PvP is starting to become too much

  • I don't see an issue with PvP as it's what I expected when buying the game. This was my first fps type game I got into and I enjoy all aspects of it. This game makes it clear when you make a mistake and you either learn from it or complain about it. There are many people in this community who are PvP focused, and I see no problem with that. Going against people in this game is fun, and deterring people when they try to get the jump on you is so satisfying. I even intentionally go sink almost every ship I see just for fun. When people scream "WE'RE FRIENDLY", it's over my friend.

    I'm no pro at this game either, and I've lost my fair share of battles. SoT is no different from any game in regards to player-base and PvP. The longer people play the game, the better they get and learn new techniques. It's not the game's fault, or the majority of the player-base that you aren't as skilled as others. It's how PvPvE games are. You either learn, or get left in the dust.

    Watch some Youtube videos, especially PhuzzyBond, as he and many others make skill guides on how to sail and techniques to learn. Your issue here is not the game, it's your lack of practice and skill. A lot of people who are still playing have played since the beginning and have picked up a lot of techniques along the way. They shouldn't be punished for enjoying the game and pushing their skills to their max potential.

  • @excitedcaius said in PvP is starting to become too much:

    @schwammlgott said in PvP is starting to become too much:

    @excitedcaius what @Ecres said...Joe never said PvE servers will come...he talked about private servers for events...and probably without any kind of progress

    Wrong. He may not have used the words "PvE servers," but here are his comments:

    "[private servers are] on our mid-term roadmap, so it’s not in the immediate stuff that we’re working on at the moment. But we definitely intend for private server support in the future.”

    If my crew only plays PvE... that makes it a PvE server, no?

    Your crew isnt going to be able to get a private server to PvE though so I would prepare yourselves now before you are disappointed when they are rolled out

  • We took one back last night!

    I was at Golden and had just turned in, when to NE in haze heard cannon fire. With empty ship, rushed over, to see a brig, a sloop, and a ghost galleon engaged in a 3-way that looked like the brig was trying to rip the clothes off the sloop.

    I glided in with half sails, picking out the brig in the mayhem and hit it with a Helmball, and then all 3 ships got cannon on the MurderHobos all at once from like 30 yards. It was like watching Scarface go down, so satisfying.

    Then on the second pass, the galley despawned by diving, and i swung past the survivng sloop with a Hurdy-Gurdy salute. Murder hobos!!!

  • @wroughthurdle83 said in PvP is starting to become too much:

    We took one back last night!

    I was at Golden and had just turned in, when to NE in haze heard cannon fire. With empty ship, rushed over, to see a brig, a sloop, and a ghost galleon engaged in a 3-way that looked like the brig was trying to rip the clothes off the sloop.

    I glided in with half sails and then all 3 ships got cannon on the MurderHobo brig all at once from like 30 yards. It was like watching Scarface go down, so satisfying.

    Then on the second pass, the galley despawned by diving, and i swung past the survivng sloop with a Hurdy-Gurdy salute. Murder hobos!!!

    Well done! I quite enjoy hunting murder hobos when the risk is low (you have to remember that they're dedicated to that style of play, so they already have a skill and motivation advantage).

    Here's the problem, however: they probably still enjoyed the encounter while that sloop probably spent a good portion of their game time being stressed and frustrated.

  • I would like to see an offline mode or a private p2p server option be added to the game, just so that when the servers shut down way in the future the game can live on in some state. It’s not needed now, but I would hate to see the game just go away when the numbers start to disappear.

    I’m only thinking of it from an archival point of view. But this should be something they should think about nearer the end of life.

  • @ecres you're correct but at the same time, sea of thieves is, first and foremost, a game, a form of entertainment. It's entire purpose as a game is to make you feel happy and excited. I work in the game design industry and this to me feels like bad game design. Not on part of PvP being in the game cause you die in plenty of other games too. The difference is that in sea of thieves, you spend hours building up resources and amassing loot, and you become highly invested in your session. To die is whatever, but to lose your ship? It's more than a bitter taste in your mouth, it's enough to make most players leave the game, and as mentioned, as someone who works in this industry, I can assure you the last thing a game company wants as part of their game design is for the player to stop playing the game.

