What if outposts closed at night?

  • ...except the tavern, obviously, the inside of which could potentially be turned into a PVP-free zone (but I haven't put much thought into that yet).

    But what if you couldn't turn in booty at night (EDIT: e.g. midnight to 6 am) and had to wait until the shops opened in the morning? PVP dynamics would shift a bit.

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  • Holy cow...I both love and hate this idea at the same time.

    Now that would be immersive. We'd have to stash our I'll gotten gains somewhere til the morrow....then dig it back up and turn it in early.

    That's just too sweet to not up vote.

  • In times of almondbeards and griefing, they better man them outposts 24/7!

  • @kyros-in-exile

    Genius!

  • @personalc0ffee Everyone has to sleep sometime.

  • Gave you an upvote on that one because i do like the idea, although like Power Hansen said, I think it would become a problem and people would complain about losing their loot because there was no way to turn it in.

  • @kyros-in-exile said in What if outposts closed at night?:

    ...except the tavern, obviously, the inside of which could potentially be turned into a PVP-free zone (but I haven't put much thought into that yet).

    But what if you couldn't turn in booty at night and had to wait until the shops opened in the morning? PVP dynamics would shift a bit.

    I guess I'm just missing the whole point of this. What would it accomplish except slower grind? Mother's trying to get their kids to bed at night would be ripping their hair out over this.
    "Timmy, I thought I told you to go to bed thirty minutes ago!". "Sorry Mom but I can't just quit yet, we have to wait longer to turn in this voyage!"

    And also this:
    " Hey guys I'm sorry but I need to turn in, it's 2am and I have work at 9am."
    (Gets to outpost just SECONDS before sundown) "Aw man, we have to wait until the sun comes up again." (10-15 minutes later SpongeBob narrator)
    Now it's going to take even more time to turn that loot in, because you wasted time sitting in the dark doing nothing. Also people will be starting at outposts, waiting for sunrise, similar to the skeleton fort sniping.

    Maybe I stand alone but I don't like any of this idea. I don't see how any good could possibly come from it.

  • Nah screw that, sorry. If i gotta hop off the game for the night but its nighttime in game im not going to wait an extra 20 minutes just to be able to turn in..
    I can see where your coming from ans why some people would like it though, but really just think it would be annoying. Besides, wouldn't real pirates conduct most their skull related business under the cover of darkness?

  • @bearcubbin I dont think the original poster means real world night. They mean in game time.

  • Pirates never sleep!
    Want to make turning in chests and skulls harder, tyrn them into port where you got mission, or put a name on it like merchants.
    But that would not make game better!

  • I would really not like having to waste half a day waiting to turn in grind.

  • @kyros-in-exile I like the idea a lot, or even if they didn't close overnight for a short time, they went off now and then for a lunch break.. dinner, visit the apothecary.... maybe not every outpost all at once - it'd mean the pocket watch would get more use and as you mention, the pvp dynamics would certainly change.

  • These ideas just keep getting worse and worse.....

  • @peterdove said in What if outposts closed at night?:

    @bearcubbin I dont think the original poster means real world night. They mean in game time.

    Yes I know that.... I'm talking about wasting an additional 20 mins before turning in. Reread my original comment.

  • I was thinking of a sailing merchant ship(s) it wouldnt be marked on the map.
    You would sea out on the sea.
    Tie your boat two it and sell your stuff.
    Maybe have unique items for sale.

  • @kyros-in-exile So I have to schedule my log on/off times with NPC work times? Sounds genius.

  • Fair points made, mateys. I can see the issue with it being night when trying to log off. I wasn't thinking the shops would close from sundown to sunup but just for a few "in game hours" overnight like midnight 'till the c**k crows (5 or 6 am) - basically 1/4 of a day cycle.

    But I also understand the argument against it. ¯\(ツ)

    Sail on!

  • Would be nice to see the gold hoarder go back to his house/campo on the island and you have to talk to him there at night time?

    Other than that it might be a bit of a jarring experience...

  • NIGHT FALLS

    "Well lads, we'll just have to wait until the sunrise to offload our treasure"

    Servers will close for maintenance in 10 minutes

    "Or we just won't offload it at all..."

  • @kyros-in-exile Oh my god I LOVE this idea! The lights would remain on but you go there and the NPCs have vanished, doors shut. Haha wouldn't it be hilarious of those NPCs were in the tavern instead having a drink? And if you speak to them 'you will have to wait till morning, my shop is closed at the moment'. Oh my god I would love this! And yes, it would add a whole new dynamic to PvP and add another dimension and area of consideration into the game! Love it! Plus it sort of adds another area of realism into the game. The taverns can close at early hours of the morning, and NPCs vanish completely because they're 'in bed', thus it adds another layer of immersion!

    @KattTruewalker Exactly like you said! To increase the use of the pocket watch too and add another element to PvP which I think could be quite exciting.

    To people saying it could be night when you want to log off, perhaps the devs can add a specific 'time' when the NPCs disappear. You can then use your clock (which we already have in our inventory) to look at the time and it is up to us to make that call, do I have time to do another one before I leave, or should I turn in now.

  • @tk1066 Then don't waste it! Turn in before the day ends, or take the risk and continue voyaging!

    @Shuoink I don't know if there is any need for pirates to conduct business in darkness in this game - there is literally no armada or military or anything to hide from :) And if you gotta 'hop off' then turn in your loot before it closes. If you have to 'hop off' due to unforeseen circumstances then that is unfortunate but that's a part of most online games, to be honest even with a day/night cycle it would be easier to hop off on this game than a lot of other online games, and I don't think a maximum of 15-20 minutes is too long.. it goes quite fast while you are playing.

