PvE and PvP do not correspond for a PvPvE mode. Remove the scaling of Encounters

  • @d-jaguar
    I'm fine with them making things challenging. The sloop scale does need a buff. But it should be proportional to other ship types, not equal to.

  • I'd agree that the environmental threats have gotten easier. Although, if I'm solo slooping, I don't engage them at all unless I'm on a beach-combing session.
    Skallions no longer spawning on sloops has been a good thing, with as OP as their maneuvering is. The Skoops could be more difficult for me. For a new or average pirate on a sloop the challenge is most likely appropriate for training.
    This is something to consider as pirates will most always not be evenly matched in skill and experience. They are not provided with them in-game through level mechanics, it's earned through time served.

    And, you know, the thing about Meg... she's got lifeless eyes. Black eyes. Like a doll's eyes. When she comes at ya, doesn't seem to be living... until she bites ya, and those black eyes roll over white and then... ah then you hear that terrible high-pitched screamin'.
    or just sail close to any ole rock and she'll go away.

    Takes much longer to get anything done or to go anywhere far on a sloop. If you're speed-running on a sloop, bless your heart.
    Time standing still is sand draining through the Ferryman's hour glass for a solo slooper. Hence, I don't mess with Kraken's or Meg's. I have to keep an eye out for other pirates, the biggest threat on the seas. Most I encounter these days are other sloopers, occasionally a brig, and a rare galleon or two, but they all never come within an island distance of me. Lights blazing, sails akimbo and keeping their damned polite distance!
    Which leads me to the elephant in the room, instead of scaling encounters, perhaps we should figure out where all the PvP pirate threats have gone. It's almost like they're off playing a different game.

  • @blazedrake100

    You can play normally.
    See a Skelteon Sloop go for the challenge.
    See a Meg on a sloop, run for life
    See a Meg or Kraken on a Sloop or Brig, run for life.
    Get into an Alliance to beat it or organize more mates and man a bigger ship.

    @knifelife sagte in PvE and PvP do not correspond for a PvPvE mode. Remove the scaling of Encounters:

    @bugaboo-bill said in PvE and PvP do not correspond for a PvPvE mode. Remove the scaling of Encounters:

    @knifelife sagte in PvE and PvP do not correspond for a PvPvE mode. Remove the scaling of Encounters:

    I basically only solo sloop, so essentially it would just lock me out of content.

    Yes it would lock you off of content as this content is to encourage to partake in the MP aspect of the game and fits better for the PvPvE mode we have.

    What you suggest isn’t encouraging though, it’s essentially blackmail. And I would expect to be refunded a portion of my purchase price if I was told I’m not longer allowed access to content I paid for and have used before.

    I don’t see why I shouldn’t be allowed to enjoy aspects of the game because I play alone?

    @knifelife
    The same cause you cannot solo a Dungeon or Bigboss in other online MP games.

    Sea of thieves isn’t an MMO though? So I don’t see any correlation to that point. MMOs are all dependent on levelling and power gains ect.. Which has absolutely nothing to do with SoT.

    Now you are mixing things.
    SoT is a MP game, isn't it?
    It offers teams from 1-4 to work cooperative and against other teams competetive.
    To make soloing the easist way to PvE is the opposite of what is ideal for PvP. If you cannot see how this affects the whole gamemmode in general when it tells the players the opposite for PvE and PvP is beyond me.

    And to cater to the fact the game is mainly an online MP game.
    To solo MP games is fine, but when everthing encourages you to solo a MP game and nearly nobody partakes in the MP aspects anymore, because you gamemechanically put yourself in a disadvantage there is something wrong. Especially if the PvP aspect of this gamemmode tells you the opposite and to team up at best.
    If for Adventuremode PvE and PvP belong together then it is wrong to encourage and reward soloing PvE that much, when it is the worst you can do for PvP.
    Both should encourage you to team up.

    The game doesn’t encourage you to play solo to benefit, Solo is really hard.

