Does anyone have any strategies I can employ as a solo player when pursued by competent players on a brigantine?
I realise I'm always going to be the underdog in these situations and it's unlikely I'll be able to sink them, but is there anything I can try to attempt to shake them?
The difficulty is that for a pursuer to lose line of sight with you, serious distance has to be put between you and the brigantine.
To share some of my existing strategies, below are a few things I already do (to limited effectiveness) and additional untested ideas:
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Sail into the wind
Sloops are only faster than other ships when sailing directly into the wind with the sails angled straight forward.
Once I see a brigantine turn towards me I'll start sailing like this.
Unfortunately, the speed advantage is extremely small (much less than the advantage multiple sails have when catching the wind), it's impossible to pull ahead without a chase sometimes taking an hour or running out of map. -
Sail into the eye of the storm
Sailing into the storm on the map has worked for me a few times, the chaos and reduced visibility allows me to try something other than sailing directly into the wind. This only works if you have a significant lead on the attacker though otherwise they can just keep following whilst you are stuck holding the wheel and taking storm damage. -
Drop the pursuers anchor
This can be risky and only attempted in a long stretch of open sea. If the brig is directly behind me I will jump off the front of my ship, grab their ladder as they pass and attempt to drop their anchor. This can buy a little more space but not much, and has the disadvantage of leaving my ship uncrewed for a few minutes.
Untested strategies:
4) Outmanouvering
I've read that sloops are more agile than other ships but what is the best way to utilise this without losing the "into the wind" speed advantage? Any kind of turning will allow the brigantine to catch up and one well-aimed chainshot is enough to bring down a sloops single mast and allow them to overwhelm you whilst you are busy fixing it.
You used to be able to hard turn or handbrake turn 180 degrees and switch up the chase whilst their less agile boat adjusts but harpoons and chainshot have put an end to this.
- Rocks and islands
In theory, it's possible to sail through a tight space and try and make the less agile brigantine crash into something to slow them down. Shallow waters could also possibly work - but I imagine the hull depth of a sloop and brigantine is very similar? Shipwreck Bay is probably the best example of somewhere to do this - has anyone tried this successfully?
Again by deviating from sailing directly into the wind, you are allowing the brigantine to catch you also.
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Gunpowder barrels
Is it possible to drop several gunpowder barrels off the back of your ship and have one or two of them explode on contact with the brigantines bow? I've tried this a few times but it's never worked and even if it did it would be easy to repair for a 2+ man crew. -
Sharp turn
Again using the agility of the sloop, when a brigantine is pulling up alongside, it might be possible to hard 90 degrees turn into the approaching ship and fire a shot to take out one of their masts and then turn back into the wind?
There are multiple risks here: you have to steer, shoot straight and then steer again in a very short window and you'll likely get harpooned. I don't know if the sloop is agile enough to pull this off without losing speed advantage either.
That's all I have for now, hope this was helpful and I'm looking forward to hearing from other solo sloopers!