  • @excitedcaius sagte in PvP is starting to become too much:

    @ecres said in PvP is starting to become too much:

    @excitedcaius Also if you are trying to avoid PVP all together doing the Forts is a terrible choice as it is lit for all to see and was designed for people to fight together or against to get the loot at the end.

    Obviously. But that still doesn't change the fact that crews exist whose sole purpose is to ruin the fun of others. That's not okay.

    Imagine running a dungeon or raid in any other multiplayer game. You spend hours getting the right gear, putting together your group, and then actually running the dungeon. You get to the boss, beat them, and then suddenly, out of nowhere, another group arrives and kills you. But then they also take any and all loot you'd earned for completing the raid.

    Having fun yet?

    You havent played any sandbox pvp MMORPG, or?

    There is no need to play hours to get the equip in SoT. The game is sessionbased with horizontal progression for a good reason.
    PvP.
    You get the game wrong.
    The most fun is to fight over pve content like Forts.
    I'm always sad nobody is coming or nobody is there already.

  • @excitedcaius sagte in PvP is starting to become too much:

    @schwammlgott said in PvP is starting to become too much:

    @excitedcaius sagte in PvP is starting to become too much:
    the playstyles are not being reconciled against or with each other, nor are they handled fairly under the current game design, and provide alternative methods for those players to continue enjoying the game which they paid for.

    The question you need to ask yourself (forgive the assumption), is this: Will I enjoy a game more that results from the first option, or a game which results from the second option?

    I agree PvE or PvP only people dont like it, the one wants safety the other wants constant player action.
    But what about people like me who like PvEvP?

    I like to immerse myself when i set sail and i head for PvE but welcome all sorts of PvP in between. May it been chased and i try to get away and outmaneuver them, maybe even sink them defensively or may it be the opportunity or need to attack to get some booty.
    I'd say the game is 50/50 PvE /PvP because you all the time have to watch your surroundings and been never safe.
    That's the thrill. But in relation you will have 75% to 90% PVE and only 10% to 25% PvP in your session.
    Except you go for PvP only, i guess you then sail 75% of the time watching the horizon and have only short battles here and there (25% of the total playtime).
    I said it many times.
    To aproach SoT in a PvX only style limits yourself.

    Games are not made all equal.
    SoT all the time get misunderstood imho.
    People aproach it like a shooter, people aproach it grinding, completioning, people aproach it PvX only when the game can be played that way there is another way you should consider.
    First of all a Sand or Seabox game can be played like you want you maybe say and thats right. You can do it this or that way, but then dont complain if the game lacks features here and there that dont fit your playstyle or are even hindering you to play this way. For example PvE only.
    Impossible as the game is open PvP.
    End of Story.
    Aproach it as a completionists and complain about Shrouded Ghost or that it is more easy in a sloop to sink 500 Skeleton ships or kill 10 Krakens to get titles and such.

    The way i aproach SoT since day one makes me a happy player.

    I didnt care for progression as it is only horizontal, only about cosmetics. I have no pride for pixels or think about a game in a meritocracy way aka effort= reward.
    I am a casual player, i play only for fun. If it's not fun, i dont play.
    As i said before i mainly go for PvE but welcome all sorts of PvP be it aggressive or defensive depending on the situation, my mood, the time i have to play and if solo or with a crew etc...

    You can play a race game and dislike the career mode, but like free race.
    You miss half the game maybe, but if it's fun, fine to you.
    Another likes all of the games modes plays career, free race, do the challenges, ghost races versus yourself to get better times etc...
    He has maybe more fun because he likes all aspects of the game and plays them all.

    Same for every game.
    If you only like some aspects of it you can make a deal and still have fun, but you wont have that much fun as someone who likes all aspects of a game and plays them all in a balanced way.

