Pirate Haven

  • I won't rant on here (Gods know i could) however, I would like to ask for a new mechanic or two. Pirate Havens. ( outposts ) Would it be possible to not prevent but discourage players from sinking ships in the harbor of an outpost by implementing 1 or two new features?
    My suggestions are as follows:

    1. Add a 2-5 hour ban ( to the shopkeepers of the outpost) on the crew who sinks a ship ( or kills a player) in the harbor of an outpost.
    2. Add in a Bounty system. After killing a player or sinking a ship in a safe territory the crew in question will receive a bounty on their heads. Which will mark them on the map similar to a reaper chest.
      I,d like to make it clear that i have no problem being sunk in open waters but at an outpost is just depressing.
  • 43
    โพสต์
    25.8k
    การดู
  • No safe zones anywhere... but a bounty system could add to the fun. :)

  • I personally don't like safe zones either and this post isn't asking for a safe zone.
    What he's asking is for the shop keepers to close their doors to the crews that attack other crews within the vicinity of their outpost.
    I like it!
    It would help create "home base" outposts for aggressive players like myself and different aggressive crews may choose different outposts to refrain from being aggressors at.
    Make the outpost ban for the entire play session though not just 5 hours. Maybe even add a militia to the outpost that attacks the aggressors!

  • @saltyfoxx
    No, bounties and safe outposts aren't part of what rare wants for this game

  • I have no qualms against a Bounty system. Not like this, but more of player decided ones. However, its a nay from the first one. All this is is punishing Pirates for being Pirates, in a game with prominent Pirate themes. Thievery is a big one, and this can easily be abused. Not all sinking ships near outposts are defenseless loot-less vessels.

    What is stopping a player just from rolling up on an outpost while being chased with an Athena or a mountain of loot? If you sink them, you have now given that crew a 2-5 hour window to get their loot back. What is stopping the other ship to do just the same back? Now we are in this cycle of bans preventing people from cashing out the loot.

    What is stopping me from just ramming my ship into theirs? Instead of fixing my own ship I just let it sink. How does the system determine aggression here? This just looks like a ram happened, by either ship, and my boat sunk. I just created a window for you to be banned from selling. Now I have a window of time to steal the loot that you can't offload.

    When people propose things like this, all it is, is another form of Scorched Earth. "If I can't have it, no one will." This isn't far off from people sailing into the Red to prevent their loot being stolen, or at the very least, a group of bitter players who just want you to have a bad time.

    Enough of these suggestions punishing Pirates doing Pirate things.

  • @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

  • @saltyfoxx said in Pirate Haven:

    Would it be possible to not prevent but discourage players from sinking ships in the harbor of an outpost by implementing 1 or two new features?

    There's no need to discourage this whatsoever... This is a pirate game about theft and strategy. Furthermore, it is tools not rules. I should be free to use any strategy I want to steal your loot.

    My suggestions are as follows:

    1. Add a 2-5 hour ban ( to the shopkeepers of the outpost) on the crew who sinks a ship ( or kills a player) in the harbor of an outpost.

    Absolutely not. As stated before, there is no need to discourage this behavior in a pirate game about theft and strategy... Tools, not rules!

    1. Add in a Bounty system. After killing a player or sinking a ship in a safe territory the crew in question will receive a bounty on their heads. Which will mark them on the map similar to a reaper chest.

    Another thing about Sea of Thieves is that we are completely free to behave in whatever manner we choose. No penalties for being more friendly, and no penalties for being a thief. That's how it should be. The game should not suggest a certain behavior.

    Bounty systems effectively punish pirates who are just... pirating, and I hate the idea because I should not be discouraged from acting like a pirate in a pirate game.

    I,d like to make it clear that i have no problem being sunk in open waters but at an outpost is just depressing.

    Then you should pay closer attention to your surroundings and check the outpost for mermaids or go to a different outpost if the one you're headed for is occupied...

  • @saltyfoxx said in Pirate Haven:

    @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

    Take a look at the official community code of conduct.

    Sea of Thieves is a fantasy. It is not a historical depiction of piracy from any real-world place or time period.

  • 2-5 hour ban on shop keepers? I haven't used them in 2-5 months, lol. I think that is not much of a punishment. maybe 2-5 hr ban for faction leaders. But also no I disagree with this request. We don't need a safe haven

  • Guess i've stumbled across another Git Gud game.

  • @saltyfoxx
    Why would a shopkeeper close his door to someone bringing them good loot? This doesnt make any sense. If i sink you at an outpost and bring 50k worth of loot to their door, they are gonna open it.

