I am not sure if thats part of the codex too, but it really feels like you have wasted you time in a game you should enjoy.
Was just on my way heading to the nearest outpost to sell my booty as i spot another ship. Ok, play it save and drive by. so i do. The other ships crew must have seen me, because they started the hunt right away...
Then it was a chase for over 2 godunforsaken hours... no fun involved. I couldn't outmaneuver them, i crossed a lot of other ships... they didn't bother. just kept on chasing me down. You just stand no chance at all against bigger crews. Why is it just impossible to bail on such d-bags?!
I used to like the seabattles... when the crews are equal and both are willing to fight.
But this... All the time looking for treasure... fleeing... was no fun at all and feels like i have wasted my time. It's just frustrating because there was absolutely nothing i could have done. Next time i just sink my ship right away... if there is a next time... frustration level trough the roofs.
Being chased for hours... very frustrating {now with solutions, and good ones}
The only thing I could suggest is literally fire at another vessel to aggro them then try to make a break and hope they engage your pursuers or lure them to each other. You could have also approached a Skeleton fort and used it as cover for an escape. If ships are there even better.
Some people are relentless. You just have to know when it is better to bail. I've had to scuttle the ship a few times when I got stuck in an unwinnable situation.
- 180 turns using anchor. most galley crews wont be able to reciprocate the speed of it to catch up so u gain a giant gap. assuming they are close behind u of course and not hella far away.
- also crossing the front of them (sloop sails faster against headwind than galley) so they have to turn into headwind to face u while ur getting side wind/head wind and escaping. in general sail manipulation will let u escape any galleon that isnt manned by 4 extreme try hards (1 per sail and 1 steering + all 4 doing anchor turns on a dime)
- some islands have coves that can easily be driven into if u raise the sail half way as u enter and u can exit on any side u choose after to avoid them.
- auto looping chest turn ins - if u have 3 or less chests u can put ur boat on a permanent turn then spam run in chests without ever parking outside an outpost and get all 3 in before they even sink you.
@fidulus together with other advices i will like to say that storms and even the end of the map can be your very good friends in those situations 😉
I had no treasure but I decided to have some fun with a galleon. Here is what I did, they chased me, and I saw that huge island, why not slow down once they are out of sight then come to a complete stop then turn 180 degree, they thought I would go the same way past the island but I came out opposite to give me some head start and saw storm near by and went into it, that galleon that chased me gave up and I waited the storm out by hiding in a huge rock. As soon as the storm clears, I was able to survey the surrounding and galleon was nowhere to be found. So I could imagine protecting your treasures would work in this situation. Make sure that you are completely out of their sight in the storm to do this trick finding a spot to hide. Storm can be your best friend.
@cr0n0d thank you very much for your kind reply.
But could you eloberate a bit more how so? I was close to the end of the map, there were not letting go.A storm might be a good idea, if the sight is limited enough...
ps: i saw the same guys later on, doing the same thing: waiting at an outpost till someone's coming by to hunt them down.
I wish there was just some kind of system to get out if you need to.@datmightydeafy thank you very much for sharing your experiences.
I also tried the 180 a few times, but because they were two i was not able to get the sail in the wind again like they did.
I guess the storm might be something to consider before giving up. I will take your advice to heart and try that next time.@fidulus keep gun powder barrels with u ;) start going in a straight line where u wont hit any thing. and take a swim with ur loyal barrel of black powder. hug enemy ship....
KABOOM! 4 holes for them and u can mermaid ur way back.@freecellqt Especially your last point is something i didn't try. will do next time. maybe its doiable if the others don't see you jumping
So fight back. Magical. I've sunk 4 man Galleons in a solo sloop. With a certain friend of mine, we're near untouchable with a duo sloop. You have been given all the tools necessary to defeat any opponent. How you manage those tools will determine a winner. There's not a balance problem, there's a skill problem.
@epsilon-616 I tried all that but they wouldn't let go. crossed other ships... they fired and back on my tail... I am pretty sure booty was not their goal
@chilmus thats not of any help. The point of this thread is to elaborate exactly HOW to deal with it. ;-)
I hate the amount of posts like this, it's part of the game it was obvious this was gonna happen since it was announced. Also it's easy to deal with, after 40 minutes of a bigger ship chasing me i figured out what to do. Your boat can sail without you on it, so what i did was sail past outpost after outpost each time jumping off selling a chest then respawning on my ship, then once i sold all my chests they had left but even if they didn't all my gold was sold so i just would've scuttled the ship or had a desperate attempt at fighting them. These forums are stupid it was beyond obvious that this was going to happen and now everyone is complaining about it.
@fidulus I was chasing a ship for 2 hours today and had fun. They attacked my sloop, we fought back. They ran and ran and ran. only time we could hit them was when they hit the border or let us. I enjoyed the chase and was happy to see them sink and hoped to meet them again.
In 2 hours you could get that treasure and then some. If it was raid treasure that's the point of the raid if not why are you running?
Sloops are faster against the wind. You can outrun any Galleon until you rum out map.
Sloops Turn faster. Use terrain to get away every rock is your friend, if you fight- raise and lower sails to stay in the rear of their ship and not get hit while firing and many many more tactics.
STAND AND FIGHT most of the griefers aren't good, become good at their expense. If you attack my ship I want you to regret that decision I also never want my ship to sink I PVP only when attacked and have gotten competent at PVP- you can too.@nes-death-angel you know what... i am gonna try that too ^^.
