Starting New Characters in SoT

  • This is a topic I wanted to touch on in light of the new information from the press release, most notably the way character selection works. So it seems pretty much confirmed that SoT is a session-based game where your gamertag itself is where all progress is saved, and the character attached to that gamertag will change every time you play.

    As some of you may know, I have been a long-time fan of this game and have played the alpha for over a year, spanning over 600 hours last I checked. Recently, I've been quite critical about the projected "lack of content™" with the game's launch release. While we still don't know the extent of how much we can progress, the main worry is that once I have won thousands of ship fights, stowed away on hundreds of ships for stealthy adventures, maxed out every trading company, purchased every item, and accrued a ridiculous amount of money, then there might not be much left to do.

    This can all be easily alleviated, however, if we are simply given the ability to start over. Starting over in games is something that I can't get enough of, it's so addicting. Trying out a different team in a Pokemon game, trying a different build in Dark Souls, or even prestiging in a Call of Duty game: This is all powerful stuff for continued motivation to play.

    I understand that the game is meant to focus on just being plain fun. And believe me, SoT is incredibly fun. But I worry that it won't last after thousands of hours of play. One of the easiest band-aide fixes here is to just allow players to reset their TC ranks, gold count, items owned, etc. I've had by far the most fun with SoT whenever this has been done for me during the alpha, and I'd like to be able to keep doing that in the full release. Starting over is something that allows hardcore players like me to get a ton more mileage out of games with finite amounts of content.

  • 33
    Gönderi
    30.2k
    Görüntüleme
  • @natsu-v2 So you are requesting something to where you can have different characters to progress? I could see this being something interesting as I agree that "leveling up" a character is part of the fun, the mindframe of "the journey is more important then the destination".

    Just a small suggestion though, might want to change the title of the thread as there is a thread with a similar title but aimed at a very different topic.

  • @avirex-idyll Thanks, yeah that's what I was getting at. I think it would be cool to create "save files" for characters where you can start them from level 0 and just progress that same exact character model up. You could still have a more gamertag permanence option of course, where people use the current system of random 8's each session. But I would personally love the option to have a few save files and grow some characters throughout all my adventures.

  • @natsu-v2 I think this would be good because it gives some replay ability to the game without changing the core mechanics of it, at least from my current understanding.

    I understand that a issue might arise because there is no actual leveling system for our pirates aside from reputation level, so on that note I am interested to see how they could implement this idea.

  • interesting idea. 3 different characters/saved files to choose from all with a different journey. it could definitely add some longevity to the game.

  • @natsu-v2 The killer for me, the final nail in the coffin if you will, was the lack of ownership of ones ship. Mike Chapman recently bragged about a players ship being an extension of yourself. And come to find out, ship ownership isn't even a thing planned for release. In fact, the whole game sounds like a arena shooter with boats now. You don't own a ship, you have access to one. Just like a player has access to a SCAR-L in Battlefield. Its interesting that you can change the color pattern of your SCAR-L in Battlefield and it persists between sessions, but apparently someone at Rare thought not letting your ships customizations persist was a good idea. Whoever that was needs to be smacked up side the head with a paint brush, because that person has no creative insight at all.

    I really had high hopes toward creating myself a pirate that really enveloped the name Ethnine. I've done that with so many other games that its kind of become a thing for me and my video gaming hobby. And to know that I will be forced into a procedurally generated character really kills that idea. I can only hope that the amount of dyes and customizations (beards and peglegs) far exceeds the standard we've been shown. But to also know that the ship I started my journey to becoming a pirate legend will be nothing but a blank meaningless object really kills the immersion and more importantly kills the legend itself.

    My friend and I were talking last year about how he wanted a White Ship with Green sails and would be known as a trader to many. While I would have a Black Ship with Red sails. Between the two of us we could set sail in the same world together, I would be his escort, protecting anyone who dared attack him. While he would run trade routes. Now it seems like that idea is dead more than ever before.

  • @natsu-v2 said in Starting New Characters in SoT:

    So it seems pretty much confirmed that SoT is a session-based game where your gamertag itself is where all progress is saved, and the character attached to that gamertag will change every time you play.

    Oh, I thought the character would be permanent. Do you have any links to share for that please?

  • @ethnine forgive me but I confused or lack some information regarding your comment. you mentioned that ships will not be owned? How did you come to that conclusion?

    As it was my understanding that when you first start up SoT, the person starting the session is the "captain" and therefore their ship is the one what is spawned in and that everyone in the crew uses during their time together.

