It could be interesting to limit the number of time we can repair our ship with wood on water.
Per example, if your boat have been hit 30(random number) times, and you have repair it 30 times with wood. The boat will become unrepairable by hand. So all new shot will make permanent damage. On the other hand, you could «reset» this 30 limit, when stop at an outpost and go see the «boat mechanic» who can repair your boat ( free or in exchange of some gold ).
If this is consider to big as change, maybe instead of damage be permanent after 30 hits, the repair made is less effective. Example :
1-30 hits : Wood plank seal 100% of the hole
31- 60 hits : Wood plank seal 80%, etc...
And if the water is the problem, maybe we can just make the boat maneuverability be less good after a number of repair ?
My point is to make damage management a little more realistic. I can understand my idea can slow down the battle, and made it weird to have to go at outpost before ending a combat, but at opposite, if you attack a boat non-stop, you could expect that the boat will become worn, and not only visually.
What do you think ?