Do powder kegs explode on contact or do i have to trigger them?
In the future when i am alone that seems to be a good way to stop followers.
Plus a storm that was a tip from all you other guys...
That really helps.@fidulus well i have a bunch of hour's in game both during beta and at releas. so i like to get creative with what i have at hand.
the content of the game is very lack luster so i have to make my own fun ;)kegs blow on contact or u can go into their ship with it and blow it in the middle of the bottom deck 8 holes+ insta
There is literally no incentive to PvP right now except farming other players. Ships aren't as delicate as they should be, and there's nothing for participating in skirmishes, this turns everything into a sea of trolls that are so itching for a fix on griefing; they'll sail to the ends of the map to get you that off course. It's a total waste of time to be honest. Travelling in Sea of Thieves already takes long enough.
@fidulus said in Being chased for hours... very frustrating:
@chilmus thats not of any help. The point of this thread is to elaborate exactly HOW to deal with it. ;-)
There are some standard answers we can give:
- Don't step back and just go into the fight
- outmanouvre them with your ship meaning:
2.1 If you're in a sloop, you outmanouvre them using the islands. You can make fast turns around islands and get out of sight. Take another direction out of sight and voila, 95% successrate.
2.2 If you're a galleon you have to be very sure to always use the wind, because a galleon has a big advantage for speed with wind. This needs alot of skill tho
It all comes down to 'skill' in the end. But that's something you will only get by experience and time.
@ghost-0f-dawn Completely agree. I've sunk plenty of Galleons solo and my duo friend and I completely wreck everyone. Skill is a very important factor. Hope to run into you sometime to battle :P
@mrg0m3r Don't think thats too necessary to destroy the PvP part. They just have to give reason for it to exist. Right now it's just totally limited and aimless. You kill someone, take their stuff, turn it in. The other player is left with nothing but wasted time, and frustrations. So, looking around here's a couple promising ideas I've seen coming from the community:
make ships more delicate or somehow (maybe in very specific situations) unfixable .
Seems counterintuitive, but this gives smaller ships way more probability of winning a fight over ships with a ready repair crew.add ocean PvP events
I saw this one, and it seemed pretty cool, where a marker would appear in mid-map or so, and would draw PvP players into a large skirmish, giving some lee-way to PvE players.I was also thinking of maybe having an attacking vessel when it enters a radius of another ship it cannot do damage to it unless it flies the Jolly Roger, which would have to be raised on its sails or flag.
There's lots of diverse ideas they could implement to make PvP not go away, but be way better. So keep spittin them out! Maybe they'll pick up one of ours!
C'mon... that's what pirates do.
Ok, it's a game, but a pirate game! With first person sight, with manual maneuver of the ship's wheel, sails, and anchor. With spyglass to look around, with lights to hide in the dark, etc. The game is clearly made to help you feel like a pirate in an almost-simulation way.
So if you feel bored of someone, you don't even have to sink your ship. You just log out and connect again so you'll very likely join another server. That's what I do - works great. Or you join a crew with your friends, or on the forums, or on discord, or on xbox app's groups, or with auto-matchmaking: the solutions are multiple.
@thejolirouge Games have rules, mate. Nobody wants this game to die, not after all the hype. Opinions of frustration are going to cause a shift and make this game better for all of us. There will be more people on the sea, and more to plunder. Aimlessness does not a good game make. Combat needs to be fine-tuned in any game that supports it.
Reposting my advice from my own thread: (works against any type of ship)
A strategy for solo players to be able to cash in chests while dealing with the rabid chase duos whose best trait is their persistence.
1: Line up your sloop close to one shore on the outpost.
2: Make sure there are no islands in front of your ship in a straight direction
3: Jump off ship with your chest while its sailing straight
4: Sell chest
5: Use mermaid to get back to ship
6: Loop and Repeat.Easy to cash in your valuable ones, but for the seafarers and castaways I leave them to the end because after 3 or 4 cycles they usually give up the chase or try to camp the island and then I just go to a different outpost.
Something my crew did earlier today was we stashed our loot at an unmarked island. We totally got sank, but we came back to it after the dust settled. We then grabbed our loot then went for a different outpost and cashed in. Real life pirates buried their loot for good reason, and we'd be wise to follow.
Glad to see this thread is being cool and constructive btw
@nes-death-angel said in [Being chased for hours... very frustrating {now with solutions, and good ones}]
kegs blow on contact or u can go into their ship with it and blow it in the middle of the bottom deck 8 holes
Or, if the kegs explode underwater you could play Navy SEAL. Swim under their ship with your keg, attach it to the underside of their keel and detonate. Holes below the waterline. :-)
I was on a Merchant voyage and was set upon by a galleon as I was pulling into the destination outpost.
They gave chase, so I raised sails halfway and dropped a gunpowder barrel off the back of my ship, which they hit before ramming me.
One of them jumped off, but fell over during a sword fight. I saw another drop down from the galleon, so i ran belowdecks where I had two gunpowder barrels stored by the stairs.
I took aim, but no one ever came - so i went back up to see the galleon pulling away.
When I got to port, I realized they stole one of my chickens. So I took the two gunpowder barrels, dropped them right next to the Merchant Alliance NPC, then waited with the Eye of Reach.
I had to log a few minutes later, but I'm still thinking how sweet it would have been to blow them away and shout, "That's for my chicken!"
My point is: Get creative! Get even!