    Again, this is just my thought or educated guess to how ship ownership will work. If you know something I do not, then by all means please elaborate.

  • @jetorchidee97 @Avirex-Idyll

    https://www.seaofthieves.com/forum/topic/30834/list-of-news-articles-february-press-embargo-lifted

    In this thread there are several links to press release info that just came out. They heavily imply that characters are selected anew each session, and that ships are never owned (except legendary ships?), but instead piecemealed together in-game by the whole crew.

    EDIT: I read some more of those and there is some conflicting information from games journalists. I see that one of the links says you are locked in with one pirate attached to your gamertag. But another link said that once you pick a pirate, you are stuck with them for the rest of the session. /Confused.

  • @avirex-idyll That was my understanding as well until the most recent news came out.

    "Once you have a pirate, you’ll need to choose a ship - and here we finally get an answer on how boat ownership will work. Like the beta, your selection essentially boils down to a galleon (built for four players) or a sloop (built for one or two) - but the ship you choose only lasts as long as the gameplay session you’re in."

    "The point here is that in a game built around the flexibility to sail alone, with strangers or with friends, everyone “owning” a boat doesn’t make sense - whose would you pick?"

    "The compromise is in how boats are customised. Players can buy cosmetic upgrades - figureheads, sail designs, and specific hulls - that they keep forever, in the same way as clothing or equipment. They can be applied to any boat, meaning each time you play, you and your crew can decide on the look of the ship as you sail."

    Basically you will be given a blank ship of your choosing (Sloop or Galleon) and at the start of each session you can go in and customize it. It doesn't persist, it isn't "your" ship, its just a insignificant object that has no real meaning to anyone, and it sounds like you will have to go through the hassle of customizing it each time you play if you want even a little be of uniqueness. Its possibly the dumbest design decision I have ever seen, especially in a game so proud of its customization and since of becoming a legend.

  • So, if I log into SoT and pick my basic sloop, then I purchase sail option A and haul option B, does this mean that I have to keep purchasing these options every time I log in or will these options be unlocked from then on?

    EDIT: thank you to @Ethnine and @Natsu-v2 for the information.

  • @natsu-v2 I think it might be a fun idea. It could be done in alternate ways as well. For example: Once you hit Pirate Legend status, you could 'reset' all of your reputation with the merchants back to 0, choose a new character, keep your legend status and maybe gain a 'milestone cosmetic' for your progress. Rinse and repeat.

    Thoughts?

  • @avirex-idyll You will not need to keep purchasing them, but you will need to continually apply them to your ship at the start of each session. So if you have a Green sail and a Red Hull today, when you log back in tomorrow you won't have that on your ship anymore and you will have to re-apply it again. Because its not your ship, its just a randomly generated ship that's blank each time you play.

    EDIT: Of course, trying to spread the news around as much as possible. Hopefully Rare realizes this is possibly the least creative thing ever thought of and makes some minor adjustments to allow our customization to be persistent between sessions.

  • @natsu-v2 Yes that's what I read too :
    "Be wary though, once you pick, that's it, you become locked in, and that character becomes tied to your gamer tag on Xbox Live. Rare wants player identity to truly matter in Sea of Thieves, to the point where specific players will be recognizable from their character models alone. Your deeds will go with you."

  • @shadowstrider-7 I like this idea and your input is exactly what I was thinking... but just going off the press announcement today and reading all the different sources makes me believe that each character you choose will be session based not gamertag based. I might be reading and interpreting that wrong but that is just how I understand it.
    Also now that I think back to the podcasts they hinted on this saying that they didn't want you to go back to the same role over and over. I might be mistaken though...

  • @therealcaptain3 said in Starting New Characters in SoT:

    @shadowstrider-7 I like this idea and your input is exactly what I was thinking... but just going off the press announcement today and reading all the different sources makes me believe that each character you choose will be session based not gamertag based. I might be reading and misinterpting that wrong but thats just how I understand it.
    Also now that I think back to the podcasts they hinted on this saying that they didnt want you to go back to the same role over and over. I might be mistaken though...

    The problem lies with misinterpretation. With so many media outlets rushing to push their stories out first for the most clicks, many details were jumbled together and each article ended up with different takes on the subject.
    While I understand that Rare chose this method to build even further hype, I think it would have been more beneficial to have an official statement from them discussing launch content.

  • @natsu-v2

    So when character cosmetics are the games 'progression', you're essentially just looking to erase all the cosmetic gear you've unlocked and start again?

    I'm sorry, but that holds NO replay value to me.