    Maybe you miss that everything is so easy in a sloop today that going solo is the way to go to make it easy for you. A lot of people farmed Skaleones, Megs, Kraken solo, because it's much easier and faster than to beat them as in a Galleone or Brig crew.
    That's the wrong encouragement for a MP game to me.
    They tell everybody go solo when they should want people to interact cooperative and competetive in their game.

    Maybe you have just played the game so long and mastered the mechanics and tricks of the trade it may be easy for you. But for the average player solo is very hard, challenging and by far the hardest way to progress through.

    I am for sure experienced, but in no way a good gamer or pro.
    It is too easy, many people agree on that.

    This way we get all the soloers complaining and asking for PvE only when they get sunk by pirates on bigger ships.

    Generalisation, you are basing this from the forums I’m guessing which in all fairness is not a representation of the player-base, people usually only come to forums to complain.

    Because the game tells them PVE is best done solo while for PvP it's the worst.
    Something wrong here imho.
    The game should tell you you can solo but it's the hardest way and some things won't even be possible to beat, crew up to beat the big Monsters it will also help in PvP situations.

    I don’t understand how you have come to this conclusion. PvE is in no way easier solo.

    Sorry, but yes it is way more easy.

    It’s hard. OOS prepare to die a lot from volleys of bullets.

    Sniper Solution, cooked food
    And we are talking about encounters like Skeleton Sloop, Meg and Kraken only.

    Riddles and X marks the spot, better be a god and have amazing speed and skill, since you are on your own and need to do the missions while watching your ship and for other players.
    Merchants? Basically the same it’s going to take you a whole lot longer than having a crew of 4, which means you are more vulnerable.

    And it would give all crews more other crews to fight and not to mainly steamroll sloopers, because crews are rare like a kraken.

    Your right the majority of sloopers do get rolled by other ships. Proving the point it ain’t easy being alone, it’s harder.

    Therefore it's wrong if the game incentivices and encourages to solo more (because pve encounters and bosses are more easy solo than in a crew) than to crew up.

    Or would you agree it's a good experience for a crew on a Brig or Galleone to fight a slooper?

    Depends on the skill of the player, by the sounds of it you could give them a run for there money.
    A sloop has the highest skill ceiling when it comes to PvP in my opinion. If you can master it you can be a force to be reckoned with. But 99.9% of people are not going to reach that.

    Imho it's for both a mediocre or bad experience.
    PvE should encourage grouping /crewing to match with the PvP aspect of a PvPvE gamemode.
    All of the game should encourage to crew up to have a better experience.
    Because it's a MP game.
    I dont say soloing should be made impossible, but harder as it was before and less attractive.

    The game has alliances ect which has the best of both worlds. You can group up while keeping your independence if you so choose.

    Harder encounters would also encourage to allie with someone else.
    I'd also like to see things like the Hungering Deep when we need to Ally 2 Galleones to beat the Hungering One.
    Majority of players still say this was one of the best experiences they had and it's not only because it was the first event.
    For me it was because of player interaction, same for the Thronen Event

    If the game in Adventuremode want to give MP players a good experience cooperative and competetive, then it's wrong to make everything easier for sloopers and the way to go.
    I think of making wow Raids soloable and what it would do to the game.

    A solo player literally has no effect on another crew, even if they could one shot a kraken and Meg. It would still make no difference to any other crew on the server. Minus maybe a couple of titles and a bruised ego.

    It's not my point if it affects anybody else, but it affects the gamemode and for sure does it affects player interaction as the majority is only solo slooping.
    Then we better make it a solo game and dont waste ressources for Galleones or crews when nobody is using it.
    We want and imho we need more MP CREW CONTENT.
    If everything is soloable and even easier than this is counterproductive for playing as a crew.
    If Rare wants to alienate crews and bigger ships, then they do all right.
    Imho they should do the opposite and make soloing less attractive to encourage to team up.

