Number of Sinks Stat no longer tracked

  • I was looking at my pirate Overview and noticed the number of sinks you have is no longer shown :(

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  • all of them are gone

    terrible decision imo if it's not a bug or something

    captaincy is what it is but to remove years of the little stat history that we could track is just a terrible decision imo (if it's intentional)

    if anything they should have added more stats to the page so that vets have something to monitor and the new players can still go about captaincy as it was built

  • This is insanely annoying, I loved checking on my stats every once in a while to see how far I've come and I really hope they add it back.

  • @finicaltrack706 said in Number of Sinks Stat no longer tracked:

    This is insanely annoying, I loved checking on my stats every once in a while to see how far I've come and I really hope they add it back.

    Imo there should have been a legacy page in captain's log where it had the ships sunk, meg encounters, kraken kills etc that were not a part of unlocking items but were there for qol, as well as total gold made

    Worst case scenario it's permanent and will be damaging to longevity for many long time players that used that as motivation to stay active

    Best case they are reworking it to serve long time players to help lessen the dissatisfaction with how captaincy was set up

    Bringing it back and adding overall gold and other important stats could be a big help in getting through the mixed feedback for captaincy

  • You kidding me right?! I was about to reach 5000 ships sunk and I wanted to take a screenshot of that milestone...
    4 years of stats removed from our profile to focus on Captaincy... is an awful decision and a slap to seasoned players.

  • Pretty sure that is intentional. We have 0, like literally 0 PVP milestones. Rare like to appeal to newer players these days (not that I judge them). Thats pretty clear from the ship prices and how casual past updates were (even the new so called legendary voyage is easy). They dont want sweats sinking new players for stats.

    I guess they decided to remove ALL PVP stats while at it...

  • @thorumsu they removed all the stats!! So for new players is not a big deal.

    But for seasoned players, all their numbers, miles sailed, chests sold, and so on since they set sail for their first time back in 2018-2021 ... Is everything gone.

  • @guilleont, Number of Sinks Stat no longer tracked içinde yazdı:

    @thorumsu they removed all the stats!! So for new players is not a big deal.

    But for seasoned players, all their numbers, miles sailed, chests sold, and so on since they set sail for their first time back in 2018-2021 ... Is everything gone.

    Yep. I am aware. Now I can't see how many times I used bait to blind my opponents.

  • Honestly, number of sinks should not exist.
    Having that stat means some people will be eager to pad it in the easiest way possible, like sitting near outposts to sink players as they log in, or hunting down sloops as a crew of 4, knowing they can't fight back.

    It's not like sinking ships nets you anything, in and of itself, so tracking it just leads to abusive behavior on the part of some people desperate to see big numbers.

  • @eguzky said in Number of Sinks Stat no longer tracked:

    Honestly, number of sinks should not exist.
    Having that stat means some people will be eager to pad it in the easiest way possible, like sitting near outposts to sink players as they log in, or hunting down sloops as a crew of 4, knowing they can't fight back.

    It's not like sinking ships nets you anything, in and of itself, so tracking it just leads to abusive behavior on the part of some people desperate to see big numbers.

    No it doesn't

    Sinks have always included skelly and player and that is very appropriate in a pve/pvp environment, they are not separated or specific it's a combination of both without details

    I had over 10k before they removed it and the chase for stats never interfered with my personal code of conduct/piracy.

  • @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Honestly, number of sinks should not exist.
    Having that stat means some people will be eager to pad it in the easiest way possible, like sitting near outposts to sink players as they log in, or hunting down sloops as a crew of 4, knowing they can't fight back.

    It's not like sinking ships nets you anything, in and of itself, so tracking it just leads to abusive behavior on the part of some people desperate to see big numbers.

    No it doesn't

    Sinks have always included skelly and player and that is very appropriate in a pve/pvp environment, they are not separated or specific it's a combination of both without details

    I had over 10k before they removed it and the chase for stats never interfered with my personal code of conduct/piracy.

    Just because YOU never did that, does not mean others are as honorable.
    Whenever you have a tracked stat, you will have some people who want to pad it the laziest way possible. Saying no one does it because you don't is short-sighted.

  • @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Honestly, number of sinks should not exist.
    Having that stat means some people will be eager to pad it in the easiest way possible, like sitting near outposts to sink players as they log in, or hunting down sloops as a crew of 4, knowing they can't fight back.

    It's not like sinking ships nets you anything, in and of itself, so tracking it just leads to abusive behavior on the part of some people desperate to see big numbers.

    No it doesn't

    Sinks have always included skelly and player and that is very appropriate in a pve/pvp environment, they are not separated or specific it's a combination of both without details

    I had over 10k before they removed it and the chase for stats never interfered with my personal code of conduct/piracy.

