid player base will remain .

  • People who complain in a game of pirates who steal the treasures, sink the ship, kill them ... really? This is the kind of people who play this game? The same ones that in the wow only make pve and when they kill them they just cry, I think that this is the majority of people that play this game and the one that will end up killing them, because to want that in a game of PIRATES is ridiculous, good luck .

  • @hawaiin-skunk No offense, but the open world isn't as open as you'd like it to be. If it were, you'd have way more vessels than 6, so you might as well be in an area, but if you want to cling to your "Exploration" excuse, then please, be my guest. The only thing people are saying is keeping them interested in the game is futzing around with random people or friends, very few are actually going from island to copy paste and repeat island to explore nothing but reused assets over and over.

    So, if we take all that into consideration, then the PvP is exactly the same, except, the other games have a more fleshed out and a balanced design with quite a bit more depth in their customization portions, but hey, you don't have to believe me. You can google any number of videos, pictures, reviews, stories or even twitch streams, but it seems you're clinging to the hope that this game will succeed and in that sense, we agree on something. I want the game to succeed, but unless rare does something you know, besides being silent? I don't see that as a possibility. The fact Microsoft is offering full store refunds right now for a 60 dollar purchase should tell you something and if they don't make the money back that they put into production? Well, I wouldn't put "Pulling the plug." too far out of the line of possibilities.

  • @shralla

    Once again; pushing away that player-base.
    As I said at the bottom of my post; "I like SoT as a casual game... but if I heard they discontinued services a year from now I'd shrug and say I saw it coming. There will need to be changes to help this game in the future."

    If you think you could play this game for a year AS IS and not be bored then I would have to commend you and feel sorry for you.

    My argument has always been to stop hyping this game more than what it is. Your argument has summed it up perfectly. I will continue to play, but I will not fall in line and say it was the best game ever developed and the actions Rare has done should be praised.

  • @michi-kazuma said in Congrats you killed your game:

    Theres already a meta (i know right a meta in a game where the guns are all "balanced") in pvp, the blunderbuss does way to mjch damage despite the spread and if they hit its swapped for a pistol and then bam you're dead.

    Blunderbuss is only effective within about 2 steps range, test it on a rock or something and look at the spread. Pistol's more effective past that but unreliable to aim after probably 20 or 30 steps, sniper becomes better after that.

    Galleons CAN NOT be out run by a sloop, even against the wind where it Should be able to, its going to get you ran down, and 90% of players i have seen in a Galleon crew exclusively chase down and sink sloops, theres no ryme or reason to it they just do it.

    I'm sorry but that's just not correct. I play almost exclusively in a sloop and I can always outrun a galleon against the wind no matter how coordinated they are on the sails, you've got to tack when you go into the wind you can't just sail in a straight line. (Sloop can tack and jibe faster than the galleon by a good bit).

    And about 15 minutes ago, me and my friend were doing our last run and about to turn in our stuff, this group scuttles their ship, spawn kill us repeatedly and take what was essentially 3 hours worth of work.. we don't get to play together often and this games has become more wasted time than any other game, i DESPISE PvP its the most Toxic thing ever invented in gaming history and to make a game, that i have been looking forward to since THE ANNOUNCEMENT, exclusively punish those not good at pvp, or who don't have many friends to play with, is the largest flaw in the game.

    While the respawn mechanics are a legitimate issue with solutions being proposed by the forums, this game was marketed very clearly as PvP and PvE mixed, if you don't like PvP why would you buy a game that includes PvP as core gameplay?

    The gun balance is way off and a blunderbuss needs a longer reload than what it has, and there needs to be a penalty for just killing players and wasting all their time.

    Gun balance is fine, Blunderbuss has shorter reload because it's essentially a melee weapon and the cutlass can "reload" over twice as fast with more consistent but lesser damage.

