The point of the matter is, aside from the glory and so on. If a person does not like traps, such as in the Tomb Raider game as some have reported, he simply does not play.
If Sea of Thieves had wanted to introduce traps in the game, it would have had to do it from the beginning, not after years of play, because if someone doesn't like that kind of game, they simply don't buy it.
It is not correct to include this game mode at the end of a chapter, when everyone knows that to complete any Sea of Thieves mission requires time and effort.
Do you want to set traps? You put less, not so full as not everyone can play this mode. In the end, it started well, a nice idea to insert the stories that made the game more interesting, ending badly like everything that makes Rare.
This is my thought, as many have struggled to finish it given the non-gaming skills.
P.S.: Don't invent words on a speech that does not fit with mine.