    Just because YOU never did that, does not mean others are as honorable.
    Whenever you have a tracked stat, you will have some people who want to pad it the laziest way possible. Saying no one does it because you don't is short-sighted.

    Because it included skelly ships and not only player ships there is no reason to assume the worst about those that challenge themselves

    Dock chasing fresh spawns is highly inefficient for numbers, a fleet is up to 6 ships plus potentially 2-3 players ships or other skelly ships in the area

    Nobody that takes stats seriously is dock hopping for 1 sink every once in a while or chasing around tall tale people.

    Most numbers that got as high as me had a lot of time in arena (mine were adventure sinks), many experienced adventure players are around the 4-6k mark which is consistent with years of pve and pvp activity, not dock hopping for fresh spawns, just typical high activity adventure play.

  • @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Honestly, number of sinks should not exist.
    Having that stat means some people will be eager to pad it in the easiest way possible, like sitting near outposts to sink players as they log in, or hunting down sloops as a crew of 4, knowing they can't fight back.

    It's not like sinking ships nets you anything, in and of itself, so tracking it just leads to abusive behavior on the part of some people desperate to see big numbers.

    No it doesn't

    Sinks have always included skelly and player and that is very appropriate in a pve/pvp environment, they are not separated or specific it's a combination of both without details

    I had over 10k before they removed it and the chase for stats never interfered with my personal code of conduct/piracy.

    Just because YOU never did that, does not mean others are as honorable.
    Whenever you have a tracked stat, you will have some people who want to pad it the laziest way possible. Saying no one does it because you don't is short-sighted.

    Because it included skelly ships and not only player ships there is no reason to assume the worst about those that challenge themselves

    Dock chasing fresh spawns is highly inefficient for numbers, a fleet is up to 6 ships plus potentially 2-3 players ships or other skelly ships in the area

    Nobody that takes stats seriously is dock hopping for 1 sink every once in a while or chasing around tall tale people.

    Most numbers that got as high as me had a lot of time in arena (mine were adventure sinks), many experienced adventure players are around the 4-6k mark which is consistent with years of pve and pvp activity, not dock hopping for fresh spawns, just typical high activity adventure play.

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

  • @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

  • @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

    I maintain it is bullying to sink a ship when it's 3-4 v 1. The sloop literally can't fight back if he's trying to avoid being sunk, and he can't dodge shots or fire back if he's repairing leaks.
    In what world is 'Target the dude who can't put up a fight BECAUSE he can't put up a fight' NOT bullying?

    And, once more; The fact their are options otherwise does not invalidate that some people will go for sloopers because they are easier targets, and bullying people who can't fight back is fun for these antisocial rejects.
    You seem to think 'Skeletons count' means 'No one will every bully anyone ever to pad their Sinks' and are completely unwilling to admit that this is patently false.

  • @eguzky solo sloop is cracked now 10 second respawns and takes 2 chains to take mast down new spawns and if you kill an enemy on your ship they cant be revived so easy stopping of camping solo sloop is easy mode now so your point would be countered with the way they balanced it

  • @x-w1lly-w0nka-x said in Number of Sinks Stat no longer tracked:

    @eguzky solo sloop is cracked now 10 second respawns

    Ok? Respawning has nothing to do with bullying and sinking sloops.

    takes 2 chains to take mast down

    And any bigger ship can have 2 people shoot the mast. No change.

    new spawns

    Not sure what this means.

    if you kill an enemy on your ship they cant be revived

    What does this have to do with SINKING a sloop as a crew of 3-4? Oh; nothing. Because you don't camp them; you SINK THEM.

    so easy stopping of camping solo sloop is easy mode now

    Why? Because you made invalid points?

    so your point would be countered with the way they balanced it

    Except no my point was not. Because literally half your comment was invalid or random rambling.
    Sinking a sloop does not require camping a sloop. It requires out-gunning it, which is easy as pie when it's 3-4 v 1.
    Try again.

  • @eguzky I solo sloop 98% of the time. I have successfully sunk 4 man crew while soloing. People make it harder then what it is. There has also been many times where a Gallion will come up, fire once, and I will turn around and fire back then they retreat, is it because they thought i would be an easy sink? or do they not want to be sunk by a sloop? who knows. Dont get me wrong, I have been sunck my fair share, i just go with it. No need in complaining in an open world game where theres going to be PvP.

  • @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

    I maintain it is bullying to sink a ship when it's 3-4 v 1. The sloop literally can't fight back if he's trying to avoid being sunk, and he can't dodge shots or fire back if he's repairing leaks.
    In what world is 'Target the dude who can't put up a fight BECAUSE he can't put up a fight' NOT bullying?