    Bounties will be abused. Its pointless.
    Stop trying to punish players for pvp. Its part of the game.

  • I get that i'm clearly not good at this game. My whole reason for starting this thread was to try and figure out a way to not get killed by campers. I dont care if you chase me across the ocean then sink me to the bottom of the ocean. Just tired of campers who think that camping is strategy. Obviously PVP is a big part of the game but when it comes to different levels of experience can we not do anything about it? Please educate me if this has been settled someway with how we load into servers or something.

  • Ok it’s super rare to spawn in to the game at an outpost and have another crew sink you and if they do so you may be at the closest outpost to them at the time and they have stuff to turn in that’s not their fault it’s just RNG and bad luck but it’s not a problem and this is a PVPPVE game and a skill based game it takes time and many many loses before you start getting wins keep at it but there’s no need to punish players for doing what is normal in this game

  • @saltyfoxx

    Guess i've stumbled across another Git Gud game.

    Not a single person has told you that, stop being overly dramatic. People just don't like your idea, plain and simple. Your also ignoring the advice on how to deal with actual campers.

    Just tired of campers who think that camping is strategy. Obviously PVP is a big part of the game but when it comes to different levels of experience can we not do anything about it?

    In general, camping is far from profitable, your waiting for un-guaranteed payouts that could range from small to large. Their exist more outposts compared to ships on the server. Their will always be one unoccupied. Mermaids will always spawn with player presence.

    Its just easier to learn the signs of someone camping, instead of asking Rare to fix the non-issue you present. If we can do it so can you.

  • I like both ideas for the most part. I strongly dislike the idea of "safe zones", but forcing the crew that sinks someone at an outpost to sell elsewhere ups the challenge a bit.
    Not 100% on either idea, just because I'll occasionally sink someone at an outpost simply from a want/need to go there. Still, I'm more in favor for them than against though.

  • @saltyfoxx @Nabberwar I always liked the idea of a bounty system of some sort. Not because I dont like getting my stuff stolen from me or sank and I'm salty. More because I love the idea that a bounty would be put on me and my ship. There is somthing really cool about seeing how high a bounty I can get on myself and seeing how long I can last before my day of reckoning comes. Almost like a game within a game. You could even have players that make it there (unofficial) goal to chase down those with bountys. Like a game of cat and mouse or cops and robbers. Love the idea but heck if I know how they could implement it and make it feel organic and natural in this pirate universe game.

  • @ronin20
    I'd be fine with a bounty system if it was opt in, so people aren't forced into a cycle of pvp

  • Judging by this post you got robbed at an outpost and lost treasure. There should be no safe havens. If there were some type of safe zone people would use them to dodge danger. They would only turn in loot there. When carrying treasure you risk losing it. If you are worried about losing treasure constantly turn it in.

  • Translated with www.DeepL.com/Translator (It's 04am for me, I don't have the head to translate everything myself into English. Please excuse any possible errors.)

    I was thinking of opening a subject on a (very) similar subject, but I will rather contribute here.

    First of all, I would like to share an experience that has happened to me several times:
    For the skins that interest me I find myself forced to farm the worst quests in the game, (in my opinion) namely the merchant alliance quests. It's long, it's boring and each trip can only go to one place.
    Recently, as a result, I wanted to make a quick solo trip, had two chickens and a snake to found, nothing very hard to do. Since I'm playing for fun and really enjoying the atmosphere of the game, the trip lasted about an hour before I came back to the outpost with two empty crates and the requested animals. But, obviously, someone else (whom I had met during my trip but who had not attacked me while I was looking for my chickens) was present and as soon as I approached the port, I was shot. Of course, I took off straight away.
    Except, the ship chased me. I literally took him to the other end of the map before I had to turn around and start getting shot. Not being able to manoeuvre, repair and fire at the same time, I knew I was screwed and so I killed my animals before scuttling the ship, preventing them from having any reward.
    As a result, they got absolutely nothing, I failed my trip and I wasted 1 hour of my time.

    Now the question: was this interaction interesting or even just fun? Personally, it was neither one nor the other.

    Before the PvP players took out their forks, I would just like to point out that currently my best moment in game was a trip with friends aboard our brigantine.

    We had been attacked by different ships on the round trips of several quests that we did. We sank our opponents after hard fighting before bringing our chests back to the outpost where no one attacked us and where we could be proud of our game session.
    Now same question: was this interaction interesting or just fun? We had a lot of fun and I hope our opponents did too.

