@burnbacon said
If running is reportable, Chasing should be. Regardless of where or what your doing.
It's almost as if, wait for it, wait for IT...
PvP'ing too hard in this game already copes you a ban in the form of ''spawn camping'' a crew.
Imagine being so damn good at TDM'ing on someones ship, instead of having a game system that prevents that at a certain point in time, you just get greeted with a 7 day game ban, that you have to figure out as to why... And a threat of a perma ban if repeated...
RARE literally does the meme that if your too good in a game, they ban you from the game, un-ironically.
Yes I am still salty months later of getting my first ban because I was spawn camping a duo on their ship, when I didn't even know that was a rule to begin with. As far as I recall they were retaliating and trying to get me off their ship, it's fair game no? According to RARE it's not. It took me weeks later to actually realize ''spawn camping'' (What I have done) can actually get you banned.
I don't even consider it spawn camping, as spawning back in your ship is randomized, as soon as you appear back, you have JUST as an equal shot to win against me. Let alone if you are two against one like I was...
So I must ask, why shouldn't we have arbitrary rules that also ban players for running in a PvP setting & Tool that is Hourglass? You agreed to fight another ship/player, so why are we wasting time here by doing anything but that and running in circles? How is that fair to the other crew that wanted a fight? I'm not talking about fight resets either, I'm talking about full on trolling doing everything they can to sail AWAY permanently.
I know what I just said in the last point above is never going to happen, because we know RARE caters to softies as per usual, which is the case for the ''spawn camping'' rule to be introduced in the first place.
There just isn't a equivalent on the flip side for playing like an absolute coward.