    And, once more; The fact their are options otherwise does not invalidate that some people will go for sloopers because they are easier targets, and bullying people who can't fight back is fun for these antisocial rejects.
    You seem to think 'Skeletons count' means 'No one will every bully anyone ever to pad their Sinks' and are completely unwilling to admit that this is patently false.

    The people that typically follow site stats are long time players like myself, it's largely all we had for our documented and confirmed history. Bullies don't last long in an environment where so many are recording and so many are enthusiastic about reporting.

    Our stats were for our personal use, they were not part of some ledger, we weren't rewarded for them, mostly nobody had much investment in our stats other than ourselves, A personal tool for motivation to participate for people that have been around a long time. There was no organized or coordinated race to the top, no stepping on people to get there, simply a tool to help our drive to participate.

  • @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

    I maintain it is bullying to sink a ship when it's 3-4 v 1. The sloop literally can't fight back if he's trying to avoid being sunk, and he can't dodge shots or fire back if he's repairing leaks.
    In what world is 'Target the dude who can't put up a fight BECAUSE he can't put up a fight' NOT bullying?

    And, once more; The fact their are options otherwise does not invalidate that some people will go for sloopers because they are easier targets, and bullying people who can't fight back is fun for these antisocial rejects.
    You seem to think 'Skeletons count' means 'No one will every bully anyone ever to pad their Sinks' and are completely unwilling to admit that this is patently false.

    The people that typically follow site stats are long time players like myself, it's largely all we had for our documented and confirmed history. Bullies don't last long in an environment where so many are recording and so many are enthusiastic about reporting.

    Our stats were for our personal use, they were not part of some ledger, we weren't rewarded for them, mostly nobody had much investment in our stats other than ourselves, A personal tool for motivation to participate for people that have been around a long time. There was no organized or coordinated race to the top, no stepping on people to get there, simply a tool to help our drive to participate.

    You say bullies don't last long, yet I had bullies last night 3v2 me and my friend and spawncamp our ship because they, and I quote "Wanted PvP".
    And what was the reply here on the forums? 'Oh, shoulda recorded/screenshotted their names that you could barely see because they killed you in 2 seconds every time you spawned. Locked thread before replies can be made'.

    To them, 'PvP' was 'Dump on two people who can't fight back'. And they knew they would get away with it, because they mostly attacked us form behind, and stood on the deck, in the cabin-area, and in the Hold to ensure someone was always ready to attack the second we appeared.

    @drwho1105 said in Number of Sinks Stat no longer tracked:

    @eguzky I solo sloop 98% of the time. I have successfully sunk 4 man crew while soloing. People make it harder then what it is. There has also been many times where a Gallion will come up, fire once, and I will turn around and fire back then they retreat, is it because they thought i would be an easy sink? or do they not want to be sunk by a sloop? who knows. Dont get me wrong, I have been sunck my fair share, i just go with it. No need in complaining in an open world game where theres going to be PvP.

    As I said, either here or in another thread; ship to ship PvP is fine. I'm just pointing out that, having such an absurd stat as 'Ships Sunk' encourages toxic people to bully sloops because, for every 1 person who can solo a 4-man, you get 5 sloops who are easy marks.

  • Though my stats were little baby stats, still in their diapers, I'll still be sad if they're gone permanently, particularly the "Ships Sunk" (for good or ill, 99% of mine were of the skelly variety) and "Megs Encountered".

    Season 7 seems to be pretty tone-deaf when it comes to long-time players; captaincy is pretty cool overall (I'm "meh" about the Sovereigns, very convenient but make zero sense from a storyline PoV; haven't played my own ship enough to have an opinion about anything else) but the most valuable element of the game for long-term players, their stats and lifetime achievements, seem to have been seriously undervalued during the design process.

  • I have always said the "ships sunk" counter lead people to pvp any ship at any cost. Not against people doing that, but there's really no need to encourage it either.

  • @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

    I maintain it is bullying to sink a ship when it's 3-4 v 1. The sloop literally can't fight back if he's trying to avoid being sunk, and he can't dodge shots or fire back if he's repairing leaks.
    In what world is 'Target the dude who can't put up a fight BECAUSE he can't put up a fight' NOT bullying?

    And, once more; The fact their are options otherwise does not invalidate that some people will go for sloopers because they are easier targets, and bullying people who can't fight back is fun for these antisocial rejects.
    You seem to think 'Skeletons count' means 'No one will every bully anyone ever to pad their Sinks' and are completely unwilling to admit that this is patently false.