  • @retrorev

    The problem of a "safe mode" is this:

    SoT is not meant to be a PvP or PvE only game.
    It's a game about both knit together (Reaper, Forts are PvE and attract PvP) and about unpredictable player interaction, that can be friendly, neutral/passive or hostile.
    The games PvE is casual friendly and not that hard.
    When you have some experience in the SoT you know the surroundings and how to handle most situations, except those with other players.
    SoT is also a game about socializing and a social experience. At least it should and want to be.

    If you offer PvE Servers there is no uncertainty about other players left.
    The ones who want to PvE, be friendly and socialize are the ones playing on PvE Servers, the Adventure mode Server would become a deathmatch server more or less. Why get and risk loot? Set sail, search for another ship and SoS (sink on sight).

    Today it's different because there is no split.
    You see a ship, you dont know what they are doing. That's what makes the tension and what Rare needs to do is to keep an eye on a balanced community to have diverse outcomes and not all player interaction is hostile, but also passive /neutral and also some friendly and maybe even cooperative.

    The game lacks players who aproach it in all aspects in a balanced way, but has a too split up community want PvX only and change the game to their needs, more hard, more pvp or vice versa more casual friendly, more safe or no pvp at all.

    But it's not that game, the games concept is to have a mixed PvEvP mode, sessionbased, horizontal progression and all of that, what many people dont get and therefore want to change.

    I'm happy the game is exactly like it is. I wouldnt play if it's PvE only..
    I would'nt play if it is Arenastyle or PvP only, neither would i play if the game had vertical progression or weren't sessionbased if i think about it. Because all of this would limit my way i enjoy playing Sea of Thieves because i branch into all aspects of the game and therefore i like it exactly beeing setup the way it is.

  • @wraith-04 sagte in PvP is starting to become too much:

    @ecres you're correct but at the same time, sea of thieves is, first and foremost, a game, a form of entertainment. It's entire purpose as a game is to make you feel happy and excited. I work in the game design industry and this to me feels like bad game design. Not on part of PvP being in the game cause you die in plenty of other games too. The difference is that in sea of thieves, you spend hours building up resources and amassing loot, and you become highly invested in your session. To die is whatever, but to lose your ship? It's more than a bitter taste in your mouth, it's enough to make most players leave the game, and as mentioned, as someone who works in this industry, I can assure you the last thing a game company wants as part of their game design is for the player to stop playing the game.

    Do you know what I sometimes do.
    I set sail, grab the next best loot and bring it back to the outpost.
    I dont hoard anything, not even a foul skull, and i need nothing, no gold, no dubs, no rep, not even more foul skulls selled for the Athena V commendation.
    Why i do so? For fun, immersive gameplay, because i can.

    Hand in more often then, if it's so much worth to you dont risk it unneccessarily, or?!

    People aproach it in a way that lacks immersion, balance of what they want and what they are ready to risk or not.
    I some days ago got a Kraken plus a Skaleone and we sunk, when one was dead, one was below deck and another in the front of the ship unable to get rid of the wrapping tentacle blocking the stairs.
    Didnt happen to us for a long time, but we sunk.
    Had a rowboat and all was fine.
    People lack experience in this game.
    I see it all time i play the game and see how they park their ships and how they aproach it.
    Focused on this and that, raging over loosing loot after hours safe sailing.
    If it's worth that much, sell it!!!
    Dont be greedy, dont grind, let it all happen by the way it's only about a shiny hat some hours later then.

  • I believe it's am EU/ US thing.

    EU - less PVP, more PvE orientated players, less players in general.
    US - more aggressive PvP orientated players, servers more full.

    I don't know if this is the case for Sea of Thieves, but I know EU and US servers are definitely different. I played Elder Scrolls Online on a EU server and everyone was always friendly and respectful. One time (just out of curiosity) I loaded a US server. Everyone was jumping up and down, and yelling racist and sexist things at each other. 0_o No hate towards the US pirates, maybe I was just unlucky that day. But still, wow.

  • People that complain about being hunted by other ships for no reason should turn and fight or leave the lobby. Better still just don’t play the game.

    Sea of thieves is a PvP game at heart, hence why your equipped with weapons and cannons on your ship. Also why the Devs are introducing new mermaid mechanic to make it easier to board another persons ship undetected.

