It only feels like an overkill with the changes on weapons that has been made for last few months
Sword
- I think most ppl will agree that nobrainer walking n slashing / canceling animation and sword slashing is broken. Sword was fine where it was, when you guys thought doublegun is a problem and made these changes, this change was not needed at all since you nerfed the firearms.
- Another problem with the sword is the blocking system, i am not sure what causes it, if its lag / some weird changes, but blocking up, jumping and blocking and turning around doesnt usualy register as block and ppl still get hit, it rly feels weird and the whole block mechanic seems broken, it would be nice if we can actualy make use of this feature. I dont see why you should be able to sword hit 3x into a block, or keep canceling animation and ignore the other person decisions. Shoudnt succesfull block add a little time window where you can counter just like on the third hit, but right away on the first one? That would make the whole close combat much more interesting, than slashing and hoping to win / ignoring the whole rng block mechanic and just using 2 quick charges as a safe option, which also seems like the only option right now (in a sword vs sword fight).
Blunderbuss
- I think that weapon is perfect where it is, oneshot reward for those who can hit all pellets, knock back as a defensive mechanic is fine on this weapon.
Flintlock
- With fast reload, no knockback and then that change, where you are able to run and shoot imidiately again is perfect. Literaly the only needed change was the knockback on this weapon and that itself is already a big nerf to the previous "doublegun".
Eye of reach
- Dead weapon, for no reason, weapon swap speed nerf was the only needed change for this weapon for the "doublegun". When you guys balance something why not try small changes first instead of killing something to make something else the META weapon.
- Eye of reach is impossible to hipfire with any accuracy? Why? That wasnt a problem at all, it doesnt make sense that the accuracy is better when zooming in and it is annoying and not needed change. No knockback, again why? How do you defend yourself if somebody runs at you with sword, arguably you could say you use a sword / blundy / pistol. No, sniper is the weapon with longest reload, now there is a swap speed nerf, it is NOT needed to have this hipfire accuracy, it s not needed to have no knockback on the longest realoding weapon.
The whole doublegun problem actualy wasnt a problem if you only made few changes like the swap speed, pistol knockback, because then you already get rid of all 5 knockbacks that can come from the pistol + you cant get oneshoted if you move / juke since there is a little break between the shots.
example 2 scenarios
Doublegun times - guy spawns you oneshot him with 2 guns - Not fun i get it.
Nowadays - you use sniper and pistol, you cant ever hit that hipfire sniper shot + you dont knock enemies back with both your weapons + the guy that runs at you knows all that and can just pull out sword and start slashing + slashing slashing slashing and also running at nearly the same speed like you, there is no deffense, if you wanna use firearms, you either have to use blundy for sword counter or have to hit all your pistol shots or youre dead.
Doesnt that all feel like a little bit of an overkill? Why force us to use specific weapons and constanlty change weapons? I know you said you want each weapon to have a specific role, so you want us to change weapons ALL THE TIME in the box. Why cant we play with what we like? Just wanna point out i am a sword guy, i am pretty bad with the the doublegun, but why force it out?
Literaly
Blunder - can oneshot (all pellets) + knockback for deffense = fine
Eye of reach - long reload + big damage + knockback for deffense (with acurate hipfire) = fine
Flintlock - no knockback, fast reload 2 shots = kill = fine
Sword - no running and slashing like a goof (it was fine before), properly working block system = fine
- delay between 2 firearms swaping solves most issues with resskils from doubleguns
With these changes i can easily say that any weapon vs any other weapon can still win (equaly skilled players), but as it is now, its terrible to play with sniper specialy against the sword, if you board a ship you will be dead even if you dont miss your shots, because you are being chased by 4 people walking normal speed and sword slashing the air and canceling animation like goofs, while you cant hipfire, you cant outrun them and even if you hit them they get no knockback, dead weapon.
I really love this game and want its pvp system to be somewhat fair, rare please think about your combat system a lot more. Thank you for your time guys if you read this.
Would love to give some suggestions for new weapons in the future like new melee weapons:
- boarding axe (could chop masts)
- dagger and dirk that can be also thrown and has 2-4 "ammo"
- grappling hook that normaly replaces a weapon and is a melee weapon itself while also being a boarding tool