    I'm glad you see that as extended gameplay, but I'm not sure it would hold any value to other players.

  • @stem589 A ton of people find that sort of thing very addicting. There's a reason CoD took off like it did, and a huge part of that is due to the prestige mode. Unlocking things for the sake of unlocking things is extremely fun for many gamers. When most gamers sit down and decide what game they want to play, they don't go: "Well I had so much fun last time I played this game," They go: "What do I want to work on today?"

  • @therealcaptain3 That's not how I read it. Sounds like whatever character you choose is permanent. What isn't is the customizations it sounds like. So hopefully this doesn't mean you will have to re-apply your beard and coat at the start of each session, but that is what it kind of sounds like me.

    Again, completely stupid in my opinion. No idea why the game wouldn't persist from your last play session and save whatever customizations you had on your character. But hey, they're doing it with ships too apparently.

  • @jetorchidee97 That quote you posted seems to be the one I'm going to go with. It sounds so specific about how they said Rare wants players to be known by appearance. But I definitely saw once or twice in the jumble of articles, or perhaps in their attached videos, quotes that mentioned the character creation lasting for only the session.

    One quote from IGN's video, around 0:55: "Just make sure you want to spend hours with that pirate, because you never get a chance to alter their physical appearance again."

    Hours sounds like just one gameplay session to me. Maybe I misunderstood them here.

  • From what I understand, the characters are permanent but the non-legendary ships are something we get to customise all the time. I am kind of hoping that the game will just save your last outfit and login you in as that for each session, but the idea for the ship isn't that bad.

    You can customise the ship at every outpost, more than once a game, so you and your crew could decide to fly the merchant sails for a bit and then when you get back, swap over to something more pirate-y because youve decided to go and hunt down some other ships.

    It allows everyone to have a say in how their ship will look, instead of the party leader always getting to sail around in their ship and the others have to deal with it. Obviously this concept is then changed with pirate legends, but by that point your regular crew might of already elected a captain based off their skills and so you do not mind being apart of their crew and vision.

    Its a weird way of doing things, but I feel like it could definitely be one that works out. As for the character creation, given that we can change everything about the pirate later on its more like a way of choosing your body type without having to play with sliders. Which I know some people love, but from my experience a lot of people glaze over these features. Obviously just my two-cents, just feel like the game is still going to be awesome with these design decisions

  • @Ethnine I couldn't tell you, I read many articles saying such. (i'll try and post the links in my edit here in a few seconds but....)

    I mean I agree with you that the game should keep your customization you had previously.

    @ShadowStrider-7 It would do them and us a huge amount if it was an official statement since there's lots and lots of confusion on these announcements. Honestly I thought it was kinda stupid they wouldn't release more info officially and waited for today for others to announce features.....

  • @natsu-v2 pretty sure you only get one character... ever, it doesnt recycle everytime you play.

    @Ethnine Ship ownership is a thing when you reach pirate legend, and wouldnt it be kinda lame if you werent the captain so you couldnt customize your ship? i think that if you play with the same people most of the time you guys are gonna know what you want your ship to look like

  • @natsu-v2 I believe they mean that you will not be able to change their body type and physical things of that nature (head shape, nose etc). You will be able to change hair type, facial hear and all of those kinds of things. 'hours' from what I took from it, is IGN assuming you will play the game for multiple hours in general and was not alluding to one game session

  • @ant-heuser-kush you should read the articles about ship ownership and pirate legend, dont really feel like explaining it to you

  • @djm-xr07 You actually might have a point. The articles are kind of going against each other here:

    "Once you have a pirate, you’ll need to choose a ship - and here we finally get an answer on how boat ownership will work. Like the beta, your selection essentially boils down to a galleon (built for four players) or a sloop (built for one or two) - but the ship you choose only lasts as long as the gameplay session you’re in. You can try manning a galleon alone, log out, and then over-fill a sloop with four players. The point here is that in a game built around the flexibility to sail alone, with strangers or with friends, everyone “owning” a boat doesn’t make sense - whose would you pick?

    The compromise is in how boats are customized. Players can buy cosmetic upgrades - figureheads, sail designs, and specific hulls - that they keep forever, in the same way as clothing or equipment. They can be applied to any boat, meaning each time you play, you and your crew can decide on the look of the ship as you sail. You might want to make it known that you’re a threat, rigging black sails and making clear to your server that you’re bad news. Or maybe you could do up your sloop as a merchant vessel, hoping that players will take mercy as you pass. If you’re disappointed by that, lead designer Mike Chapman hints that there’s a more concrete sense of boat ownership as you get further into the game - we’ll say more on that later."