    Seriously, if it bothers you, Go and play fortnight and complain there about people shooting you.

    If your complaining because your saying your so bad at the game you need your own protected little bubble in the way of a private server ( because that’s what your mummy would have done for you ) then you should consider a less combat orientated game.

    Learn to fight. Or just sail in to the Red Sea and go down with your boat.

  • @princes-lettuce

    Well as a European who was mamy times in USA and Canada, has family there i have made my experiences and build up on my opinion.
    I wont generalize, but there is no doubt of who is more aggressive and who is not.

  • @wraith-04 I can appreciate your point. In my opinion the idea of a PVE only server option goes against what the games core idea was. Rare wanted player interactions knowing full well that some of those reactions are going to be "unfriendly" encounters but to remove the encounters with other players would drastically change the game.

  • Yes and no. Been on a lot of servers recently that all seemed to want to fight. You can outrun the same ship type with the right technique and skills, harpoons are your friend. As for being harpooned there easy to remove a single bullet with remove it from your ship. I think the issue the game has at the moment is all these "new voyages" are just reskins of old voyages with nothing really new or to gain. A lot of the time we go round sinking everyone we can. We dont bother with the loot as we have bought everything in the game. They need to come up with more progression, since even when you first talk to the mysterious stranger once hitting PL, he says its just the beginning when really, there is nothing left to do unless you want to complete commendations. Seem to be seeing these posts a lot on the forums and in groups elsewhere.

  • @bugaboo-bill honestly, I've been sitting on top of 3000000 gold for a long time with nothing I want to spend it on and I don't care about getting most of the titles so I couldn't care less if I have my loot stolen, though I agree that for a lot of people who do value that, they could turn in more often. For me, it's usually resources that I hate losing. If you're playing for hours, you likely have hundreds of cannonballs, enough wood to handle any amount of hits you take, enough food for any situation and plenty of other things like portable ammo, supply boxes, bait, cursed cannonballs, etc. And at that state you can go into any event and have enough supplies to get you through it. Then some guy notices you, catches up to you and sinks you before you can tell what's happening. Or when you're playing a tall tale and you're almost done but you have to turn in the last item only to be sunk and the item is stolen by trolls. I don't really care about gold or doubloons or titles, but I hate having my time wasted. And with the examples I just mentioned it's sending you back hours of gameplay at a time. When's the last time you played a game and it didn't save your last session or it got corrupted, and you had to play through a huge section from the beginning? Were you still having fun?

  • @pabio-escobar I'm not suggesting there should be PvE only servers, I too think it would tske away from the tension of the game because there'd be no risk at all. What I'm saying is that, as a moderate player, I don't stand a chance against literally anyone who attacks me because they are in it for the PvP so they're a lot better. And if I can't take them on, then there's a whole lot more who sure as hell can't. It's tossing big fish in a small pond that bothers me. These people are significantly more skilled. If I'm playing rainbow six siege and have the skill of a silver, and it tosses me into the game with platinums and diamonds, I shouldn't have to "get good". It should be putting me in a game of people my skill level

  • STOP TO ASKING TO CHANGE THE BASE OF GHE GAME

  • Finding a crew would help you withstand any attack, be it monster, pirates, or the sea itself.

    They removed this warning, which was a mistake.

    SOLO PLAY IS RECOMMENDED ONLY FOR EXPERIENCED PIRATES

    alt text

    The warning is not to be scoffed at. Choosing to go undermanned and in a smaller ship is not something that can be compensated for in most circumstances.

  • @wraith-04

    First things first, people are not PvE or PvP only for the vast majority. Yes we have those that are just playing for one of the two, but most are not and mix it up. The vast majority are pirates that will use and take any opportunity to steal and or sink you. Don't present them with one!

    Secondly you are complaining about people who went to Arena to improve their PvP skills and practice and believe you cannot keep up? May I suggest you too practice to either get better at sailing or fighting. A sloop isn't a hopeless vessel that cannot get away, start using its mobility instead of just going in a straight line? Become a better pirate?

