Friendly cannon fire should deal damage.

  • I love all the new balancing features and QoL updates that have come recently.

    One thing I’ve suggested a long time ago was friendly cannon fire should deal damage.

    Let’s say you are on a sloop, a galleon catches you and you get boarded while the galleon is blasting you with cannons, you are going to be taking splash damage or direct hits while the opponent receives no damage from the cannon balls. This gives the boarders a significant advantage.

    I can’t think of one reason why cannon balls don’t deal friendly damage. Blunder bombs do, fire bombs do, cannon balls should as well.

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  • Yes!

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    Cannon Beach Fight

  • @tek-lt said in Friendly cannon fire should deal damage.:

    Let’s say you are on a sloop, a galleon catches you and you get boarded while the galleon is blasting you with cannons, you are going to be taking splash damage or direct hits while the opponent receives no damage from the cannon balls. This gives the boarders a significant advantage.

    Since we want to play with hypotheticals: Why did you let a galleon catch you as a sloop when you have a nearly secure escape route usually ready for you? If you've been boarded and anchored, regardless of the galleon blasting you with cannons, that is a fault of your own that you will have to live with.

    Fixing the game so you don't have to get better at it isn't exactly the approaching angle you think it is. You just... can't get boarded by a galleon crew with cannons aimed at your sloop, that's game over if their aim is borderline solid. If you checked horizons ahead of time and saw the galleon approaching, figured out a safe route to escape them making a decent cannon angle for you, this issue wouldn't be present.

    You didn't even think about the "fair" fights you'd have in sloop duos, where you send your boarding crewmate over there, and they can barely kill the enemy on board their ship because you're firing cannons at the same person your crewmate is trying to kill, and is also getting hurt by, actively sabotaging your own winning position because you think not firing cannons at a boarded vessel is good/fair gameplay design.

    That twitter clip also takes the cake because that also ruins PvE fighting strategies for voyages and world events, especially at FotD. If you don't have enough kegs, didn't prepare enough/any tridents, and don't want to keep firing guns at the final boss, it leaves you wanting to cannon them, with one of your crewmates having to be an active lure so the boss can get destroyed by cannonballs consistently.

  • @nex-stargaze His experience doesn't change the fact that cannon fire should not be part of the friendly fire set.

  • @nex-stargaze Nice. As always, you guys find a way to work skill into an issue that has nothing to do with skill. Also, your reply is completely worthless and fruitless, you offer no counter argument to explain why friendly fire should or should not be a thing, you provide no alternative, you simply reply to posts to attempt insulting someone’s “skills” to make yourself feel better.

    It’s not always a skill issue, maybe some things are just logical. And if you are going to sit there and act like nobody had ever had a successful board on your ship then nobody can take you seriously because everyone gets boarded and everyone experiences the exact scenario I explained whether it be on a sloop, brig or galleon.

  • The reason it doesn't happen is because naval is not strong enough for friendly fire on cannons to be a thing. Boarding is essential to winning any engagement against a half-decent crew. With a massively increased risk to boarding but still underpowered naval abilities, PvP would not be fun in any way.

    I might suggest turning down the 'passive-aggressive-ness' of your posts. You came off as very aggressive in your response to Nex Stargaze :)

  • @tek-lt Ahoy!
    The game designers are thinking sensibly and I don't see any reason to add damage to allied players. Allied players are already repulsed by the cannonball. Why add damage? If realism in the game isn't enough for you, then play other games. This game isn't about realism, it's about fun. And adding damage to allies has no effect on those whose ship is being shelled. Here on the contrary, the attacking team will get negative experience from their team's random damage. So why add negative experience to a fun game? I'm willing to answer any question you have, if you're willing to communicate intelligently.