    The people that typically follow site stats are long time players like myself, it's largely all we had for our documented and confirmed history. Bullies don't last long in an environment where so many are recording and so many are enthusiastic about reporting.

    Our stats were for our personal use, they were not part of some ledger, we weren't rewarded for them, mostly nobody had much investment in our stats other than ourselves, A personal tool for motivation to participate for people that have been around a long time. There was no organized or coordinated race to the top, no stepping on people to get there, simply a tool to help our drive to participate.

    You say bullies don't last long, yet I had bullies last night 3v2 me and my friend and spawncamp our ship because they, and I quote "Wanted PvP".
    And what was the reply here on the forums? 'Oh, shoulda recorded/screenshotted their names that you could barely see because they killed you in 2 seconds every time you spawned. Locked thread before replies can be made'.

    To them, 'PvP' was 'Dump on two people who can't fight back'. And they knew they would get away with it, because they mostly attacked us form behind, and stood on the deck, in the cabin-area, and in the Hold to ensure someone was always ready to attack the second we appeared.

    @drwho1105 said in Number of Sinks Stat no longer tracked:

    @eguzky I solo sloop 98% of the time. I have successfully sunk 4 man crew while soloing. People make it harder then what it is. There has also been many times where a Gallion will come up, fire once, and I will turn around and fire back then they retreat, is it because they thought i would be an easy sink? or do they not want to be sunk by a sloop? who knows. Dont get me wrong, I have been sunck my fair share, i just go with it. No need in complaining in an open world game where theres going to be PvP.

    As I said, either here or in another thread; ship to ship PvP is fine. I'm just pointing out that, having such an absurd stat as 'Ships Sunk' encourages toxic people to bully sloops because, for every 1 person who can solo a 4-man, you get 5 sloops who are easy marks.

    You vs the world lol.

    Now i might log on tonight just to sink fresh spawns.

  • @unleet1 said in Number of Sinks Stat no longer tracked:

    I have always said the "ships sunk" counter lead people to pvp any ship at any cost. Not against people doing that, but there's really no need to encourage it either.

    is this why most servers are largely peaceful with typically only 1 or 2 ships fighting at a time (rarely more than that)?

    People engaging with each other has only gone down. Hostile activity being less common, much of the hostility literally being nothing but hopping all day for reapers and occasionally athenas.

    Chasing/running being common (Nobody that cares about stats chases ships around for 2 hours, especially for 1 possible sink being added)

    This doesn't create boogeymen, it assists in longevity.

  • @wolfmanbush
    I haven't noticed less pvp. I still get pvp and can find pvp at the same rate for the past several years. Maybe that varies by region? (NAE) Either way, ships sunk stat is fairly inconsequential to the overall health of the game. However when I switched to Steam they stopped adding up on my profile, so I couldn't care less.

  • @guilleont said in Number of Sinks Stat no longer tracked:

    @thorumsu they removed all the stats!! So for new players is not a big deal.

    But for seasoned players, all their numbers, miles sailed, chests sold, and so on since they set sail for their first time back in 2018-2021 ... Is everything gone.

    Those stats came later and weren't retroactive. Mine never even updated.....

  • @unleet1 said in Number of Sinks Stat no longer tracked:

    @wolfmanbush
    I haven't noticed less pvp. I still get pvp and can find pvp at the same rate for the past several years. Maybe that varies by region? (NAE) Either way, ships sunk stat is fairly inconsequential to the overall health of the game. However when I switched to Steam they stopped adding up on my profile, so I couldn't care less.

    Longevity of productive gameplay is very much tied to health of the overall game. You not caring doesn't have anything to do with others caring when it comes to something existing for people.

    You are free to not care, your apathy shouldn't be an obstacle for others when their stats have no negative effect on your gameplay.

  • @wolfmanbush Yeah, just one mans opinion. ;)

  • @hadtodoit said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    @wolfmanbush said in Number of Sinks Stat no longer tracked:

    @eguzky said in Number of Sinks Stat no longer tracked:

    Once again; just because you don't, does not mean others won't.
    Nothing you said invalidates my point, which is that, as long as 'Ships Sunk' is tracked, and includes player pirates; some people will bully sloops and dock-hop to hunt easy prey.

    Sinking a ship is not bullying.

    I don't support player only stats because then it does become a situation where there can be incentive to sink fresh spawns. Skellies being a part of the stats and not only a part of the stat but by far the most efficient way to increase numbers gets rid of any incentive to waste time on fresh spawns and tall talers.

    I maintain it is bullying to sink a ship when it's 3-4 v 1. The sloop literally can't fight back if he's trying to avoid being sunk, and he can't dodge shots or fire back if he's repairing leaks.
    In what world is 'Target the dude who can't put up a fight BECAUSE he can't put up a fight' NOT bullying?