    Third and most importantly the seas are a shared world. A multiplayer online environment where you meet, fight and play together with others. You need to be able to handle a loss, so don't sail around with more than you are willing to lose.

  • @scallywagmango eloquently put and almost sad to read. Legitimately feel bad that you feel so hopelessly defeated and conflicted by your love for the game and your disdain for the pvp element. I understand what your expressing even though I am and always have been in the PVP camp. I mix it up though. To be totally straight with you, I seldom engage in PvP unless I'm defending myself or if luck and circumstance places someone I think I can beat in my path. You put the nail right on the head with your comments about arena though. My girlfriend and I play this game together but she's only recently started enjoying the game but she really struggled to appreciate the pvp after a number of sour defeats. I keep telling her what I'm going to tell you: 1 it's just a game. 2. If you want to stand a chance then sail with someone who can fight if you can't or won't. 3. Play Arena. Even if you lose a hundred times, keep playing arena, it will imbue you with the know how that you previously felt was unobtainable.

    When I first started sea of thieves, I was hopeless at firing cannons, shooting and sword fighting. I was wrecked by everyone and occasionally I still get rolled over BUT I do more damage than I endure these days and that's thanks to weighing up the situations as they happen, practicing in arena is your most sure fire way of amping up your skills but sailing with the right people for the right activities is massive. If your on your own, it's best to run most of the time and if your smart about wind direction and working your sails YOU will get away almost every time. If your sailing with another person who isn't confident in PvP then work together to escape better OR go into arena together and learn one of the most fun aspects of this game and in time you'll get good at fighting back...you might even turn into someone who rolls over other pirates...Don't worry if that happens though, it happens to the best of us. 😉

  • @wraith-04 sagte in PvP is starting to become too much:

    @bugaboo-bill honestly, I've been sitting on top of 3000000 gold for a long time with nothing I want to spend it on

    Welcome to the Club.

    If you're playing for hours, you likely have hundreds of cannonballs, enough wood to handle any amount of hits you take, enough food for any situation and plenty of other things like portable ammo, supply boxes, bait, cursed cannonballs, etc. And at that state you can go into any event and have enough supplies to get you through it. Then some guy notices you, catches up to you and sinks you before you can tell what's happening.

    Well if that happens i had done a big mistake not see them comming.

    Or when you're playing a tall tale and you're almost done but you have to turn in the last item only to be sunk and the item is stolen by trolls. I don't really care about gold or doubloons or titles, but I hate having my time wasted.

    You dislike to loose and you seem to dislike to collect supplies, playing a game is anyway a waste of time, but i see what you want to say and agree in general, but if you aproach it more playful, you can say ok i lost i go on with a new ship and stock it up as it is part of every playing session in SoT.
    I have fun doing so, even just collecting stuff. I dont rush anything, i immerse and take my time if i have time to spent playing and are in the mood for that. I'm not an every day player, i play very much casual.

    And with the examples I just >When's the last time you played a game and it didn't save your last session or it got corrupted, and you had to play through a huge section from the beginning? Were you still having fun?

    Many games are sessionbased, rougelike games are also comparable.

  • I've just had to accept that my play style as a friendly solo pirate leads to being taken advantage of 90% of the time. I can hold my own 1v1 but this rarely happens because aggressive solo sloops are not really a thing. When crews do chase me down relentlessly for no reason I just throw everything overboard (I've even done this with an Athena's and they never stop for it) and then put everything else in a storage crate and jump overboard and dive as deep as I can go and drown. If I respawn and they haven't caught my ship yet I just anchor and spam the RODL chat as they take me down. I never fight back. Giving trolls as little satisfaction as possible is my code.

  • @wraith-04 i fully understand where your coming from buddy, myself i like PvP when its actually worth doing like if people have something on board, but it gets frustration when players chase you down with nothing onboard, when you have just spawned or nearly finished doing a tall tale .. dont think the developers can do much about it other than tweak servers but then all the PvEvP would go down the drain ... so it will most likely be the same .. its just playings being but holes for the fun of it

  • @wrs sagte in PvP is starting to become too much:

    I've just had to accept that my play style as a friendly solo pirate leads to being taken advantage of 90% of the time. I can hold my own 1v1 but this rarely happens because aggressive solo sloops are not really a thing. When crews do chase me down relentlessly for no reason I just throw everything overboard (I've even done this with an Athena's and they never stop for it) and then put everything else in a storage crate and jump overboard and dive as deep as I can go and drown. If I respawn and they haven't caught my ship yet I just anchor and spam the RODL chat as they take me down. I never fight back. Giving trolls as little satisfaction as possible is my code.

