@saltythiccbean said in RubberBanding Like Crazy[PC][STEAM]:
Just started playing SoT again BUT.... Im getting unplayable rubbberbanding in the game
ive tried disabling steam overlay, valiadating game files, checked my xbox connection setting, enabled [xbox game mode] and then disabled[cuz it didnt work],checked NAT type and etc... but still having rubberbanding issues... also its not my wifi i ran ping tests [11-20ms avg] and internet speed is [300mbps down] and [30mbps upload] and play other online games fine is this just a game server issue?
atm im redownloading the game [Via Steam] ill update if it works
Just some advice for you to help you troubleshoot any network problems you may have.
Running a simple ping test on a website like ookla will only test your internets full bandwidth at the time of the test. This is a very good test to see if you are having CONSTANT problems via ethernet or if you are having connection issues via distance from the router via wifi.
Example : Too far away or behind walls with a lot of water pipes, wifi will be slower than what you are suppose to have at full strength.
Rubbing banding is a intermittent problem which could be a slew of things.
If it happens once every 30 seconds or once every minute then running a simple speed/ping test on a website is not going to cut it as it only runs the test for like 10 seconds to gauge your connections over all speed.
The only real way to test your connection is via a PC.
You go into the command prompt and ping something and set the test to constant until canceled.
Lets say like the google dns server which is 8.8.8.8
So you open your command prompt and type the command
ping 8.8.8.8 -t
This will run a constant ping test until you cancel it with ctrl+c
Reply from 8.8.8.8: bytes=32 time=15ms TTL=115
Reply from 8.8.8.8: bytes=32 time=19ms TTL=115
Reply from 8.8.8.8: bytes=32 time=20ms TTL=115
Reply from 8.8.8.8: bytes=32 time=15ms TTL=115
Reply from 8.8.8.8: bytes=32 time=800ms TTL=115 - example of intermittent
Reply from 8.8.8.8: bytes=32 time=23ms TTL=115
Reply from 8.8.8.8: bytes=32 time=15ms TTL=115
Reply from 8.8.8.8: bytes=32 time=13ms TTL=115
Reply from 8.8.8.8: bytes=32 time=13ms TTL=115
Reply from 8.8.8.8: bytes=32 time=44ms TTL=115
Reply from 8.8.8.8: bytes=32 time=15ms TTL=115
Reply from 8.8.8.8: bytes=32 time=22ms TTL=115
You'll get something like this. You can also run the ping to the actual azure microsoft server location, i don't know the address for that off the top of my head, but you could see what that is like.
You can also run a trace route to see if its the pathway to the servers thats causing the issue, possible outage in one direction so your packets have to go in a different direction which is a farther route and because of the outage there is more congestion through that route.
Basically there is more involved then just running a ping test on your xbox.
EDIT Nevermind, just noticed that it was on your PC and not your xbox. Sorry about that. I'll leave this here still in hopes that it'll help players if they need to check their connection.