People are turning the game into a toxic wasteland & it needs to be fixed.

  • @cm-seff Agreed.

    This game is one of those that will evolve with the community, in due time, but the death of this game is gonna be the community itself.

    Although, I trust Rare will salvage this nicely. Look at Siege, the small, dedicated community that stayed behind helped blossom that game from a dead wasteland to what it is today!

    Sea of Thieves is a game full of marvelous opportunities that I KNOW Rare won't skip on. It's just a matter of us waiting. ^-^

  • @goblobsters

    Wow, I've never heard such nonsense.

  • @cm-seff said in People are turning the game into a toxic wasteland & it needs to be fixed.:

    As mentioned on twitter ( https://twitter.com/CmSeff/status/979803273367519234 ) Sea of Thieves is no longer a game about going, completing and objective, collect loot, protecting it on the way back, selling the loot for gold & leveling with associated faction. It has now become a game where the fastest way to gain gold & faction level, is to camp an active outpost until someone comes by, have 1 member of your crew suicide mission onto the other crew's ship with a gunpowder barrel, thereby killing the crew & which also will likely damage a sloop enough so that it will be nearly sunk by the time the crew respawns, causing them to respawn elsewhere. Then the still living members of the camping crew go and collect the loot that the now-dead crew leave behind. The now-dead crew does all the work, and the camping crew reaps all the profit.

    Half the people I know who were playing this game have already left because of this sort of thing. The "no where is safe" mentality is already killing this game. People who were considering buying it have already written it off as a dying game.

    People just keep talking about these outpost campers and everyone keeps telling them that it is literally impossible to lose your loot for these campers as long as you have eyes. Guide for avoiding campers:

    1. Check for ships
    2. Check for mermaids/mermen
    3. Check for players

    If 1 out of 3 is visible go to other outpost or at least go in prepared for war. It really ain't hard. And this is coming from guy who spent 3 days after release crying about outpost campers ruining the game. People here at forum give good advice and if you are too stubborn to take these advises it really ain't no one elses fault.

  • @boxofshadows said in People are turning the game into a toxic wasteland & it needs to be fixed.:

    @lowbei oh look here are the trolls now.

    Go educate yourself and read Rare's comments about such, they acknowledge the issue and are looking to remedy such, But that doesn't address toxic people like yourself.

    You are the part of the problem. Stop complaining.

  • Over 100 hours of gameplay and never once come across a griefer or outpost camper.
    I've had countless battles and interacted with many many other crews. Some are interested in PVP and some just want to mess about.

    This post is just another cry for help from somebody that has had one bad experience. I hate the term but it's fake news.

  • NO!!!! Just NO for safezones. This is sea of THIEVES and not sea of sheeps!
    Oh and btw. blaming other or the game for own faults is really poor. Going to an outpost not looking after other player is way newbie like. In this game is EVERYONE after your loot. Prepare yourself better, check the outpost twice. Or next time maybe you will meet us.

    In other words:

  • @lowbei while I normally agree with you on most instances I would absolutely call randoms Insta brigging others with no reason or message to be a form of griefing as it's out of your control and can take you out of the game with you not being able to to anything about it except leave. This can be further exemplified by a group of randoms joining your galleon and brigging you despite them joining your party.

  • @tanojahn I disagree, there something exciting about digging up treasure and trying to cash in, knowing that at any moment I can be attacked. There is no way a crew can be ashore at an outpost without a ship anchored or a mermaid in the water. Also I agree with others, yes this game has a solo option but in my opinion its not recommended, this game shines when you play with friends.

  • If I see another ship at an outpost, I just sail on to the next, so outpost campers are easy enough to avoid, but this didn't help yesterday during my first game after the update.

    My crew had literally just started a game and were on our way to our ship with our first round of supplies when it got attacked by an outpost camper. They must have known by the way it was docked that it was a fresh spawn and therefore had no loot, but that didn't stop them. I wanted to just start a new game but my friends were a bit more stubborn. We returned fire as best we could from a docked position (and getting pummeled by cannon balls) raised the anchor and set sail. They pursued us across the map as we exchanged fire. They boarded us and killed us, we boarded them and killed them. We were fairly evenly matched (although I like to think that if we ever decided to attack an uncrewed ship we would actually do some real damage) and we realised that this was going to go on all night so we decided we'd had enough and started over again. I would say "to the victor go the spoils" but in this case there weren't any. I even had a chance to look around their ship and they had nothing. It was a complete waste of time.