    And, once more; The fact their are options otherwise does not invalidate that some people will go for sloopers because they are easier targets, and bullying people who can't fight back is fun for these antisocial rejects.
    You seem to think 'Skeletons count' means 'No one will every bully anyone ever to pad their Sinks' and are completely unwilling to admit that this is patently false.

    The people that typically follow site stats are long time players like myself, it's largely all we had for our documented and confirmed history. Bullies don't last long in an environment where so many are recording and so many are enthusiastic about reporting.

    Our stats were for our personal use, they were not part of some ledger, we weren't rewarded for them, mostly nobody had much investment in our stats other than ourselves, A personal tool for motivation to participate for people that have been around a long time. There was no organized or coordinated race to the top, no stepping on people to get there, simply a tool to help our drive to participate.

    You say bullies don't last long, yet I had bullies last night 3v2 me and my friend and spawncamp our ship because they, and I quote "Wanted PvP".
    And what was the reply here on the forums? 'Oh, shoulda recorded/screenshotted their names that you could barely see because they killed you in 2 seconds every time you spawned. Locked thread before replies can be made'.

    To them, 'PvP' was 'Dump on two people who can't fight back'. And they knew they would get away with it, because they mostly attacked us form behind, and stood on the deck, in the cabin-area, and in the Hold to ensure someone was always ready to attack the second we appeared.

    @drwho1105 said in Number of Sinks Stat no longer tracked:

    @eguzky I solo sloop 98% of the time. I have successfully sunk 4 man crew while soloing. People make it harder then what it is. There has also been many times where a Gallion will come up, fire once, and I will turn around and fire back then they retreat, is it because they thought i would be an easy sink? or do they not want to be sunk by a sloop? who knows. Dont get me wrong, I have been sunck my fair share, i just go with it. No need in complaining in an open world game where theres going to be PvP.

    As I said, either here or in another thread; ship to ship PvP is fine. I'm just pointing out that, having such an absurd stat as 'Ships Sunk' encourages toxic people to bully sloops because, for every 1 person who can solo a 4-man, you get 5 sloops who are easy marks.

    You vs the world lol.

    Now i might log on tonight just to sink fresh spawns.

    Congrats; you're ruining the game for other players. Hope you feel proud.

  • @eguzky I’m sure the ships who run away from every encounter “ruin the game” for the players who play for the thrill of battle, too. Should we remove all stat trackers for treasures turned in to combat it?

    No. We need equal and fair attention to both halves of the playerbase. No petty fingerpointing. PvPvE is at the core of this game. All players deserve to track their progress.

  • @klutchxking518 said in Number of Sinks Stat no longer tracked:

    @eguzky I’m sure the ships who run away from every encounter “ruin the game” for the players who play for the thrill of battle, too. Should we remove all stat trackers for treasures turned in to combat it?

    No. We need equal and fair attention to both halves of the playerbase. No petty fingerpointing. PvPvE is at the core of this game. All players deserve to track their progress.

    Except running away is not toxic.
    4v1ing people is bully behavior and toxic.

    Saying 'x ruins the game for others' as a blanket excuse is gaslighting.

  • @eguzky Chasing ships gets boring. I’d say just as boring as being sunk or spawncamped. I’ve been on both sides. Why neglect half the playstyles?

  • @klutchxking518 said in Number of Sinks Stat no longer tracked:

    @eguzky Chasing ships gets boring. I’d say just as boring as being sunk or spawncamped. I’ve been on both sides. Why neglect half the playstyles?

    Again; 4v1ing sloops is not a 'playstyle'.
    Spawn camping is not a 'playstyle'.
    It's bullying for easy wins.

  • @eguzky When did I ever mention 4v1ing sloops? Get off it, man. There is no excuse to justify ignoring the PvP playerbase, which, for the record, I’m not even a part of. I’m just mediating. Fair updates for everyone.

  • @klutchxking518 said in Number of Sinks Stat no longer tracked:

    @eguzky When did I ever mention 4v1ing sloops? Get off it, man. There is no excuse to justify ignoring the PvP playerbase, which, for the record, I’m not even a part of. I’m just mediating. Fair updates for everyone.

    I'm saying that tracking ships sunk encourages bullying sloops and 2 player ships. No one has disproven that yet.

    Keep in mind: I'm still angry that a 3-man decided "We want PvP" last night and spawn camped my ship. Because "PvP = Bully people who can't fight back" to maladjusted people.
    And before you ask; I did not want to scuttle because I had a quest on the island I was at.

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