    Whats worse is the planned Death penalty. If this happens im quitting im giving up on the hope i have for the game, because it has barely been out a week and already is just as toxic as GTA Online, and THAT is the biggest disappointment i have.

    Death Penalty was nixed, devs cancelled it. I'm sorry you didn't have an enjoyable experience and sincerely hope you can find a rich rewarding PvE game to play and have fun with, it's unfortunate for you that this wasn't it.

  • @kashaarafall
    But it’s not like wow

  • @chriss - I'm sorry you're having a rough time. I've not experienced this in the slightest.

    I can agree that content is lacking, but I don't see the issue with PvP or balance. I've simply not had that experience.

    I've held my own as a solo Sloop versus Galleons. Never been sunk except for guys that swim on board (which really needs to be looked at since it takes the game from ship to ship to hand to hand in a foolish way).

  • @chriss dijo en Congrats you killed your game:

    I am sorry, I had so much faith in this game but good lord does it have issues.

    PvP balance is awful between ships

    You get chased every 4 seconds for 45 minutes

    There is a serious lack of content

    Sorry this freaking game is terrible and I am VERY much seeing why it is being bashed as much as it is.

    This is Sea of Griefers....

    Go to a port...raided and attacked, try a mission, raided and attacked, try to do ANYTHING IN THE GAME (not that there is much to do) raided and attacked.

    Go ahead and flame me, but you know I am right.

    No, you aren't, basically you are a freshwater sailor and need to learn the mechanics of the game, but I believe you won't do as you prefer to whine in a forum to get a watered down easy mode experience to "fix" your incompetence.

    I guess you are sailing alone. That's the "hardcore mode" and you really need to be good and understand the SoT mechanics. Until then I would suggest a galleon, to learn the tricks and because your noobness will not be a so dramatic problem, good players will carry you.

  • @chriss I've read a bunch of your comments on here regarding the sloop and I'm trying to determine why an underpowered, slower, and less durable ship needs to be nerfed further? In terms of supplies they can carry the same number of bananas and wood planks which is fine, those two things are not super heavy. They carry fewer cannon balls and it's accessible but you also don't have a crew. In my experience if you make one mistake in fighting a Galleon and they get a clear broadside round of cannon shots at you (assuming they are good shots) then you've got multiple holes to patch. While you're doing that they can easily board you and finish the job. Again theres a skill barrier here. If you're a good player then you can survive on a sloop. If you are against a well coordinated Galleon then they can be virtually unstoppable in my opinion. If the sloop were faster or as durable as the Galleon then I would say you have point but to say that things are too accessible and easy to use when there is no opportunity for crew coordination is kind of missing the point of the sloop....

  • @a-trusty-mango dijo en Congrats you killed your game:

    @lobofh 6 pages of thread and you just read the OP and post without reading any of the others pages first.

    Good job.

    And?, can't I reply to an OP?, is against your religion?

  • @a-trusty-mango dijo en Congrats you killed your game:

    @lobofh No, but there are tons of replies in this post that already say the exact same thing you just said. And then actual discussions with the OP in which they go over in detail each point of his post with real discussion. And he responds back with real discussion. Which is why this thread is 6 pages long and hasn't been locked yet.

    Don't come in now and just drop the same old t**d that is littered in the first 2 pages.

    No, dude, it's not t**d, it's the damn truth and perhaps if two dozens persons tell him the exact same thing he will stop with the complains and challenge himself.

  • @lintaglen said in Congrats you killed your game:

    @okerlund84 said in Congrats you killed your game:

    Blizzard killed WoW a few years back.... oh wait, its still around. Well, maybe this situation will be different! Couple players scream death, and all thousands of others will flock! Wait for it!

    I love when people use Blizzard as an example... It's such an EXTREME case. Use Wildstar, Elder Scrolls Online, Everquest, any other MMO except that one and the arguement becomes weaker. WoW is the ideal everyone wants to achieve so they use it as the pedestal argument; "If they did it so could we!"

