I’d like to propose an idea that could improve the in-game economy and give players more flexibility. The idea is to allow players to complete certain achievements by paying a large amount of gold — for example, starting from 1,000,000 gold or more, depending on the difficulty of the achievement.
Why this would benefit the game:
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Gold sink for players
Many players accumulate huge amounts of gold with nothing meaningful to spend it on. Allowing players to “buy out” unwanted achievements would be an effective way to remove excess gold from the economy. -
Increased interest in events
With players spending gold on achievement buyouts, they would be more motivated to participate in events, voyages, and other activities to replenish their gold reserves.
Additional thoughts:
This system wouldn’t replace normal achievement completion — the price could be high enough to make the decision meaningful.
The feature could be limited to non-essential or cosmetic achievements, avoiding negative impact on gameplay progression.
It would give completion-focused players an alternative option for achievements they find uninteresting or excessively time-consuming.