    Sail into the Shroud after they have chased you for an hour :-)

    I turn into the wind when solo and a bunch of pirates try to overwhelm me.
    Then i try to board, outmaneuver them at rocks and do all i know to get rid of them.
    I even got a keg at a fort once when chased, did a hard harpoon turn, jumped off, let my sloop sail away and swam to the Brig chasing me.
    I lit the keg in the water, exploded at their front when i grabbed the ladder at 50% HP, dropped their anchor and unfortunately killed only one.
    They were good, they lost a few meters, but managed to not sink and not loose that much of distance.
    So i knew it would be hard to get rid of them.
    I had not much, maybe a captains chest and 3 skulls.
    Not a well stocked up sloop and a 1v3 situation
    Meanwhile the wind came from northwest and i was already in the North and not far from sailors bounty.
    So i had to turn and fight or they would catch me anyway, or i sail further against the wind into the Shroud.
    I did that waving at them.
    We had an hour of fun i guess, at least for me it was fun and good practice. Boarded them 5 times, but weren't able to take them off all.
    Dropped their anchor 2 times and even one time kegged them as said above already, but nothing really stopped them, because i wasnt able to kill all 3 in succesion.

    To Sail into the Shroud and sacrifice my loot was a win for me.
    Ort at least a remis.
    If i cannot have it you also cannot have it.
    Remis is better than checkmate.

  • @chris-enigma I think you tagged the wrong person? My post was about my enjoyment of PvP and how people get better over time. I never mentioned anything about the Arena...lol

  • @pabio-escobar The worst is when people don't even engage in combat (no attempted boards or kegs). I had a brig shoot us once and then run away into the red fleet event. How bad at PvP do you have to be to get a whole AI fleet to protect you?

    Haha I agree 100%. There's a lot of buyer's remorse out there and most people begging for private servers just can't handle their mistakes in combat and baby rage all the time. Hopefully they learn to grow a backbone and fight!

  • @scallywagmango has it ever occurred to you that these same people don't WANT to fight? I domt think there should be private servers but I understand why people suggest it, because they've been steamrolled too many times to the point where they can't enjoy the rest of the game. And before you say "get good" like so many people already have in this thread (which exemplified my point and also "coincidentally" came only from those who are already good at PvP and couldn't understand what it's like not to be), consider that I'm speaking on behalf of significantly more people who feel this way and many who are even less skilled. My best friend can't even play tall tales casually with his little sister because people have no honour in this game, they don't see what kind of player you are, they just attack. Would you give the same advice? That even a 7 year old girl should be capable of warding off pro PvP sweats just to enjoy the game. I'm not that good at PvP if you compare me to very experienced players, but I can handle people who are a more moderate skill level, like in most games. "Get good" or any other wording of it is the dumbest advice I've ever heard and it's especially so when referring to people less skilled than even me. Kids, new players, or just less skilled people in general are at the complete mercy of arena sweats who do nothing but sink every vessel they see. And that's just how the game should be? No, the game should have some SEMBLANCE of skill balancing because at the moment there is none and thus the game is only friendly to players who dominate in PvP or who are skilled enough to scrape by and defend themselves.

  • @wrs said in PvP is starting to become too much:

    I've just had to accept that my play style as a friendly solo pirate leads to being taken advantage of 90% of the time. I can hold my own 1v1 but this rarely happens because aggressive solo sloops are not really a thing. When crews do chase me down relentlessly for no reason I just throw everything overboard (I've even done this with an Athena's and they never stop for it) and then put everything else in a storage crate and jump overboard and dive as deep as I can go and drown. If I respawn and they haven't caught my ship yet I just anchor and spam the RODL chat as they take me down. I never fight back. Giving trolls as little satisfaction as possible is my code.

