Ramming is plaguing hourglass right now

  • There is a meta of ramming your boat into your opponent in Hourglass. When hiding your boat in unsinkable spots near islands and ramming became the meta I stopped playing hourglass.
    I loved Last Ship Standing because people weren't really ramming in there - probably too many boats to make it worth it without putting yourself at risk.

    Anyways- hopped on for a few sloop dives the other day and got a ramming crew a few matches in. It's just not fun. You can try to chain and you'll get double tapped on cannon, which means your teammate will be a man down when they both hop on your ship. If they miss the ram then they're usually behind you and can harpoon, de-mast and light you up easily. If you do chain them they are often traveling so quickly that they drift behind you and harpoon allowing them to chain you and take pressure and or both teammates hard-focus repping the mast so they can run away and make another attempt. The boat that rams gets significantly less damage than the boat that is rammed, so when you do get rammed your boat is full of holes and theirs barely has any. Matches last forever because they keep resetting and running to make another ram attempt.

    The strategy that doesn't make a whole lot of sense, and is taking the fun out of the game mode. I'm not taking part in any more hg until something is done because you'll run into these people every single time your play hg these days. Which is a shame because the game mode was otherwise enjoyable in the first few years it was released. Loved Last Ship Standing (not one crew tried ramming) so hopefully that's back soon.

    The pirate ship game's most effective strategy is to not use the cannon, and slam your ship into the other.. please consider some rebalancing. Maybe the ship that rams can be the one that takes more holes? This should be viewed as a helmsman's failure, and should be punishing the ramming boat significantly. The helmsman failed to steer the boat. Try to find something to stop this meta from being used.

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  • The strategy that doesn't make a whole lot of sense, and is taking the fun out of the game mode. I'm not taking part in any more hg until something is done

    Prevent ramming. Then you better ask to prevent collision damage as well, and add in boarding. Those are two meta tactics (avoidable as well)

    If your being rammed and sinking, your doing something wrong. But hey, hourglass isn’t only way to pvp….but nobody cares about that

  • @burnbacon Yes. I didn't say that preventing ramming/winning is impossible, but difficult for the reasons I mentioned in the first post which you must not have read. So I'll reiterate for you:

    When you do prevent a ram they focus mast, reset and try it over and over again- because preventing them from ramming means their ship drifts behind yours it gives them many options. This often causes the match to go on for an extended period of time.

    It's become meta for many reasons - and the reason it doesn't make a lot of sense is very clear:
    This is essentially the other crew failing to steer properly. Players have discovered that that the ship that is rammed takes MORE damage than the rammer. There are too many benefits, and not enough consequence.

    Rammer gets: easy kill on cannoneer attempting to chain the mast, rammer ends up behind the other boat (in both a successful or unsuccessful ram attempt) - which means rammer can cannon, repair mast, easily harpoon onto the back of opponent (works with or without mast).
    The opponent then won't easily be able to get get angle because: A) They are harpooned, B) They can't touch wheel anymore because cannon is shooting the back of their ship, C) Rammer missed and is now flying away at full speed. It's win win win for the ramming crew.

    I also didn't say to remove collision damage, but I did propose the rammer should take more damage given that they have made a mistake and discourage it as a strategy. Steer your boat correctly and you won't take on heavy damage, simple.


    Boarding via a controlled sideswipe/catching up to the rear makes the most sense. Boarding via head-on collision does not. Yet it gives you multiple advantages, despite nosing the broadside of an enemy. If Rare wants the most effective strategy to be not use the cannons on a pirate ship and ram perhaps get rid of the cannons. It's a boring strategy to fight against, but increasing in popularity. Penalize their failure to steer before this is all that hg becomes: bumper ships.

  • If a tactic works it works, as long as there isnt any cheating going on, these seas be swarming with pirates! And if pirates are known for one thing its absolutely a fair clean fight that doesnt rely on any trickery or crazy tactics whatsoever at all to secure a victory against those unexpecting EVER! No sir!