    These are just my opinions anyway xD I'd find it quite exciting having another element of the game which requires thought and consideration.

  • @personalc0ffee said in What if outposts closed at night?:

    How is an outpost just going to close?

    Are you going to tell me Greedy Gold man is just going to say NAH BRAH, I ONLY TAKE GOLD BEFORE 10PM, COME BACK TOMRROW.

    Greedy gold man has to get his drink on too. I like this idea, it would def put a spin on PvP and voyage running tactics.

  • Raise the amount of gold given by chests and I could see this working. I thought would be interesting if they had certain islands give you more for certain things too. Like the gold hoarder on so and so island REALLY likes trinkets and gives you 1.5x for them. gold hoarder on so and so island REALLY likes cursed chests because hes a sorrowful drunk haha, gives you 1.5x for them. Just stuff to make time management pay off and reward people for keeping treasure on board longer. Leading to more interesting encounters with other P rats.

  • @kyros-in-exile As has been said before, I both love and hate this idea at the same time. Maybe it could be implemented to Merchant Stalls to add more depth to their quests

  • Outpost camping would explode also. Ppl just wait at outposts till they are closing for ppl to turn in.
    Atleast now when they do it they dont have a guarantee of people showing up at a certain time every time

  • @personalc0ffee said in What if outposts closed at night?:

    How is an outpost just going to close?

    Are you going to tell me Greedy Gold man is just going to say NAH BRAH, I ONLY TAKE GOLD BEFORE 10PM, COME BACK TOMRROW.

    For that's when the demon skellie lord invades the outpost and all the NPCs run for their homes. To be touched by a demon bestows a lasting curse upon your soul.

  • @shuoink But there are so many outposts it is not going to change what is already an almost non-existent issue. This won't change the fact that people can turn in at ANY outpost... if people choose to camp they are playing the long and boring game.... there are so many outposts, there is never a guarantee they will ambush someone... also if camping is a problem, be on look out more, or don't be so predictable. This change would not force anyone to turn in at the break of dawn... simple planning could avoid that too.

  • One of the worst ideas I have ever seen on this forum. Horrible horrible idea

  • The only way PvP dynamics would really shift is, people hanging out at outposts when the sun is down would see more frequent attacks. Can't really see that it adds anything else to the game than that.

  • Maybe not "close" the outpost cause of the drastic changes in Pvp/taking griefing and camping (even though I only saw it once), but change the npcs for the "night shift" :) It would add some immersion not seeing the same poor dude waiting day and night without even going to the tavern -.- and yes the idea with the not working npcs in the tavern or around the island would be great! :D

  • Do not want this. Sometimes there are enough problems getting loot turned in as it is. Some people may just be trying to get a quick voyage done, and waiting an extra 15-30 minutes to turn in loot is just annoying and is not going to enhance the game in any way.

  • I love the immersion aspect of this!

    Even if it was more random than a standard curfew/hours of business thing. Occasionally you show up at the outpost and the Gold Hoarder is home sick today, or the OoS lady tells you she was robbed last night and has no money to pay you with.

    Combined with certain NPCs giving bigger payouts for certain kinds of items.
    Black marketeers roaming the outposts, doing deals in the dead of night, but offering less than the going rates.

    That dirty pirate sitting at the end of the bar who offers you double the going rate for a barrel of cursed grog.

    The woman with all the chicken feathers in her hair, offering to outbid the merchant's guild for any island hens you bring her.

    Also love the idea of shifts, with the off hours guild people relaxing at the tavern.

    Populate those taverns!

  • The people that seem to lean towards the liking of the idea (not knocking anyone just showing my side of the argument, to each his own and genuinely curious how others think this would enhance the gameplay so keep the comments coming)
    seem to do so on the premise of "immersion", makes the game more immersive, etc..

    If we want to focus this towards an immersion aspect, how about we concentrate on the fact that we cant even open chests we find in the first place, they have to be taken to some gold hoarder dude at an outpost.. being able to open our own chests with special keys or lockpick or with a blunderbuss or anything in general for me, would make this a lot more immersive at the moment than simply making the outposts only operate at certain times in the day.

    I still think PVP wise it would only increase problems with campers as you would know without a doubt that at X time there will be someone showing up with something to turn in. No point to do your own voyages at all when every 20 minutes or so a ship will show up with loot to steal. yeah they can go to different outposts, but you can just follow them around until closing time then head them off at the nearest one.. i dont think turning in hard earned loot should be limited to a certain time frame in the game, at all

  • @captain-arcanic said in What if outposts closed at night?:

    Black marketeers roaming the outposts, doing deals in the dead of night, but offering less than the going rates.

    I like this as a counter to the shops closing. You would then always have an option to sell, albeit at reduced rates if not sold during "prime time" (when the shops are open).

    But if implemented, the current selling rates could be the black market rates and the prime time rates could get a 25% bump (for example). That way, it wouldn't de-incentivise people from selling at night for the rates they're used to, but it might incentivise them to hang on to their loot just a little bit longer for a better cash-in (risk vs. reward).

  • @kyros-in-exile said in What if outposts closed at night?:

    @captain-arcanic said in What if outposts closed at night?:

    Black marketeers roaming the outposts, doing deals in the dead of night, but offering less than the going rates.

    I like this as a counter to the shops closing. You would then always have an option to sell, albeit at reduced rates if not sold during "prime time" (when the shops are open).

    But if implemented, the current selling rates could be the black market rates and the prime time rates could get a 25% bump (for example).

    Exactly.

    Maybe give the Smugglers different personalities and rates, and have them show up at different outposts on different nights. Some of their rates could even beat the daytime dealers.

    Man I hope Longshanks is here tonight. He always gives the best rates on skulls."

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