@tek-lt said in Friendly cannon fire should deal damage.:
Let’s say you are on a sloop, a galleon catches you and you get boarded while the galleon is blasting you with cannons, you are going to be taking splash damage or direct hits while the opponent receives no damage from the cannon balls. This gives the boarders a significant advantage.
Since we want to play with hypotheticals: Why did you let a galleon catch you as a sloop when you have a nearly secure escape route usually ready for you? If you've been boarded and anchored, regardless of the galleon blasting you with cannons, that is a fault of your own that you will have to live with.
Fixing the game so you don't have to get better at it isn't exactly the approaching angle you think it is. You just... can't get boarded by a galleon crew with cannons aimed at your sloop, that's game over if their aim is borderline solid. If you checked horizons ahead of time and saw the galleon approaching, figured out a safe route to escape them making a decent cannon angle for you, this issue wouldn't be present.
You didn't even think about the "fair" fights you'd have in sloop duos, where you send your boarding crewmate over there, and they can barely kill the enemy on board their ship because you're firing cannons at the same person your crewmate is trying to kill, and is also getting hurt by, actively sabotaging your own winning position because you think not firing cannons at a boarded vessel is good/fair gameplay design.
That twitter clip also takes the cake because that also ruins PvE fighting strategies for voyages and world events, especially at FotD. If you don't have enough kegs, didn't prepare enough/any tridents, and don't want to keep firing guns at the final boss, it leaves you wanting to cannon them, with one of your crewmates having to be an active lure so the boss can get destroyed by cannonballs consistently.