    How does it effect anyone else if I’m able to fight a Kraken on my own? I don’t get it personally. Does some writing under a gamer tag really mean that much? And isn’t seeing a floating text breaking immersion anyway?

    No, it's the immersion i have from Kraken this or that way.

    Ok i can explain that to me this way :
    Sloops are only attacked by Kraken puppies, they dont attack larger ships and go only for Sloops.
    Not very satisfiable but ok.

    But this literally has nothing to do with you? If you play in a crew it has no effect on your gameplay what so ever.
    And in all fairness, solo slooping has been popular before the scaling.

    Yeah all fine, but now its incentivices and the way to go, when it was not before, but hard mode.
    Today it's easy mode for sure, you cannot say other if you played on a sloop recently fought a Kraken or Meg and compare that to a year ago.

    In my opinion all content in the game should be accessible to all players regardless with how many people they play with.

    I had the same opinion, but when i thought more about it, it makes no sense for a MP game and especially for a PvPvE sandbox mode.
    And even if it makes sense, it sends the wrong messages to players when we consider hat this game is also and heavily about PvP on the same ocean.

    This makes no sense to me what so ever, I have re read it a few times and I don’t get what you mean. :/

    I dont want you mainly not to be able to do the content, i mainly dont want the devs to encourage soloing when it's counterproductive for the whole MP gamemmode.

    It’s not encouraged in my opinion, it’s brutal and hard. I just think you have been playing the game for so long you have mastered a lot of it and are not putting yourself in the eyes of the average player. You are assuming everyone has the same experience and skill you do at the game.

    Soloing is still a brutal challenging experience which takes a lot of patience and gamesense.

    Ya? Hm, to me it all became very easy lately.
    In no way comparable to earlier builds.
    Man we did the Roar pre nerf solo and a Meg bit 4 big holes into our Sloops and Kraken on Sloops took forever if you even had enough cannonballs.
    Today... pfff ridiculous.
    Actually the game says dont team up if you want it fast and easy go solo.
    Sloop is not hardmode anymore, it's easymode!

    This to me is just an opinion with no evidence to back it. Like I said above the game will naturally get easier to someone who dedicates hours of gameplay to it. It may be easy for you but that doesn’t make it so for everyone.

    I thibk a lot of people agree thst the sloop experience is way more easy, heck even Rare says they scaled things down for Sloops.
    So no doubt it's easy mode today what was meant and should be hard mode.
    And for PvP it still is the hardmode, but this doesnt correlate to pve anymore and for a PvPvE mode this is the wrong way imho.
    Tell people the opposite for each other is bad.
    Still:
    PvE = at best play solo. All is more easy.
    PvP = solo makes you cannonfodder, so hide and run, but dont compete unless you are a pvp god.

    It would be better this way :
    No matter what you do to have as many mates as possible is allways the best for everything you encounter on the Sea of Thieves.
    It's maybe true for OoS like you said, also true for PvP, but not for Encounters and some Tall Tales (the one with bosses) , the scaling turns it around and makes it the opposite.

  • To be fair his game is designed to be played with a crew. Solo slooping is an option but is ill-advised. It should be far more difficult if you choose to solo. If you don’t have friends who play, Looking For Group is fantastic. You unfortunately rarely see Galleons these days because of this scaling.

  • @bugaboo-bill
    But thats not playing normally. If the kraken didn't pop up on you, maybe this would be fine. Sure, go ahead and buff skalleon so sloops cant handle them. Go ahead and remove scaling in the roar. But don't touch the kraken, skloops, or megs unless the hard one is only found by summoning it.

  • @blazedrake100

    Tbh as @Peteloaf777 said
    Playing "normally" is playing with a crew!
    Soloing was even disabled for Sloops while in development, the Devs didn't want to let people play solo but want them to play together as a crew of 2 at minimum.
    They have changed it and sloop was self chosen hardmode without a mate.
    I think we both know what it was on a sloop in the Roar or encounter a Meg or Kraken before.
    It was doable, but challenging and not that easy as it is today.
    With the scaling for bosses and encounters people are encouraged to go solo if they want to kill them or even farm them etc...
    I'm in no way a min maxers or someone who farms Megs or Skeleton ships etc., but a lot of if not the majority of gamers do it exactly this way and with the actual scaling the game invites and incentivizes to go solo when all about the game should do the opposite and "force" players to team up to beat the bigger Monsters.