  • @nex-stargaze
    fleeing from as galleon as sloop, yea very possible

  • @ixxxoloff said in Friendly cannon fire should deal damage.:

    @tek-lt Ahoy!
    The game designers are thinking sensibly and I don't see any reason to add damage to allied players. Allied players are already repulsed by the cannonball. Why add damage? If realism in the game isn't enough for you, then play other games. This game isn't about realism, it's about fun. And adding damage to allies has no effect on those whose ship is being shelled. Here on the contrary, the attacking team will get negative experience from their team's random damage. So why add negative experience to a fun game? I'm willing to answer any question you have, if you're willing to communicate intelligently.

    Because fun is subjective, and not objective.

    To me, it's not fun being ferry locked by a TDM expert. To me, naval is more fun than boarding. To me, I bought this game because you had to sail the ship with other pirates instead of ordering a crew to do so. I bought this game to sail the ship and have pirate adventures, and naval combat is more fun that FPS bunny hopping animation cancelling CQC.

    I support nerfing buckets, making repairs take longer, and friendly fire from cannons because naval is more fun than boarding. Fun is subjective, not objective.

  • Totally agree....canon fire should NEVER be considered friendly fire.....ever. I can't believe this is a thing. It gives boarders a HUGE advantage. I was never sure, when watching streamers board other ships, I was scratching my head wondering how they never died to friendly canon shots. I just couldn't accept that it was a real mechanic. Your post confirms what I suspected.

    My vote goes to do away with ALL friendly fire rules.

  • @rikjaxx The people disagreeing with a lot of these balancing ideas are likely the ones taking advantage of it. That’s why we see posts about people crying because rare patched the silent ads boarding.

    I suggested that each crew in an alliance should have their own color name and flag on the map and that also got trashed and the only reason that i could see why is people using it to their advantage.

    People seem to forget that there are sloops, meaning there should be balance in the game that increases a sloops odds of surviving. 3 guys boarding a solo sleep while cannons are raining down is bad enough as is then you add in hit reg and no friendly fire from cannons it’s goodnight for the sloop.

  • @tek-lt you can't think of one reason? Not sure you tried very hard.

    1 it wouldn't be fun, from perspective of all involved taking damage from your own crew feels bad. Already happens with throwables

    1. Trolling and griefing would be worse. People would intentionally do it.

    *edited to add a couple more
    3 this punishes skillful play which shouldn't really be a thing. Good players will intentionally pressure and support near boarders, its not easy to aim with that level of accuracy

    4 in your example of vs gally, if this was implemented you'd just be getting quad boarded which I promise you won't feel better than the current state

    Note although friendly fire isn't a thing, if you hit a teammate with a cannonball they do get knockback. Have accidentally knocked them off ship etc

    There's a balance between realism and fun, I think it's in correct spot at the moment, can kill alliance members but not crew (other than throwables or kegs etc)

  • No it would add an extra level of complexity and make the game less fun

  • Friendly fire is turned off for some good reasons. However, I can see turning it on while aboard another crew's ship, similar to how rezzing is disabled.

  • On one hand, I like this idea. Makes you really consider where you fire cannons if boarders are involved.

    On the other hand, I am not a fan, being that boarding a skelly ship while firing or supplying cannon fire to gold skellies when voyaging or doing world events is too useful to force your footman to disengage.

    Pros and cons. In the end, the usefulness of non-friendly fire in the many pve instances outweighs the benefit of the interesting pvp change.

  • @capn-cayde
    That's why I'd say that put friendly fire on the same sort of switch as rezzing. If you can't be rezzed, then friendly fire is also open. (Say, another crew's ship)

  • @hiradc Can’t think of a good reason?

    You’re speaking from a bigger crews perspective, but you have to realize there players who play solo and duo, on smaller ships knock back and splash damage is more prevalent than on a larger ship, sure I can aim for the top deck of a gally and deal damage but the gally won’t take water on due to multiple decks, on a sloop however hitting the top deck creates holes in the ship. There’s is already an advantage to having bigger crews which should be the case, but then you factor in friendly fire turned off for cannons it makes sloop vs gally even more one sided in most cases.

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