Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock

  • @frx-odyssey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 if it isn't and fps then why is it first person and have guns? It may not be intended to be exactly like a real fps like COD but the aspects of an fps are there.

    Term FPS stands for First Person Shooter
    SoT is an FPP (adventure game) which stands for First Person Perspective.

  • @sherpa725 said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @galactic-geek nothing is wrong with being proud of your own accomplishments.

    Hmm, I thought so.

    The problem is the way you present yourself,

    Debatable.

    stand up for unskillful metas,

    This is where you're wrong - the sword takes more skill than any of the firearms.

    and refuse to even acknowledge the plights that double gunners have.

    What plights? They've had the limelight ever since Summit1G exposed how broken using the double gun exploit was, and now that it's been nerfed and the sword caught up, all Ixve been hearing is a bunch of 😭 from pirates who refuse to adjust and want to blame the game.

    Instead of trying to come with a viable solution, you just say something along the lines of “get good”

    Because that's the legitimate solution in this case.

    or “that’s a server issue.”

    Because it often is.

    Let me guess, if double gunners started complaining about servers, you’d start saying that they’re perfectly fine and hitreg is not broken?

    Not necessarily. There are issues with both, certainly, but I don't believe it to be as bad as the doomsayers make it out to be - the sky is not falling. Personally, in Adventure mode, I usually experience 1 of those issues maybe, once a month if that - and that's from playing nearly every day for 3+ hours, and on a shoddy network connection, no less.

  • @devariss With the sword, you have to:

    1. keep up with your opponent without staying in their direct line of fire
    2. be able to counter quickly with a block or dodge
    3. know when to use the latter to escape or turn your defense into an instant offense
    4. use the best angles for attack, like the back and side
    5. know when to cancel into a gun or bomb, or back into sword
    6. know when to commit to a charge to ensure the best chance of success
    7. know when to use single, full combo, or partial combo attacks
    8. know how and when to bait a shot and force a reload or weapon switch

    Etc.

  • @frx-odyssey sagte in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    The current state of pvp in Sea of Thieves rewards sword spammers way too much for an unskilled weapon. Sword v Double Gun doesn't feel balanced with hitreg issues and sword being a four hit.

    My Suggestion
    If Rare were to add knockback back to the eye of reach and flintlock it would provide a good counter to sword spam. If you could knock back a player a little bit by hitting them with those two weapons sword spamming wouldn't be as OP. The sword users would have to smarten up a bit and maybe try lunging or actually using their gun. M1/RT spam just feels a bit to OP in it's current state.

    Also, buff sword dash a little by making it have less of a cooldown for missing a lunge. It isn't strong enough to have that long of a cooldown. Allow us to lunge a little farther and shave a second off the cooldown if you miss. The damage can stay the same.

    I feel like these suggestions can be agreed upon by both sword users and double gunners.

    Agree, but with this the EoR should make less damage when used in close range

  • Finally! Someone who sees the problem! I like your idea a lot!

  • @klutchxking518 The problem with it is whenever you get into a swordfight with someone, it is a gamble. It's all in whoever gets their three sword hit combo in first. Before the sword buff, sword required skill, and sword fights were fun, as the battle could go in a million directions.

  • @graphical24 It still requires skill to use effectively. Skill is also still required to avoid it. A damage increase doesn't change that.

    Avoiding the damage is easy too.

    1. Have a sword.
    2. Block the attack.
    3. Congratulations! You are no longer taking damage!
    4. As soon as the attack is successfully blocked, sword dodge through your opponent.
    5. Hit them from behind.
    6. Continue to circle and combo as they turn to find you or block you.
    7. Sword dodge again if they catch up or backpedal.
    8. Rinse and repeat.

    If you do not have a sword, you simply need to avoid getting hit. Like with avoiding a 1-shot blunderbuss, there are numerous ways to do just that:

    1. Step backwards
    2. Run backwards
    3. Jump backwards
    4. Step left
    5. Run left
    6. Jump left
    7. Step right
    8. Run right
    9. Jump right
    10. Step back left
    11. Run back left
    12. Jump back left
    13. Step back right
    14. Run back right
    15. Jump back right
    16. Use concealment
    17. Use cover
    18. Have a friend help you
    19. Throw a blunderbomb
    20. Throw a firebomb
  • Sword damage was buffed because it could not keep up with damage applied at range from most 2 gun combos. 2 gun combos have the ability to remove all of your health, and possibly your replacement health if you managed to eat something, in under 2 seconds. The 3 hit combo and 2 additional swings took way longer than that.