    I wasn't using it as an example of "if they did it so could we". I brought it up because day after day, people say WoW is dead, and yet, they still have millions of subs. Yes it is still an extreme example because Sea of Thieves may not reach the same numbers. The point was: Every single online game ever created has people screaming the game is dead. From launch, till many years down the road. And in most cases, the players end up being wrong (not a surprise, its all guess work from butt hurt players).

  • @okerlund84

    They do still have millions of subs, but if you were to compare what their peak performance was to what they are doing now then yes, it would be considered "Dead" to a lot of people. They have lost enough player bases that they are merging servers to consolidate player bases. WoW has millions of players for various reasons SoT will not compete with. A lot of games do scream that the game is dead because it wasn't at the peak it used to be.. you can still be dead and have death throws. Everquest is STILL pumping out expansions and their playerbase is under 500 people...

    I believe we have 2 different opinions on what a "dead" game is. I think of a dead game as one where the player base is no longer growing, but declining. A few games to list are:

    Tom Clancy the Division
    Evolve
    No Mans Sky
    Destiny 2 (Relatively new release but never matched the playerbase Destiny did)
    Wildstar
    Warhammer Online

    Full details on why a lot of these games failed are parallel with how SoT is currently trying to run theirs. Check the link read the descriptions and ask yourself if a lot of this sounds like what the players here are arguing about.

    I hope to not see SoT on this list in the future, but if it does I'll just shrug and say I saw it coming.

  • @ithegun said in Congrats you killed your game:

    1. This game called: "Sea of THIEVES"
    2. It is a PIRATE game
    3. [Mod Edited]

    This!

  • Let's be honest. This game is finished and for Rare to release it as if it is was terrible. The game should've been finished before being released. Simple as that. They can't be serious thinking this is a finished game you get about 4 hours of playtime 10 if you're playing with friends. That's not a $60 game. I feel like this is a $15 arcade game as of right now as of right now. They told us we had a game when they sold it to us for $60 and now they're saying there's lots of content coming they should have made sure the content was in the game before they sold it. It's very disappointing. We shouldn't have to wait months or even years be able to play a game that we spend so much money on. This game is just...ugh...I want my money back so I can buy a game I can enjoy for more than 4 hours.

  • @lintaglen said in Congrats you killed your game:

    @okerlund84

    Everquest is STILL pumping out expansions and their playerbase is under 500 people...

    It is hard to take anything serious when you are one of those players who believe they have inside info. EverQuest still has 8+ servers running. I don't know what server you play on, but the one I am on can over over 100 players in 1 zone. I seen the tutorial area fairly lively a couple weeks ago. Over 40 players in the starting zone after tutorial. I constantly see players. Doing /who all on specific levels already annihilates your 500 claim.

  • @okerlund84

    The count comes straight from the steam website... I haven't played EQ since Planes of Power in 2002. Provide proof that I am wrong and I will research your answer instead of jumping to personal conclusions, seeing as how the only evidence you provide is your personal account no one can verify but yourself.

    If they got a spike in player base then awesome! But they will never be where they once were... which was the entire purpose of my argument; instead you quoted a small section and argued over an example instead of the issue.

  • @xebioz said in Congrats you killed your game:

    @chriss
    To be honest I never had any problem with catching up to sloops, but that's if you move in a tailwind. If you go into a headwind the sloop outpaces you.

    As for the fighting the only thing they need to fix with the sloop and galleon both is add more locations holes can pop up. As it is right now if you have a good crew on either ship you can stop from sinking in perpetuity.

    You do run out of planks quite quickly, especially if you've just done a skeleton island and low on resources already then get chased around for hours.