    I am an aggressive solo sloop at times, the best way to fight bigger crews is on the open seas in my opinion. Avoid being knocked off or boarded and you can just keep battling as long as you ensure your ship is healthy and stocked up ahead of time. Retreat and go in, try to deal damage where possible and use cursed cannonballs effectively. Sometimes you lose sometimes you win. When you win it is amazing.

    Yet if your goal is to just get away, be good at sailing. Make it so that people have to work to chase you. To many people take off in a line, straight against the wind. This costs them no effort to follow and eventually the map ends, they just set the sails sit there.

    Even if they get a little closer you can always maneuver straight against the wind to gain some distance, jump off and try to board them. Relentless chasers tend to be badly stocked, so aim to anchor, take planks and cannonballs and just be disruptive. Being chased gives you an advantage. Combine that with when you spawn back on your ship to head to nearby islands and rock formations is a great way to let them lose interest. If you learn to head in between rock formations and sail near shallow waters it makes it a lot harder to follow you. If they hit anything they slow down giving you more space and making someone having to deal with the hole. If they have to move around you can turn when they lose vision and head back and all types of plays. Happy sailing.

    This is what I really enjoy doing, because it also requires you to work hard, anchor turns, harpoon turns, precision steering at max speeds and sails. I am not going to fight, be it by not being stocked enough, not in the mood for a battle or it is just the same group I sank before and I have all their loot. I have no interest in sinking empty ships, I am a pirate. Usually they give up the moment they see a different set of sails or after they crash.

    Also consider a rowboat.

    Btw. I am always in making a parlay and truce, yet many people don't talk or just smack talk once a battle starts or are loaded and I already took control, saw their voyage to judge new players status and even negotiate surrenders based on that, letting them keep the ship, some loot and the promise to leave them alone for some loot, usually offering protection if they are brand new and an alliance. I usually do not alliance at all.

    Thinking of it I am most likely more aggressive solo than with my crews as they tend to still want to do other stuff. I just sail around fighting PvE that pop up and bottle voyages while stocking up and PvP encounters.

  • @wraith-04 This was a doozy to read my friend but nonetheless, I will give you my counter-arguments. I want to say first off, this game is advertised as a PvPvE experience. Even in adventure mode the description reads: "The quintessential Sea of Thieves experience is known collectively as Adventure mode, where pirates can roam, discover, fight and loot in a shared pirate paradise!"

    The devs are very adamant about keeping SoT a PvPvE experience. Many people who bought this game on launch knew what they were getting into. Some clearly didn't read the label. Heck, even in the launch trailer, there are people shooting at each other on different ships!

    As far as your friend and the seven-year-old, this game is rated Teen by the ESRB. I'm not saying they shouldn't play the game, but they should know what they are getting into when sailing the seas. It's normal to expect players to attack you when PvP is a part of the game. You also have to keep in mind that a majority of the player-base that still sails have been playing since launch. This means they gained skills and learned techniques to better themselves.

    I'm not a god at PvP either. But I don't complain about people being more skilled when I sink. I'm not sure if you read my previous post, but I explained that this was my first fps, PvPvE experience. I knew this would be a challenge for me, but I embraced it anyway. The first several months I was awful at the game. I would often rage out when I lost my loot to someone more experienced and took a break. I didn't give up though. I tried new things, and got better at shooting people and keeping them off my boat.

    Saying you are new or less skilled is an excuse to me. I was awful at the game but I never gave up completely. It's not the community's fault that you don't want to learn and grow your skills to match other players. Yes, it will take time and practice, but these "pro PvP sweats" worked hard to get to the skill level they are at. They love the game just as much as you do, but you have to realize that PvP is a part of the game. If you can't accept that, then this game is not for you.

