A desperate call to help support the ''competitive'' side of the game...

  • How about giving the option to play on a server of your choice of anywhere from 3 to 9 ships? This will allow the PVE players some freedom to play without seemly always running into players that want to kill them, and PVP players to be on a full server to PVP to their hearts content. If Rare can make it work without crashing the servers, it could be a win win for all types of players. And can maybe stop so many people for calling for PVE only servers.
    Just a thought.

  • @licenturion said in A desperate call to help support the ''competitive'' side of the game...:

    @mc-leggers said in A desperate call to help support the ''competitive'' side of the game...:

    @licenturion said in A desperate call to help support the ''competitive'' side of the game...:

    @mc-leggers said in A desperate call to help support the ''competitive'' side of the game...:

    @mrat13 said in A desperate call to help support the ''competitive'' side of the game...:

    Here's a solution for you: Put up a Reaper's mark, and convince other PvPers to do so too. You may run into the occasional newb who doesn't understand the flag, but 5 minutes out of your day to teach them isn't too hard, right?

    But for the most part, you'll have near guaranteed PvP, and with people that want to do it, rather than overfishing the PvE pond and making players quit.

    I fly nothing but reapers, and there is like maybe 1 ship out of countless hours that will contest. The game feels dead the last few months. I walk away from my pc or watch netflix while doing little smalls thing without the slightest care becuase of the lack of being contested

    Sounds great. Soon we don't need to ask for PVE servers. We outlived the PVP people by denying them fights all the time by running, scuttling, red sea or not fighting back. Shiver me timbers!

    I don't see how lack of contested content is a good thing for a online game.

    I don't see a problem with it. Many online games set in a shared world separate PVP and PVE like ESO, New World etc. and thrive because of it.

    SOT does not have PVP flagging but the fact that arena was not popular and a few people are complaining that there isn't enough action means that the majority are PVE people, like in most of these shared world experiences. There are still 25 000 active players on Steam alone this month (Xbox and Winstore not counted). If such a huge playerbase still doesn't give enough PVP action, it says a lot about the preferred playstyle of the community.

    Arena isn't open world. They can't even be remotely comparable. Arena was sooo much more bugged than open world. There was no variaty and rare never updated it. That is not a fair assessment at all.

    Eso and New world both have pvp. New world lost 90% pf its population. Steam charts are very inaccurate when it comes to player count.

    I'd bet my account in a heart beat, this game can't survive without pvp. That's why there is 0 pve only servers from rare. They know it too. Just because a small amount of people played arena doesn't mean that's the only people who pvp.

  • Well, this has been something I've been having in mind since the beta, or even technical alphas. The core of Sea of Thieves is PvPvE, and that's the issue. Rare has placed players that expect PvP and those who expect PvE in the same room. Their ideas collide, and it is frustrating for both sides. PvE players want to be left alone, take their time with puzzles, riddles, explore islands, check the lore, and get gold to buy more cosmetics. PvP players want to find other crews that also seek fights, that can test their skills, that can prove to be a challenge and give fast-paced action. It is frustrating for PvE players to find a ship that wants to sink them and ruin their voyage, wasting all the time they invested into that quest. PvP players get frustrated by chasing ship that don't want to fight, or get bored when someone scuttles and don't give them the fight they want, which made PvP players waste their time.

    That's the problem the game had forever, (at least in my eyes), because both playstyles were merged together. Today I wanted to do a shipments voyage, and a crew came to me and blow a keg because they thought it was funny, or they were trolls, they were not interested in taking my loot. I managed to survive and sell the loot. Switched server, and on this one I also found another crew of 2 pirates who also wanted to fight me without taking my loot because they only wanted a fight. I let them inside my ship, we had a few sword fights, and then they went away and I managed to finish the voyage. (I'm so glad my ship managed to survive both encounters) But this makes me think that people want to play certain way, and others may want to play a different way. For PvE players is stressing having to defend themselves and be paranoid and for PvP players is boring having to sail with little player interaction and when they spot one ship, they run away.

    Arena was a good mode, players who wanted to PvP would just have to go there and fight other players who wanted a fight. But any thread that talks about Arena is anchored and any thread that talks about PvP and PvE playstyles also get anchored. And there will always be a Deckhand who will close these topics while pointing out the thoughts that the developers already have.