    So now we're at the point where nearly all weapons will kill you in under 2 seconds if you're within their target range. If this is too short to react to, then all weapons need to be nerfed to increase time to kill on players.

    Personally I think it's fine for what we have now. Future abilities or added weapons may change this. I think the only thing they need to focus on is removing bugs that impact gameplay like increasing server performance, which is likely a huge determining factor on hit registration, and issues like sword block not working or the hit trading that can occur.

  • @frx-odyssey Good to see someone with some game sence. I thought we lost them all :D

    ( Also fix hitreg )

  • @galactic-geek Yes, you can do all of those things, but if you were to get hit once with a sword from behind, then you get the stun lock, then the enemy gets three hits on you, doing 75% damage, and all it takes is one more hit to kill you.

    With the old sword, there was always a chance to "comeback". Sword fights were intense because any fight could go in a million directions. All sword fights are now is whoever can get their three sword hit combo in first.

  • @frx-odyssey the counter to swords is the blunderbuss. adding the old knockback to the flintlock and EOR would make the sword absolutely useless .. I do agree that 25 damage is too much for the sword though and they can change some things with it. I think specifically how you mentioned the sword lunge...double gunning is still too strong though. Especially when people just jump around the boat they are extremely hard to hit with the sword. I used to be a hardcore double gunner and I think its fun but I know when something is OP, and adding the knockback would be too much.

  • @graphical24 It used to be just whoever got the 1st hit in 1st wins (due to massive stun)...

    Thank goodness they fixed that fiasco.

    Stun makes sense if you got hit in the back - don't let them get behind you... Besides, why would you turn your back on the enemy unless you're either bad, a coward, or wishing for death?

  • @galactic-geek What I meant by behind you is lets say your on a cannon, and someone boards you, and begins to attack you with a sword. They will get their three hits in, because of stun lock, therefor you can not do anything to counter it.

    Once they get their three hits in, you then begin to run away to heal. But the attacker can just chase you down and hit you one more time and your done.

    There should be some way to "comeback". It should be whoever has the most skill wins the battle, not who hits first. Is that not right?

  • @frx-odyssey totally agree!

  • @klutchxking518 thats how u know you're a sword spammer lol

  • @galactic-geek no one is mad the double gun exploit is gone. How many double gunners do you actually know? 0? And double gunning takes a lot more skill than swording what are you on about

  • @graphical24 said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @galactic-geek What I meant by behind you is lets say your on a cannon, and someone boards you, and begins to attack you with a sword. They will get their three hits in, because of stun lock, therefor you can not do anything to counter it.

    Once they get their three hits in, you then begin to run away to heal. But the attacker can just chase you down and hit you one more time and your done.

    There should be some way to "comeback". It should be whoever has the most skill wins the battle, not who hits first. Is that not right?

    If you're still on a cannon when somebody's about to board, you're already doing something wrong. Besides, stun here is kind of moot, because even without the stun here, you're still going to have to stomach the animation of getting off of the cannon, pulling out your weapon, and turning around - so you're going to be getting your 3 locks in regardless.

  • @sherpa725 said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @galactic-geek double gunning takes a lot more skill than swording what are you on about

    I disagree. The mere fact that I can teach mechanics of the sword that virtually everyone I meet didn't even know existed (I've even taught PLs, alpha testers, and streamers) tells me that the sword takes more skill to use (or at least that they're not willing to take the time to learn said skill).

  • @graphical24 Well if your enemy is behind you, maybe you deserve to die? They got behind you, that's your blind spot.

  • @graphical24 Sword always has and always will require skill! It's a melee weapon. It has a severe disadvantage compared to guns, yet in the right hands, it's deadly. The ones who run around with two guns all the time are the ones that i slice up cause they can't keep their distance. It's only as OP as the enemy allows it to be. If they want to run and jump around with their guns, I'll chop their legs off!

  • @galactic-geek said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @drolllettuce410 said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    The people who tink sword is op are people on xbox/controllers. Cant turn around in time to see the or block the hits.