  • @jrob1620 said in Congrats you killed your game:

    @chriss I've read a bunch of your comments on here regarding the sloop and I'm trying to determine why an underpowered, slower, and less durable ship needs to be nerfed further? In terms of supplies they can carry the same number of bananas and wood planks which is fine, those two things are not super heavy. They carry fewer cannon balls and it's accessible but you also don't have a crew. In my experience if you make one mistake in fighting a Galleon and they get a clear broadside round of cannon shots at you (assuming they are good shots) then you've got multiple holes to patch. While you're doing that they can easily board you and finish the job. Again theres a skill barrier here. If you're a good player then you can survive on a sloop. If you are against a well coordinated Galleon then they can be virtually unstoppable in my opinion. If the sloop were faster or as durable as the Galleon then I would say you have point but to say that things are too accessible and easy to use when there is no opportunity for crew coordination is kind of missing the point of the sloop....

    Well said!

  • @hawaiin-skunk said in Congrats you killed your game:

    @a-trusty-mango speak for yourself big guy , some people (like yourself) just aren’t cut out for multiplayer only pvp-centric games . Stick to your Skyrim or call of duty , as these types of “make your own adventure without our game telling you what to do”games seem a bit out of your depth !

    You never made your own way in Skyrim? It's half the fun not doing the main story and just wandering off, doing your own thing. The game wants you to do this.

    We play SoT in exactly the same way, without the story line obviously. Crew up, head on out and see what occurs. Farming is not on the agenda. Having fun is.

    I think the last point seems to be missing from a lot of these forum posters. Do try and have fun. Look at the birds. Charm the snakes. Dance like you have 2 broken legs. Crash into rocks. Argue with real life friends on discord. "There's a shiny thing on the beach!"

    The game lets you farm if you want to without forcing you to do it.

  • @lintaglen said in Congrats you killed your game:

    @okerlund84

    The count comes straight from the steam website... I haven't played EQ since Planes of Power in 2002. Provide proof that I am wrong and I will research your answer instead of jumping to personal conclusions, seeing as how the only evidence you provide is your personal account no one can verify but yourself.

    If they got a spike in player base then awesome! But they will never be where they once were... which was the entire purpose of my argument; instead you quoted a small section and argued over an example instead of the issue.

    Why do people think players ONLY play on Steam? I am the only EverQuest player I personally know that actually uses Steam. They still have their own launch program outside of Steam. And considering many of the player base is older (some friends are 50s up to 70s in age) they don't care about Steam.

    And yes, I said the reason why I quoted a small section. How do I trust any other info, when you believe you have inside info that you couldn't possibly have unless you worked for them? That goes the same for Sea of Thieves in the whole "this game is dead" c**p. People make claims, and have zero evidence to support it other than "the forums (which are super tiny compared to actual player numbers) told me so".

  • I am sorry what?!
    Ship balancing?
    I solo sloop and chase a Galleon over the map.
    I duo sloop and we attack Galleons and sink em.
    On Galleon we bloody terrorize the whole sea of thieves.
    It has nothin to do with balance. Its called an able-bodied crew and a hellraiser of captain.

  • @coyote4711 said in Congrats you killed your game:

    I am sorry what?!
    Ship balancing?
    I solo sloop and chase a Galleon over the map.
    I duo sloop and we attack Galleons and sink em.
    On Galleon we bloody terrorize the whole sea of thieves.
    It has nothin to do with balance. Its called an able-bodied crew and a hellraiser of captain.

    Exactly. It definitely is about skill. I have seen it go both ways, its all in how players handle a situation. There is no balance problem.

  • So what you say is: I sail towards other ships and they attack me! This game sucks!

  • @chriss said in Congrats you killed your game:

    I am sorry, I had so much faith in this game but good lord does it have issues.

    PvP balance is awful between ships

    You get chased every 4 seconds for 45 minutes

    There is a serious lack of content

    Sorry this freaking game is terrible and I am VERY much seeing why it is being bashed as much as it is.

    This is Sea of Griefers....

    Go to a port...raided and attacked, try a mission, raided and attacked, try to do ANYTHING IN THE GAME (not that there is much to do) raided and attacked.

    Go ahead and flame me, but you know I am right.