  • I agree, the toxicity of this game is just getting worse and worse. Having a ship follow you around is not a huge deal, you can counter it easily with a gunpowder barrel or boarding their ship or something and I think its a fun aspect to the game. However, having enemy crew members camp your ship and kill you at spawn is ridiculous. I was just playing with a buddy on a sloop and we were doing a skull fort when a galleon showed up. We got into our boat and started to circle the island while the galleon docked and its crew jumped into the water and boarded our boat. Yes, it is preventable to stop someone from boarding your boat but once you are killed once you get sucked into an endless cycle of respawn and immediately die. Instead of sinking our ship this crew took our sloop and killed us endlessly until I just left the game. This needs to be addressed.

  • @ant-heuser-kush I never understood why camping is frowned upon? I don’t have to move my character if I don’t want to.

  • I feel like they should have a timer on how long one can be on an area of the boat. Or even restrict a certain spot to players who spawnkill while keeping people from putting chests in there

  • Toxic wasteland doesn't mean what you think it means. Did Obama's speechwriters create that rhetoric based on anti-facts for you?

  • @cm-seff Honestly, while I'm against the idea of safe zones in general, I do think outposts themselves should be an area where weapons are disabled for these kinds of reasons.

    The only way to combat this would be for Rare to have more than three (four?) outposts in the game.

  • This shouldn't be fixed, but there should be tactics or tools for defending against this.

  • @hecklan 100% agree. Fixing this would be detrimental. They could ideating ways to defend against it with tools, tactics or signals, of which the mermaid and boat is a good symbol that most aren't aware of so they fall prey to these tactics.

  • Sea of Thieves has NEVER been just about play fetch with NPCs (what some call Voyages, others Quests).
    What it has always been, is a social experiment. And this type of thread is the result. Thank you for the data ^^

  • I ve never seen any crew camping on outpost yet. But i do thing everybody have to spyglass before cashing in. I ve been pirated a lots of times, lost loot, got killed, sunk and it is bad, i know, but this is how this game works.
    GG for
    All

  • The faster the game stops being about the hideously uninspired and manipulative gold grind the better.

  • The Solution: When someone attacks someone in an outpost zone the attacker gets a bounty placed on their head by the system. Any player with a bounty on their head will ping on the navigation table every 15 min or so giving a general area that the bounty holder is in. Bounty would be collected by either sinking the bounty holder ship or killing the bounty holder (would it be better for a crew to hold a bounty or just the aggressive player?).

    This will give players the ability to become bounty hunters adding to the things to do in game. It will also cause players to think twice about attacking people at an outpost and promote friendly crew to crew interactions. It is important that whatever if anything RARE decides to do, they do not limit our choices.

  • The people who defend the developer everyday are the same people who just grief all game. "Git Gud" like this game is Dark Souls, or the combat is anything but shallow.

  • @xxbrytexx

    @xxbrytexx said in People are turning the game into a toxic wasteland & it needs to be fixed.:

    The Solution: When someone attacks someone in an outpost zone the attacker gets a bounty placed on their head by the system. Any player with a bounty on their head will ping on the navigation table every 15 min or so giving a general area that the bounty holder is in. Bounty would be collected by either sinking the bounty holder ship or killing the bounty holder (would it be better for a crew to hold a bounty or just the aggressive player?).

    This will give players the ability to become bounty hunters adding to the things to do in game. It will also cause players to think twice about attacking people at an outpost and promote friendly crew to crew interactions. It is important that whatever if anything RARE decides to do, they do not limit our choices.

    Loophole: Kill opposing players at outpost, steal their stuff, turn it in, log out.

    Real fix: Make the content not so boring that people don't want to do it, and would rather camp an outpost.

  • @onlyairplane3 said in People are turning the game into a toxic wasteland & it needs to be fixed.:

    Loophole: Kill opposing players at outpost, steal their stuff, turn it in, log out.

    Real fix: Make the content not so boring that people don't want to do it, and would rather camp an outpost.

    If there were a PvP reputation that could get you to Pirate Legend and cosmetic rewards to compete with the dumb gold grind you could halve or quarter that rep for ships sunk at outposts and the "problem," such as it is, would pretty much vanish.

  • Playing the game is not a waste of time, why does everyone need a reward for something.

  • @straptt Good point.

  • @willy-pordobel Its not hard to circumvent though, just check the outpost for another boat.

  • @badge-uju Nah man you're just shallow minded with your logical thinking. You're not seeing the big picture man. /s

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