    I'm on Xbox with a controller, and I don't think that it's OP at all. Granted, my sensitivity settings are maxed out, my controller is an Elite v2, I use an external SSD to maximize load times with my Xbox One X and 4K TV to maximize visibility, my SoT experience extends to closed alpha, my Xbox experience extends back 13+ years, my fighting (game) experience extends 20+ years and includes multiple competitive tournaments and top-100 worldwide rankings, and I am well-versed in over 15+ years of shooting (games) strategy, tactics, teamwork, and coordination, and my gaming experience overall is well over 30+ years from every genre imaginable and thousands of video games. The only thing that slows me down is my network speed and age.

    But I digress. Who's counting? 😅

    You are an exception then, most of the SoT community are casual gamers, which is why they think the sword is OP because they have no other experience.

  • To those calling this an FPS.... You wouldn't call chivalry or mordhau an FPS either. Those are first person games. Sure there is archery, but the abundantly clear majority of the game's mechanics revolve around melee combat. The developers don't advertise it as a first person shooter either, but first person slashers.

    In the same trend, SoT having a couple of guns doesn't make it a first person shooter, as easily the majority of gameplay and game mechanics revolve around ships.
    There is only a tiny subsection of gameplay where you're going to use a gun;

    1. You're in PvP and enemies are close range (boarding you, you're boarding them, or you happen to be close on land or in water). BB, then sword. You have no reason to use FL/EoR here.
    2. You're in PvP and not in active ship vs ship combat, enemies are outside BB/sword range (on land, in water, or on the opposite end of a brig/galleon deck). Use FL/EoR.

    And finally;

    • You're in active ship vs ship combat.
    • You're not needed at any of the cannons (they have no angle or they're all manned already).
    • You're not needed at any of the sails (someone is already aligning them, or they have already been aligned).
    • The ship doesn't require bailing/repairing right now.
    • There is no opportunity to board the enemy ship.
    • No enemies are boarding your ship.
    • There is no need to harpoon the enemy ship, or it is already being harpooned by someone.
    • At least one enemy is clearly visible for you to shoot.
      If all of the above is true, then..
    1. You must be at the wheel, and lucky for you, you've actually managed to reach the bottom of the priority list for naval combat. Enjoy the few seconds of downtime to line up a FL/EoR shot.
  • The stun lock is less than half of what it used to be; it was a much bigger problem when it was 0.5s instead of 0.2s. Sword vortexing is not really a thing at all with the new stun time.

    The reason for there being hit trading between two sword users attacking each other is partially because of the shortened stun time depending on how much lag there is between each player and the server.

    Without the stun at all it would be quite easy to escape sword reach and blow right past defenders. The much shorter time is better.

  • @galactic-geek perfecting alone takes more time than all of the above aforementioned tasks.

  • @frx-odyssey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 if it isn't and fps then why is it first person and have guns? It may not be intended to be exactly like a real fps like COD but the aspects of an fps are there.

    it's a pirate game

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 How is it buffed? And yes, this game is an FPS. You are locked in first person, you have first person shooting mechanics, you have PvP modes, etc. The core of the game is FPS, but the rest of the game stems out to be an Action-Adventure game. This game is not an mmorpg. If you want an mmorpg, you would have a bar filled with abilities, different characters, skills, etc. Its a much much different world from FPS.

    oh be quiet I know what i'm talking about noob and the eye of reach is so broken

  • @avecrux said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @frx-odyssey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 if it isn't and fps then why is it first person and have guns? It may not be intended to be exactly like a real fps like COD but the aspects of an fps are there.

    Term FPS stands for First Person Shooter
    SoT is an FPP (adventure game) which stands for First Person Perspective.

    yeah fpp

  • @toastyrar said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 And how exactly is it broken?

    because it has too much damage for a musket witch it is and should be less damage

  • @toastyrar The only thing I would argue about the EoR is that the scope in time can be a little inconsistent and sometimes let's you fire way too quickly which makes it closer to a stronger version of the pistol rather than falling into it's own niche.

  • @closinghare208 I'm a "noob" because you think a balanced weapon is broken... Sounds like projection to me.

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 I'm a "noob" because you think a balanced weapon is broken... Sounds like projection to me.

    well are to the forums but you prolly aren't in the game I just know because it isn't

  • @toastyrar said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 it doesn't do to much damage at all. it does more than pistol because its more powerful. its at a perfect spot
    .

    I don't think so

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