    You are doing it wrong. One ship has to be the attackers and the other defenders. Running away from ships is not the way to play this game and its been proven many times and you proved it by your post. Try my way. Stop your ship, and sink their ship and gg.

  • @okerlund84

    Provide counter evidence then.

    By your logic, if 1 statement is wrong it all must be wrong. Using that same logic, if 1 statement is right, it all must be right. Prove me wrong, otherwise, accept what i say is true.

    The Everquest homepage has an area for player-count shown as "population" but it only shows as low, medium, or high. I'd have used that, but it doesn't provide stats i can use, so i resorted to a platform that provided actual numbers. Do better.

  • @coyote4711 said in Congrats you killed your game:

    I am sorry what?!
    Ship balancing?
    I solo sloop and chase a Galleon over the map.
    I duo sloop and we attack Galleons and sink em.
    On Galleon we bloody terrorize the whole sea of thieves.
    It has nothin to do with balance. Its called an able-bodied crew and a hellraiser of captain.

    2 man sloop is not the same thing as a 1 man sloop. If you don't understand why then there is something very wrong with your reasoning ability. I will try and keep it simple. As a soo you cant shoot and sail at the same time! This means you cant keep up the barrage long enough that the other ship cant just repair the damage as you fire. This means any fight as a solo is a no win situation (unless the other ship crashes but that is not a real win). A 2 man sloop is not the same as you have a second person to keep the pressure up while the first keeps the ship in a position to fire.

  • @lumpaywk Today I was playing solo sloop, I sailed up to a duo sloop and tried fighting them. Your right its really hard to sink them, so I rammed them, boarded, killed both, stole a chest and jumped back onto my ship. Its hard, but possible to fight people solo sloop, it just takes skill.

  • @lumpaywk

    and you really think you need to explain to me how the game works? there is nothin wrong with my reasoning, its experience.

  • @a13xa4d3r said in Congrats you killed your game:

    @lumpaywk Today I was playing solo sloop, I sailed up to a duo sloop and tried fighting them. Your right its really hard to sink them, so I rammed them, boarded, killed both, stole a chest and jumped back onto my ship. Its hard, but possible to fight people solo sloop, it just takes skill.

    Nobody said it was "impossible" I am saying its not a slight disadvantage but a cliff face. You could also have the other ship crash etc. But these are a very few exceptions but the rule of thumb says that as a solo sloop you will end up stale mate. Even in your case they had to have messed up to no avoid you ramming them. That isn't your skill rather than there mess up as it just takes a slight change of direction and you will miss them no matter how good at ramming you are. It means the game is about skill but its the lack of skill in others and that is no way to base a games pvp.

  • @lumpaywk said in Congrats you killed your game:
    It means the game is about skill but its the lack of skill in others and that is no way to base a games pvp.

    That is the same thing... When someone is more skilled then an other.

  • @a13xa4d3r said in Congrats you killed your game:

    @lumpaywk said in Congrats you killed your game:
    It means the game is about skill but its the lack of skill in others and that is no way to base a games pvp.

    That is the same thing...

    No it really is not and to not see the difference is naive. Winning because your better is not the same thing as the other person messing up and handing you a win. Put it like this if you had a battle and one side detonated there bombs in there own base that is not the other side beating them its the first side losing. You cant just win on your own skill in a solo sloop you can only hope to capatalise if the other person screws up.

    edit, better example, your in a bar fight and the other person swings at you but slips on split beer balls and knocks themselves out on a table. You didn't win, they lost.

  • @lumpaywk I get what your saying, but you shouldn't be able to win every fight if your solo slooping. If you come across a full galleon with crew that are all just as good as you, your right it should be a very, very hard fight. I don't see a problem with that. You want solo sloops to have a fighting chance no matter what the circumstance? I want the pvp to be more interesting, sometimes you have to run.

    edit: well, you never "have to" run, but sometimes its the best option.

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