  • @scallywagmango I haven't stopped playing the game either, nor have I given up at trying to find new ways to better myself, but no matter how many videos I watch, or how long I practice, the people who attack me have done a whole lot more. On a fundamental level, I disagree with the argument of "get good" because it means those who are less skilled because they simply peak at a certain point can't play the game. It's exclusive to those who are really good. It's the same situation as my comparison with r6 siege or any other competitive game. If you go into a match and your whole team gets steamrolled by one guy on the enemy team who hasn't died because he's competitively ranked in top brackets of the game, is it your fault for not being good enough? No, the game should not be putting you in a game with someone who's got significantly more skill than you. There's a reason why every other game puts players in brackets. Because they know that not everyone is equal in their ability. I have been playing shooters and other competitive games my entire life and the whole time, my aim has been subpar. I have practiced, I have explored other methods, but I remain the same. My reaction time, my ability under pressure, it's all been relative. Not everyone can just ascend to the skill level of a pro league player, that's the dumbest thing I've ever heard to say that anyone who wants to play this game has to get really good in order to survive. Sea of Thieves should simply divide players even just PARTIALLY by skill level.

  • I'm not saying you have to be god-tier to enjoy this game. All it takes is some practice. The community is always willing to teach from my experience personally. SoT doesn't separate people by brackets because it's too restrictive. SoT likes the idea that everyone of all skill levels can play together. This is an Open World game where anything can happen and the unknown (yes even player skill level) is at the core of SoT.

    If you got defeated by another player, just pick yourself up and figure out what could be done differently. Sail against the wind, try boarding them if they are chasing, or blow them up! This game teaches you to always be weary of any ship and there's nothing wrong with that. Keep an eye on the horizon, and a cannon at the ready! Ye never know what be in them waters! ARRR

    If people are new or need people to sail with, they can join the official SoT discord linked here: discord.gg/seaofthieves .

  • @wraith-04 This game is simply trash. Today two people on a small boat followed us for almost 4 hours in a small ship, we were 3 people on a medium sized ship. We just wanted to take back our loot and finish the game. We didnt have cannon balls anymore, cause we had a fight with those ghost ships which appears in the sky and right after a kraken attacked us. We couldnt fight anymore and they couldnt defeat us. They hunted us for 4 hours. This was the most annoying game experience i have ever had in my life. Never had a pvp fight that long and after 4 hours we quitted the game or we would still fight against them.

    What makes this game so poor is that there is no advantage when u kill the people. I think we killed them more than 50 times but they respawn after a couple of seconds again and again and again and again.. ........ There is no winner ever in that situation and that really sucks. I mean why do they respawn on their boat again and again and again when they come to our ship and got killed? Whats the point? If we would not have quitted the game, we would have played forever with no winner.

    Never again! The game is very poor on content, very poor fighting system and an empty world to crind for things I dont care. No skill points, nothing to do except grinding gold for a better look and the most stupid pvp i have personally played in a game.

    Why do people who got killed spawn on their boat after a couple of seconds? Where is the punishment?

    We tried to jump on small islands to get some cannon balls, but honestly, with only a few cannon balls and if someone knows how to survive/defend, its almost impossible to destroy a boat without a bomb-barrel.

    Well enough... I am done with this game. Usually I dont play those average games, but my friends were looking for a relaxed coop game and they recommended this. Yes in PVE it is okay to play. Nothing much to do, but okay... its a relaxed game. But the PVP sucks and people can really hunt you for 4 hours and nobody can kill the other?! Really? The game designer sucks that they dont see that this is a completely nonsense.

    Why can u see ships so far away that it makes it almost impossible to escape?
    Why do people respawn after a couple of seconds on their own ship when u kill them again and again and again?
    Why do destroyed ships respawn only a couple of minutes away from the spot you destroyed them that they come again and again and again and just mob you out of the game/server cause you only want to follow your mission!?
    Why is the fighting mechanic the poorest I have ever seen in a game? Just left klick the monsters and wait until they die? Left klick for minutes to kill bosses? Ridiculous game mechanics for kids!
    Why is there no skill tree to carry more stuff? Get stronger in any way? No char upgrade?
    Its a grind fest for nothing! Thanks and bye

  • @b00ty5041 bye :)

  • Well someone had to get that rant out there system didnt they xD

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