Lock your doors!

  • The concept is simple, be able to open, close, and lock you captain's cabin and brig. you could lock and unlock doors on you ship and others in an alliance. this would bring a new dynamic to tucking and theft of chest. There would just be a new interact button with F to open/close and R to lock and unlock. Part 2 the balance, new stealth options would be available like the lockpick used to unlock doors and of course kegs n cannons, if you can't pick someone's lock just sink them their ship will despawn and the loot is yours.

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  • Haha, imagine being locked in the Captain's Cabin with the loot you tried to steal.

  • This wouldn't work simply because the brig and sloop have no doors so it wouldn't be balanced at all. The only thing i can think of as a solution would be able to store your loot in the brig but the sloop no longer has a brig so that wouldn't really work either.

  • this would bring a new dynamic to tucking and theft of chest

    Or trolls who lock newbie doors with there loot and keep it so. And sloop has no door to lock so it only be for the galleon. Sorta not fair if you never play on a galleon

    And I’m sorry. I’m always against any for of adding dynamic to tucking. It a fine thing to do but shouldn’t be improved on or add more stuff

  • Easy enough to unlock the doors with a mega keg.
    So instead of just losing some loot, you now have lost your ship and supplies.

  • @tek-lt For the brigantine I also had small ship changes in mind like the back area with the bed having a door which could also be locked. In the case of the sloop if someone even thinks of a tucker your cover is already blown.

  • Firmly against this idea

  • +1 for opening and closing doors (I myself suggested this very thing), but absolutely "no!" for locking them.

  • Why would a lock stop me? I have a blunder buss and the door has hinges!

  • For a moment I thought the title of the post will continue "...and hide your daughters".

    The idea might work for Minecraft but not for SOT.

  • @scurvywoof but not lots of stealth

  • @norrington4010 I still have four more shots 😈

  • @scurvywoof and two hinges and a lock so 2 shots left

  • @scurvywoof you could also pick the lock or sink the ship

  • @norrington4010 That’s not how that works. You can shoot off one hinge and kick the door off because of it. The lock won’t do anything when there are no hinges.
    Take modern day, we have shotguns. These shotguns can be used to breach a room. Shoot of one of both of the hinges and you’re in! Considering the power behind the blunder, I should only need one shot.

  • @personalc0ffee that's the very situation I pictured but with more fire

  • @norrington4010 said in Lock your doors!:

    @scurvywoof you could also pick the lock or sink the ship

    True, but that’s lame! I have always opted for going loud when I can in CoS stealth missions, so long as it doesn’t fail the mission.

  • @scurvywoof fair enough then just sink there ship
    this almost exclusively is for stealth gameplay

  • @scurvywoof well have you ever tried shooting the glass on the back of the gally

  • Ahoy @norrington4010 !

    Bumping old threads goes against the Forum rules. I will be dropping anchor here.

    Thanks!

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