Fishing Rod/Map launching is extremely fun and should be how cannon physics work normally

  • It can be argued it doesn't make sense to turn, accelerate, and decelerate midair, it can even be argued it makes deck landing easier, which are very fair points, but I think sea of thieves is a game and what comes first with a game is fun, and it's just plain fun to bounce through the water like a dolphin and get crazy boards with the air-control movement. Plus i'd argue it increases the skill gap and continues a long tradition of video games having air strafing that goes back to quake.

    if sword launching as an exploit, which is fundamentally very similar in feel, can be codified as a mechanic, I don't see how this is any different, it increases the depth and interest of the movement, and adds a new layer to cannon launching that has freshened up fights dramatically.

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  • @misterfiretango said in Fishing Rod/Map launching is extremely fun and should be how cannon physics work normally:

    It can be argued it doesn't make sense to turn, accelerate, and decelerate midair, it can even be argued it makes deck landing easier, which are very fair points, but I think sea of thieves is a game and what comes first with a game is fun, and it's just plain fun to bounce through the water like a dolphin and get crazy boards with the air-control movement. Plus i'd argue it increases the skill gap and continues a long tradition of video games having air strafing that goes back to quake.

    if sword launching as an exploit, which is fundamentally very similar in feel, can be codified as a mechanic, I don't see how this is any different, it increases the depth and interest of the movement, and adds a new layer to cannon launching that has freshened up fights dramatically.

    I disagree so much. I actually really dislike that people are using an exploit to much more easily board people.

    How on earth does boarding more easily increase the skill gap? Did you mean to say decrease? Getting a deck shot can be difficult, making it easier does not take more skill, it takes less. I’m guessing you meant to say decrease.

    Boarding is one of, if not the most impactful (situation depending) aspect of a fight, and now people are using multiple exploits to do it easily. Kinda gross imo.

    I think that pirates who use this exploit should get a mark on their account. I don’t think they should be perma-banned, but something. Exploiting in order to gain an advantage during a fight seems like a good justification for a slap on the wrist, at least.

  • @capt-greldik it increases it in some ways and decreases it in others, it increases the skill gap by rewarding good movement and precise timing, but decreases it by dramatically increasing the range that you can board from. although truth be told I don't want to argue much else with you because you're assigning moral weight to a video game. If the game had a strict philosophy on exploits from the beginning you might have an argument, but we have two cases of exploits being given an official O-K from rare, the sword lunge exploit and the galleon wall-run exploit.

    Clearly, some exploits are considered game worthy, and I think this one is atleast worthy of consideration for that title due to the depth it adds to cannon launching and just how plain good and fun it feels to move through the air and skip through the water

  • @misterfiretango said in Fishing Rod/Map launching is extremely fun and should be how cannon physics work normally:

    @capt-greldik it increases it in some ways and decreases it in others, it increases the skill gap by rewarding good movement and precise timing, but decreases it by dramatically increasing the range that you can board from. although truth be told I don't want to argue much else with you because you're assigning moral weight to a video game. If the game had a strict philosophy on exploits from the beginning you might have an argument, but we have two cases of exploits being given an official O-K from rare, the sword lunge exploit and the galleon wall-run exploit.

    Clearly, some exploits are considered game worthy, and I think this one is atleast worthy of consideration for that title due to the depth it adds to cannon launching and just how plain good and fun it feels to move through the air and skip through the water

    My issue with it is the impact it has on a fight. There is nothing about morals in my post.

    There’s no question that the exploit makes it far easier to board ships, and it can even be done at unreasonable angles that don’t even make sense. Using the exploit, people can board over and over in ways and with consistency that they couldn’t before.

    Yes, the sword lunge is seemingly okay, but its impact is far less significant than the fishing pole/map exploit. Similarly, double gunning quick-swap definitely made weapons more lethal, and Rare nerfed it, even though it’s still possible albeit less effective.

    Exploiting aside, let’s say we’re just discussing the mechanics and whether or not adding this to the game would make fights better. I don’t think that changing course mid-air adds to a fight in a positive way, I much prefer having to gauge the angle, distance, waves, and so on when attempting a deck shot. Steering mid-air is easy mode, imo, and I still don’t see how you could consider it an increase to the skill gap, since it without question makes deck shots significantly easier.

    Maybe we should steer our cannon balls mid-air while we’re at it.

  • Hard no. This exploit should have already been fixed.

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