    You know, I can't change the mind of anyone, and I don't have to, I just wanted to talk about how I personally see how Sea of Thieves is. I have fun in this game, I play casually sailing around and doing stuff, but I still wonder how the PvP/PvE discussions have been going over and over and no change has been done. Many games separate gamemodes so players who want PvE will do PvE like story mode, missions, survive waves of enemies and PvP players will do PvP, capture an objective before the other team, steal an item from the other team while defending yours, or simply eliminate more adversaries.

    Sorry for the wall of text, I don't think there is anything to do and I don't think there will be change to the core aspect of the game to satisfy both sides. So I guess we just have to "deal with it". It's not Sea of friends, it's not Sea of warriors.

  • @dragotech123 said:

    Arena was a good mode, players who wanted to PvP would just have to go there and fight other players who wanted a fight. But any thread that talks about Arena is anchored and any thread that talks about PvP and PvE playstyles also get anchored. And there will always be a Deckhand who will close these topics while pointing out the thoughts that the developers already have... Many games separate gamemodes so players who want PvE will do PvE like story mode, missions, survive waves of enemies and PvP players will do PvP... I don't think there will be change to the core aspect of the game to satisfy both sides. So I guess we just have to "deal with it". It's not Sea of friends, it's not Sea of warriors.

    OP wasn't asking for Arena, or a PvP mode, or changing the core aspect, or "Sea of Warriors." Just more options for private servers.

    If/when the devs add those options, it'll be easier for communities & content creators to host events and competitions. But these servers will never have progression for rep/gold enabled, which won't really satisfy the "Sea of Friends" crowd.

    I don't understand why they don't just roll the current barebones version out to the public. I'd happily pay for one.

  • My heart goes out to you NAL sweats.

    Would also like a reply from rare about the status update of the current state of private servers.

    Many streamers are sucessfully hosting their own events for well over a year at that point.

    Even if private servers development is still in early stages I would still gladly pay for "beta" version of it myself.

  • Every WORD HE SAID IS TRUE. you know it, and won't address it, hoping the NEW PLAYERS will buy your CASH SHOP ITEMS to keep your team afloat.

  • @dragotech123 said in A desperate call to help support the ''competitive'' side of the game...:

    Well, this has been something I've been having in mind since the beta, or even technical alphas. The core of Sea of Thieves is PvPvE, and that's the issue. Rare has placed players that expect PvP and those who expect PvE in the same room. Their ideas collide, and it is frustrating for both sides. PvE players want to be left alone, take their time with puzzles, riddles, explore islands, check the lore, and get gold to buy more cosmetics. PvP players want to find other crews that also seek fights, that can test their skills, that can prove to be a challenge and give fast-paced action. It is frustrating for PvE players to find a ship that wants to sink them and ruin their voyage, wasting all the time they invested into that quest. PvP players get frustrated by chasing ship that don't want to fight, or get bored when someone scuttles and don't give them the fight they want, which made PvP players waste their time.

    That's the problem the game had forever, (at least in my eyes), because both playstyles were merged together. Today I wanted to do a shipments voyage, and a crew came to me and blow a keg because they thought it was funny, or they were trolls, they were not interested in taking my loot. I managed to survive and sell the loot. Switched server, and on this one I also found another crew of 2 pirates who also wanted to fight me without taking my loot because they only wanted a fight. I let them inside my ship, we had a few sword fights, and then they went away and I managed to finish the voyage. (I'm so glad my ship managed to survive both encounters) But this makes me think that people want to play certain way, and others may want to play a different way. For PvE players is stressing having to defend themselves and be paranoid and for PvP players is boring having to sail with little player interaction and when they spot one ship, they run away.

    Arena was a good mode, players who wanted to PvP would just have to go there and fight other players who wanted a fight. But any thread that talks about Arena is anchored and any thread that talks about PvP and PvE playstyles also get anchored. And there will always be a Deckhand who will close these topics while pointing out the thoughts that the developers already have.