    "Speaking of transportation, becoming a Legend offers another major perk - you get a legendary ship, a different model to the standard galleons and sloops. Rare won’t tell us the specifics of what this entails, or exactly how it works with a mixed crew, but Chapman provides a hint that “owning” a ship is entirely different after you become a Legend. “This is a whole other game type,” says Chapman. “The ship starts building reputation, the ship has access to things other ships don’t.” The idea is that when players see a legendary ship “it’s like seeing the Black Pearl.”

    "Executive producer Joe Neate tells me what he sees as the step beyond pirate legend status post-launch, building on the idea of the hideout and bespoke voyages. "The first update we want to deliver to pirate legends, the most engaged of our player base, is the ability to be able to captain ships. Become a pirate legend, and you'll get the ability to captain and own ships from that hideout. So when you're out in the world, people will see you and know that you are a pirate legend. Players will start becoming the Blackbeards and Black Pearls of our pirate world. We always want to have new things our pirate legends can aspire to, but also new things for everyone to have and do." Instead of beginning the game in taverns, legends will start the game in the hideout, and take charge of the legendary ship there."

    Its like these two articles are contradicting themselves. One says that a post-launch update will allow pirate legends to own legendary ships, while the other talks about how you become a ship owner after you hit the legendary pirate status. I'm confused. Either way, ship ownership doesn't look to be a thing till you hit that legendary status. Or does it? Chapman provides a hint that “owning” a ship is entirely different after you become a Legend. So they're saying you did own your ship before becoming a pirate legend? How so if at the beginning of the article they said: ..."everyone “owning” a boat doesn’t make sense - whose would you pick?"

    God bless, I wish someone at Rare would clear this mess up.

  • Yeah, having slots to start the journey all over again would be amazing! So the progression is saved towards the characters rather than your account. Items purchased with MT would be shared between all pirates inside all of their inventories but the in-game purchases would be reset.
    @Natsu-v2 How many slots do you think would be enough? Or should it be infinite?

  • @dragotech123 Just 3-4 would be fine, considering how long it will probably take to reach pirate legend. And you could always delete them.

  • @natsu-v2 said in Starting New Characters in SoT:

    @dragotech123 Just 3-4 would be fine, considering how long it will probably take to reach pirate legend. And you could always delete them.

    I'm giving Pirate Legend status 7 days max. Can almost gurantee you we'll see one within the first week of launch, assuming the servers hold 😁

  • @ant-heuser-kush said in Starting New Characters in SoT:

    @shadowstrider-7 said in Starting New Characters in SoT:

    @natsu-v2 said in Starting New Characters in SoT:

    @dragotech123 Just 3-4 would be fine, considering how long it will probably take to reach pirate legend. And you could always delete them.

    I'm giving Pirate Legend status 7 days max. Can almost gurantee you we'll see one within the first week of laumch, assuming the servers hold 😁

    7 days? Challenge accepted.

    I didn't mean I'll get it in 7 days, I just meant that it more than likely will be accomplished by someone!

  • @ant-heuser-kush said in Starting New Characters in SoT:

    @shadowstrider-7 said in Starting New Characters in SoT:

    @ant-heuser-kush said in Starting New Characters in SoT:

    @shadowstrider-7 said in Starting New Characters in SoT:

    @natsu-v2 said in Starting New Characters in SoT:

    @dragotech123 Just 3-4 would be fine, considering how long it will probably take to reach pirate legend. And you could always delete them.

    I'm giving Pirate Legend status 7 days max. Can almost gurantee you we'll see one within the first week of laumch, assuming the servers hold 😁

    7 days? Challenge accepted.

    I didn't mean I'll get it in 7 days, I just meant that it more than likely will be accomplished by someone!

    I know. Me. Challenge accepted.

    The competitive side of me says "nolife the game", but the practical side of me says "get sleep and pay the bills on time!"

    What to do....

  • @Ant-Heuser-Kush I challenge you to get it in 3 days, and get 99 more souls.

  • @ant-heuser-kush said in Starting New Characters in SoT:

    @dragotech123 said in Starting New Characters in SoT:

    @Ant-Heuser-Kush I challenge you to get it in 3 days, and get 99 more souls.

    I don't know if 72 hours is enough.

    Break out the juice boxes, salty snack and adult diapers. No sleep for this sailor...

33
Gönderi
30.2k
Görüntüleme
1 / 33