    I regularly read that making outposts of safe areas (either by simply cancelling the damage or setting up guards or anything else) would kill the PvP, but from what I've seen, it would only kill those who camp instead of looking for ships to loot. Most people who ask for this mechanism do not want to get rid of the risk at sea. They want to get rid of the risk of putting more than an hour of game in the garbage because of a guy camping out the outpost where they have to unload.
    We're at a point where you can't even leave your ship at an outpost to finish a tale (and hear the narrative) without having all your barrels looted and having to spend time re-storing. Again, it may be funny for the person who does it, but not for the person who is wasting time because he or she wanted to follow the story.

    For me, that's what needs to be changed. Developers can't change players' mindset, no one can, but they can create mechanics to ensure that everyone can have a minimum of fun and progress. Not just those who camp the outposts.

    If there is a better solution than an Outpost Safe Zone feature, I would be glad to hear it. But I can't find any. (In advance, please, no "Git Gud" equivalent. It does not advance the debate, quite the contrary.)

  • @saltyfoxx said in Pirate Haven:

    @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

    Open a book. True historical pirates were hunted down and killed by the navy. Anyone caught was immediately hung by the neck until dead.

    Also pirates didn’t attack other pirates. They attacked merchant ship that had a guaranteed cargo. Once they spend their money on women of pleasure they went back out and stole again

  • @aramid95
    There really is no debate. Its not hard ro circle the outposts and check for mermaids.

    The devs have already tested safe zones. They didnt feel it fit this game. Its up to you to make an area safe.

  • @coffeelight5545 said in Pirate Haven:

    @saltyfoxx said in Pirate Haven:

    @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

    Open a book. True historical pirates were hunted down and killed by the navy. Anyone caught was immediately hung by the neck until dead.

    Also pirates didn’t attack other pirates. They attacked merchant ship that had a guaranteed cargo. Once they spend their money on women of pleasure they went back out and stole again

    This isn’t a valid argument.

    As part of the official community code of conduct, it is made clear that Sea of Thieves is in no way intended to be historically accurate...

  • @chronodusk true, but that was an argument against what people thought was reality when it was fiction

  • Joe Neate: "People attacking other player's ship, and people stealing items off players and making their getaway and stuff, it's obviously, that's absolutely acceptable as part of Sea of Thieves, it's a shared world, its always been a shared world, it's always been the intent that there is gonna be risk when you are out there on the seas and so that kind of player behavior is absolutely within the spirit of Sea of Thieves."

  • @chronodusk said in Pirate Haven:

    @coffeelight5545 said in Pirate Haven:

    @saltyfoxx said in Pirate Haven:

    @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

    Open a book. True historical pirates were hunted down and killed by the navy. Anyone caught was immediately hung by the neck until dead.

    Also pirates didn’t attack other pirates. They attacked merchant ship that had a guaranteed cargo. Once they spend their money on women of pleasure they went back out and stole again

    This isn’t a valid argument.

    As part of the official community code of conduct, it is made clear that Sea of Thieves is in no way intended to be historically accurate...

    It totally is a valid argument. Historically accurate pirates stole from anyone that had valuable. They had bounties on them and were hunted down. True there are elements of sea of thieves that are fictional, like attacking skeletons but rare is trying to make a pirate game that is as close as can be to actual historical pirates

  • @coffeelight5545 said in Pirate Haven:

    @chronodusk said in Pirate Haven:

    @coffeelight5545 said in Pirate Haven:

    @saltyfoxx said in Pirate Haven:

    @blazedrake100 why would bounties not be part of a pirate game? Pirates were never wanted?

    Open a book. True historical pirates were hunted down and killed by the navy. Anyone caught was immediately hung by the neck until dead.

    Also pirates didn’t attack other pirates. They attacked merchant ship that had a guaranteed cargo. Once they spend their money on women of pleasure they went back out and stole again

    This isn’t a valid argument.

    As part of the official community code of conduct, it is made clear that Sea of Thieves is in no way intended to be historically accurate...

    It totally is a valid argument. Historically accurate pirates stole from anyone that had valuable. They had bounties on them and were hunted down. True there are elements of sea of thieves that are fictional, like attacking skeletons but rare is trying to make a pirate game that is as close as can be to actual historical pirates

    The theme of Sea of Thieves is loosely based upon the period of time known as the Golden Age of Piracy, roughly between 1650 and 1725. But the actual game setting exists in a fictional world outside time and space. There is no navy here. Everyone who comes to the Sea of Thieves is a pirate seeking fortune and glory. Competition between rival pirates is the primary threat here. Even the skeletons are former pirates who have fallen prey to various curses. There's nobody here to place a bounty on pirates, as piracy is the accepted norm. You can't put bounties on people for being pirates when everybody is a pirate. It makes no sense.

