There is a meta of ramming your boat into your opponent in Hourglass. When hiding your boat in unsinkable spots near islands and ramming became the meta I stopped playing hourglass.
I loved Last Ship Standing because people weren't really ramming in there - probably too many boats to make it worth it without putting yourself at risk.
Anyways- hopped on for a few sloop dives the other day and got a ramming crew a few matches in. It's just not fun. You can try to chain and you'll get double tapped on cannon, which means your teammate will be a man down when they both hop on your ship. If they miss the ram then they're usually behind you and can harpoon, de-mast and light you up easily. If you do chain them they are often traveling so quickly that they drift behind you and harpoon allowing them to chain you and take pressure and or both teammates hard-focus repping the mast so they can run away and make another attempt. The boat that rams gets significantly less damage than the boat that is rammed, so when you do get rammed your boat is full of holes and theirs barely has any. Matches last forever because they keep resetting and running to make another ram attempt.
The strategy that doesn't make a whole lot of sense, and is taking the fun out of the game mode. I'm not taking part in any more hg until something is done because you'll run into these people every single time your play hg these days. Which is a shame because the game mode was otherwise enjoyable in the first few years it was released. Loved Last Ship Standing (not one crew tried ramming) so hopefully that's back soon.
The pirate ship game's most effective strategy is to not use the cannon, and slam your ship into the other.. please consider some rebalancing. Maybe the ship that rams can be the one that takes more holes? This should be viewed as a helmsman's failure, and should be punishing the ramming boat significantly. The helmsman failed to steer the boat. Try to find something to stop this meta from being used.