    You know, I can't change the mind of anyone, and I don't have to, I just wanted to talk about how I personally see how Sea of Thieves is. I have fun in this game, I play casually sailing around and doing stuff, but I still wonder how the PvP/PvE discussions have been going over and over and no change has been done. Many games separate gamemodes so players who want PvE will do PvE like story mode, missions, survive waves of enemies and PvP players will do PvP, capture an objective before the other team, steal an item from the other team while defending yours, or simply eliminate more adversaries.

    Sorry for the wall of text, I don't think there is anything to do and I don't think there will be change to the core aspect of the game to satisfy both sides. So I guess we just have to "deal with it". It's not Sea of friends, it's not Sea of warriors.

    No the problem is that people like you see only binary options of gameplay - either PvP or PvE. Truth is that it is a spectrum with most lying in the middle and participating in both those aspects of the game in varying degrees. The majority of players are PvPvE and are quite pleased with that aspect, hence it remaining one of the top 20 most played games on Live week after week for over 3 years running. There is not just 2 sides, those are the outliers on the extreme while most of us fall somewhere between those two extremes.

  • @dlchief58 they are some extreme sides, mostly coming from the PvE'ers, hell Theres some players on this post and others that state they are happy with never touching/experiencing combat ever, to the point they will redsea/ scuttle when caght up.

    Like you said, the game was balanced to be a mix for EVERYONE to experience and enjoy...

    Sure I 99% fly the reaper mark in my play session with crewmates, but you bet your backside that I also grinded a lot of PvE prior and still do time to time to get the commendations/cosmetics I want.

    I think around 98% of players fit in the two categories when it boils down to it, but heavily on the PvE side if they can avoid PvP...

  • @ix-indi-xi said in A desperate call to help support the ''competitive'' side of the game...:

    @dlchief58 they are some extreme sides, mostly coming from the PvE'ers, hell Theres some players on this post and others that state they are happy with never touching/experiencing combat ever, to the point they will redsea/ scuttle when caght up.

    Like you said, the game was balanced to be a mix for EVERYONE to experience and enjoy...

    Sure I 99% fly the reaper mark in my play session with crewmates, but you bet your backside that I also grinded a lot of PvE prior and still do time to time to get the commendations/cosmetics I want.

    I think around 98% of players fit in the two categories when it boils down to it, but heavuly on the PvE side if they can avoid PvP...

    No, I disagree that you can divide the majority of the community (much less 98% as you state, that is totally ridiculous) into one extreme or the other. Those may be the most vocal in their demands and desires, but rest assured they do not make up the majority...not by a long shot. I stand by my statement that there is a spectrum with the vocal extremes at the ends of that (which is true of about anything, the extremists are the most vocal in their demands) but the majority lie somewhere in the middle in a bell shape curve. And they may shift one way or another on differing sessions, I know I do depending upon my mood or who I am crewed up with, but still lie somewhere along the spectrum between pure PvP and PvE

    Individuals may tend towards one side of the spectrum over the other (as I typically lean more into the PvE side but am not opposed to defending myself when necessary or viable and stealing from unsuspecting pirates when the opportunity presents itself), but rarely are they purely PvE or PvP only. The continued popularity of the game reinforces this indirectly as if it was tilted towards the ends like you suggest, the game would likely not be holding the population as it has since launch.

  • @dlchief58 sorry, i mis worded my other post.

    I meant the vast majority fit into BOTH PvP/PvE, that being sais imho a lot lean heavily towards the PvE on most given sessions...

    For example you that just commented on your playstyle preference.

  • Oh the competitive side of this game is dwindling?

    Thank God.

    I genuilely dont see how that affects you, top players would rather play against each other then wasting time in adventure sinking noobs
    and hopping to another server for 30 mins and repeating the process...

    Demastt > Shoot 5 cannonballs > Board> sink them in around 30 seconds and have a few players cry in between how you wanted to PvP them and not them, was my experience for 6 hours straight on my last session on focusing PvP :D not a single fight activated my brain where I had to put effort in.

    If anything all these sweats will be on adventure now since its the only gamemode available.

    Personally I took a week+ break since its getting old now. Heres to hoping Custom servers come quick

    Like stated if youhave nothing to say but snarky comments, move along.

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