    If a strategy exists, people complain about it being used in hour glass, i have heard complaints spanning from the enemies using swords and blunder bombs, to complaints about using cannon balls and curse balls, they are all features and strategies that secure a win in a pirate game, but people act like some one trying something different from them self and it working is some how unfair, and not just forethought.

  • All's fair in war.
    The smart one always outplays the brawn.

    Hourglass is a PvP tool; no rules are given. (Unlike LSS) and its on the open seas, which people just hate...

    Wait until you come across a pirate with 6 black powder kegs on a rowboat...(me) and uses that against you.

  • Honestly a poor way to look at it. Oh it works so it's not broken.

    "The smart one always outplays the brawn."

    The strategy isn't smart, it's the opposite. It's only taking advantage of a broken mechanics.
    You are literally putting yourself straight at the cannon of another ship. This should be and almost certain lose scenario.
    It's nosing the enemy in a way that should be a nearly guaranteeing a beating (not a win, but a beating). It's poor positioning, poor helmsmanship, yet it yields many positive benefits mentioned.
    The counterplay is to not shoot cannons, and try to go for rams yourself. Thus you begin a game of bumper-ships. Which makes the latest sale aptly named "Bumper Bounty"

    I asked for some balancing - heavier damage to the rammer. Because currently it's the opposite:
    The rammed will take on 3 holes while the rammer takes 1 tier 1 hole and that makes them the smart one - no it's just poor mechanics in place.

    All these comments, "Oh first they ask for this, then they ask for that, then it's complaining about this other thing."
    I'm not complaining about boarding, or swords, or blunderbombs, or curses, and I'm not imposing rules.
    I'm indicating a real issue with the mechanic, and a recommended fix - if you want to ram go for it, but doing so should damage your vessel.

    "if pirates are known for one thing"

    One thing they are not known for is ramming ships.


    People take these "feedback + suggestions" threads like I'm speaking to all of you. I'm not. Every time you say anything about the game it causes the people to disagree purely for the sake of disagreeing. It's exhausting.

    I'm talking to the developers in the only channel available.
    If feedback could be left without people who rarely play the game commenting on it I would.
    This is more deeply technical issue, and responses are too shallow in thought.
    This is my feedback and suggestion to them, let the developers decide how they want to make their game: Devs, do you want the most effective way to have a naval battle to be sailing right into them? Yes, No? Take it or leave it.


    alt text

  • Mixing reality in a fantasy game. :p
    If you want to play that card:

    • Didn't have grapple guns
    • Weren't able to switch weapons in seconds.
    • Sail a big ship alone
    • patch holes with a single plank
    • Heal...with fruit

    But we can.....because that a gaming mechanic to make it fun and silly.

  • @bleu-solo said in Ramming is plaguing hourglass right now:

    Honestly a poor way to look at it. Oh it works so it's not broken.

    "The smart one always outplays the brawn."

    The strategy isn't smart, it's the opposite. It's only taking advantage of a broken mechanics.

    The mechanic isnt broken, and it is working effectively while being an out of the box tactic that can leave your own ship in a vulnerable position if done poorly and it is working well enough that you are asking for it to be changed. If that is not smart, i would like an example of what an actual genuine smart strategy is.

    As well no, i wont take a "this is why historically people did not do this wild dangerous tactic" as proof that it is not a good fit for this COLORFUL FICTIONAL GAME in which you can fire your self out of a cannon, grapple and anchor turn a full speed ship full of thousands of chests of cursed gold, and fight undead skeletons that summon meteors and breathe fire.

    Historical realism is not your friend to prove that balance is needed, because this game is not historical or realistic on even a surface level, more or less at its core, and you very well know that. If you want a historically accurate realistic naval game where doing crazy things that people couldnt actually do, maby you landed on the wrong shore and misidentified the island. Sea of thieves should not be changed just because it doesnt fit history, since it is not historic... Its fantasy!

    Mind you the image you posted is also ignoring one key historic detail, most pirate "battles" didnt actually happen, it was typically just an overwhelming show of force to intimidate their target out of fighting in the first place in most cases, so if you really want historically accurate sea of thieves, when some one demands your loot, just give it to them!

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