    What you should be possible is to flee from them and this is possible.
    easy for Megs, a little bit challenging for Kraken.

  • @bugaboo-bill
    The scaling shouldn't make it so one is more farm able though. It should take the same amount of time and effort for a galley to defeat a kraken as a sloop. How about decreasing the rewards for fighting them in a sloop? That way, people are still incentivized to galley up, but you're not forced to for some of the content. Also adding a galley raid would be fine too.

  • @blazedrake100

    That would he fine i guess, or ok at least :-)

    But we agree that this actually is not the case, or?!
    I dont want to spoils the game for soloers, i also like to solo, but imho it's is wrong to incentivice solo slooping for killing Skeleton Sloops, Megs, Kraken and Tales with Bosses, equal hard ok if not even harder or impossible as i said. But ok for equal hard.
    Lets say a Galleone need to kill 10 arms of a Kraken and every arm needs 10 hits.
    A soloer would maybe need to kill 5 arms what need 5 hits each.

    I had a Kraken sone days ago, that needed 3 arms shot and every arm was down after 2 or 3 hits.
    She grappled me made 2 holes i didnt fix as they were so tiny i thought i even could have get the loot on board while having the holes and i wouldnt sink that fast.
    I want that "oh poo a Kraken" Moment back.
    Additionallyit woud be cool if a Meg would be also a threat, at least for Sloops.

    I mean ok, i am experienced and play the game since start and even longer as a founder, but honestly
    The Kraken is this way not a threat and more easy than a OoS mission with 10 golden snipers :-P
    That shouldn't be the case or?

    The next thing they do is to nerf journeys for sloopers and spawn less skeletons, no goldies and make the x only at beaches and have only riddles on small islands.

  • @bugaboo-bill
    I agree that encounters for smaller crews and boats have been made way too easy.

    Your solution to make them almost impossible and more importantly unfun takes it too far. Eight holes of a Meg ? That wouldn't even leave enough time to patch them all.

    Don't use encounter difficulty to drive people into galleons so there are more even ship battles ;).

    Encounters such as Meg and the Kraken as well as the volcanoes should be upped, so they get just a bit below after they were introduced. Also difficulty should be scaled on boat size not on crew size; solo slooping should be harder than duo-sloop; solo brig should be harder than solo-sloop, duo brig or tri-brig and so on.

  • @lem0n-curry sagte in PvE and PvP do not correspond for a PvPvE mode. Remove the scaling of Encounters:

    Don't use encounter difficulty to drive people into galleons so there are more even ship battles ;).

    Maybe you are right, but actually there is nothing to fear for soloers than PvPers who just sink them.
    And then they often say, PvP kills the game, all is fine and easy i can enjoy the PvE solo and do my thing, but when PvPers come and even on Brigs or Galleones they just steamroll me.
    If you have hard PvE that needs a well coordinated crew and such they wont get steamrolled that much, but organize themself as it is also needed to beat several pve aspects.
    What i think is really the wrong message actually is that
    The PvE that should be the hardest (bosses & encounters) is made the easiest in a sloop.
    That's so wrong regarding PvP as a part of the PvPvE concept and beeing a MP game.
    I didnt get that from the very first minute, but when they scaled it down more and more nerfed the Roar and Megs and Kraken and then played it by myself solo i got these thoughts and how counterproductive this is for a MP game with open world PvP and a MP game what is about cooperation and social experience etc...

    It's like to test a racing machiene on a test course and say: Yeah great engine easy to handle and such (on a test course) and then get into real traffic and wonder why it's so bad to handle and just not fun.

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