  • @genuine-heather a dit dans Pirate Haven :

    There is no navy here.

    There's rumours of the Grand Maritime Union making their way into the Sea of Thieves, not today but things might change :D

  • @anubis316 said in Pirate Haven:

    2-5 hour ban on shop keepers? I haven't used them in 2-5 months, lol. I think that is not much of a punishment. maybe 2-5 hr ban for faction leaders. But also no I disagree with this request. We don't need a safe haven

    EXACTLY THE PROBLEM RIGHT HERE
    If the game is sea of thieves and pirates, well sea of thieves is supposed to steal to gain pirates are supposed to steal for gain there are too many players like yourself who ruin it for players like me,

    i love this game, for the pve and i realize that pvp is going to happen and still to this day in the month i've been playing i haven't been able to "win" a battle and sell my loot after getting attack and that sucks for me because i spend the hours of "hard work" only to come across players who have ZERO interest in what the game was designed for

    this game is NOT a PVP game with an element of PVE this game is a PVE with the element of PVP
    so getting spawn camped 10x in a row only to have to scuttle my ship and then an hour later get tracked down by the same damn ship because all he does is sail around looking for that PVP element.
    This is not battlefield or nor is it a PVP game for the sake of killing other people over and over again,

    if you're out doing your own thing and you come across a ship and decide to try and steal their stuff FINE thats great thats what the game is made for but if all you're doing it sailing around looking for players instead of looking for and doing quests and gold ETC then maybe you should go elsewhere because thats what causes players like myself to leave and being an average player and knowing that most of the world are average players its your type that is hurting the game the most because yeah some of us want to enjoy the game not just constantly get followed and tracked whereever you go
    pretty sure thats why RARE created the arena because the arena should be the ONLY place that is strictly PVP
    i don't know how many times i can count where i get killed over and over and over and over so i scuttle and then sail back overthere because i left some stuff on the island only to find my loot sitting on the island or floating in the water as bait because some aho wants to hide behind a rock where icant see them so that when i collect it i get run down again

  • First off, many battles that happen at outposts or near it aren't due to campers. They are easily spotted due to mermaids, ship and there more outposts than crews. It is rare for campers to be there and usually if they are they recently spotted you heading over there and managed to get there first.

    Second, many ships take off and get chased using outposts as drop off points for the treasure where a few of the crew jump off with loot and the pursuers shooting themselves to the island by cannon to try and intercept. The victor should be able to sell there.

    Third safe zones or PVE supporting only one side of the battle would cause people to flock there when in danger. There enough players that avoid, flee or scuttle at the first signs of battle.

    Not to mention that determining aggressors in this game is extremely hard, as we can force the system to register you instead of me with some practice. If I grab your ladder are you going to allow me to get on and take the first swing/shot? If I get on board and grab your wheel, will you allow me to sail your ship into the island or will you act?

    There are too many flaws to address and abuse potential. It is a big no.

  • @saltyfoxx
    not THESE POSTS AGAIN
    THIS IS NOT SEA OF FRIENDS LEARN TO ACCEPT IT OR PLAY ANOTHER GAME!!!!!!!!!!!

  • @genuine-heather

    There is no navy now but that doesn’t mean that there never will be one. Not everyone in the sea of thieves is a pirate. The merchant alliance and the order of the souls aren’t pirates. They hire pirates to do their work for them. You can argue the fact they are computer animation and not actual people but without the computer people, you would have nothing in this game

  • @nwo-azcrack EXACTLY!!! I am Strictly PVP and I am VERY GOOD at it. Ship Hunting and Stealing Loot is the name of the game. Why would people like us get punished?? They need to GET GOOD at the game lol

  • No.........

  • @vowels771 I understand how you feel, HOWEVER. This is a PIRATE GAME and you absolutely take the Risk everytime you set sail to do your quest. You have to realize there are people who sail around looking for Boats to steal loot and that is part of the game. You have to just get good and keep playing. You can't get mad at the people doing PVP if they are good at it, they are doing what any Pirate does. If I know your boat is stocked with loot and I sail to your boat, My crew will do everything to sink you and steal your loot my friend. Happy Sailing.

  • @saltyfoxx

    1. no
    2. no
      Reason: ask the fancy search function.
43
โพสต์
25.8k
การดู
24 จาก 43