Games net code and mechanic implementations not good enough for competition

  • This things I am listing are fine for adventure mode but not for competition. Competitive play requires much tighter netcode and far less sloppiness with mechanics.

    -Lots of rubber banding,combat gets really weird looking when several people are around, things start animating strangely.

    -Variable load screen timers if you load in at all, which make or break fights.

    -Killed while loading in?why is this a thing? how does the game not know that a player is in black screened still and not render you till you can see whats around you and move?

    -Sword blocking only works sometimes and jump attacking is really hard to block.

    -Game needs body blocking people should not be able to walk or jump through other players this is ridiculous.

    -Shots show hits when they don't.

    -Sword swings and lunges make sounds like hits even when they don't.

    -You can sword through ship walls?

    -Sword lunge stuck timer is too long. Just wait for them to lunge and then shoot them while just standing there is ridiculous, way better off shooting people at a distance than lunging. There are some very high skill cap ways around getting stunned but its pretty random if you can pull them off with latency and terrain playing a big role and 99.9% of players do not even know what I am talking about. Why bother if you can just shoot people with a much lower skill cap.

    -Mega barrels is hits are pretty much a guaranteed sink, this needs to be Nerfed for competitive play.

    -Cursed balls will need to be nerfed, currently they end the fight with no chance of counter.

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  • You need to understand this is just pirate game, not esports game.

  • @bundui a dit dans Games net code and mechanic implementations not good enough for competition :

    You need to understand this is just pirate game, not esports game.

    A pirate game means absolutely nothing, this game is an open pvpve game played in fps pov, meaning most players coming for the upcoming arena mode will expect some decent playing confort which are simply inexistent in SoT at the moment (game changing glitches, game breaking bugs, connectivity between clients as between clients and server issues, servers stability issues, and so on).

    The crossplay optionnal decision is a blatant way to prevent too many connectivity issues to avoid having to actually work on enhancing the connectivity between platforms.

  • @droper666

    I concur with all the points you made. This game was intially designed as a casual game so many of the the core game mechnics and structures including all PvP elements would have to completely overhualed to accomidate such shift in focus.

    I have had these exact same concerns as PvP was merely designed to serve the explict purpose of defending loot. It was a very simplistic system that was designed to work along side PvE. I don't belive it is engaging enough to stand on it's own.

    I also have doubts in Rare ablity to solve these issues do to the fact how they have reponded to ideas as add any timed abilities like a parry system and the current dicisions they have made so far. Look how long it took them to start working on K/B mouse support for consoles.

    What we needed was more PvP content for the main game not a new mode. We arent given any thing like server broswers or a funtioning social hub. We can't even be given a way to tell just how many ship are on a server.

  • @meurtrisseur said in Games net code and mechanic implementations not good enough for competition:

    @bundui a dit dans Games net code and mechanic implementations not good enough for competition :

    You need to understand this is just pirate game, not esports game.

    A pirate game means absolutely nothing, this game is an open pvpve game played in fps pov, meaning most players coming for the upcoming arena mode will expect some decent playing confort which are simply inexistent in SoT at the moment (game changing glitches, game breaking bugs, connectivity between clients as between clients and server issues, servers stability issues, and so on).

    The crossplay optionnal decision is a blatant way to prevent too many connectivity issues to avoid having to actually work on enhancing the connectivity between platforms.

    Do you really think they doing crossplay optional because of connectivity? LOL.

  • @droper666 said in Games net code and mechanic implementations not good enough for competition:

    -Game needs body blocking people should not be able to walk or jump through other players this is ridiculous.

    Regarding this particular point, it's already in the game; as is, you can move through allied spaces, but not through opponent's spaces. If you try to push past an enemy, you can't do it - they're like a brick wall. That said, you can still jump over them, run around them, or use the defensive dodge mechanic (block+move+jump) as the only other means to "hop" right through their personal space - which is effective for getting past them if they're guarding a doorway or stairs, for example.

  • @bundui a dit dans Games net code and mechanic implementations not good enough for competition :

    @meurtrisseur said in Games net code and mechanic implementations not good enough for competition:

    @bundui a dit dans Games net code and mechanic implementations not good enough for competition :

    You need to understand this is just pirate game, not esports game.

    A pirate game means absolutely nothing, this game is an open pvpve game played in fps pov, meaning most players coming for the upcoming arena mode will expect some decent playing confort which are simply inexistent in SoT at the moment (game changing glitches, game breaking bugs, connectivity between clients as between clients and server issues, servers stability issues, and so on).

    The crossplay optionnal decision is a blatant way to prevent too many connectivity issues to avoid having to actually work on enhancing the connectivity between platforms.

    Do you really think they doing crossplay optional because of connectivity? LOL.

    rofl, pve kid.

    Kids keep complaining about crossplay does not mean this is the reason why devs decided to make it optionnal. You don't know what kind of data made them actually change their mind.

    Personally I've already killed many players with "bad" aim who told me thereafter they were pc players and I'm pretty sure I've been killed by xbox players the same. Yet I always know when xbox players are nearby, cause I always have lag spikes, to the point I can even use it as a detecting system to find hidden pirates on islands.

    Connectivity issues are way worse than aiming "disavantage" considering crossplay imo.

  • @bundui said in Games net code and mechanic implementations not good enough for competition:

    You need to understand this is just pirate game, not esports game.

    Thank you for your feedback captain mediocrity.

  • alot of these bug and glitches you've ran into, i've never encountered with a massive amount of time on the game, not to say they don't exist, but i don't believe them to be as massive as a problem as you claim.

    -i haven't rubber-banded outside of early launch and maybe a patchday or two.

    -swords make sound when you hit anything, be it rock, edge of ship, another sword, or the deck if you've angled the camera too low.

    -i haven't had a swordblock fail

    -never ran into the issue of getting a hit marker without actually hitting something.

    the issues you're trying to pin on the game seem more like connectivity issues or packet loss on your end.

    i tend to disagree with alot of the things you're claiming would bring sea of thieves into line on a competitive level. the mega barrel for example, the path to obtain such an item to use it competitive isn't willy nilly quick and easy, if a ship some how does a fort, gets the barrel and swims over a 5k gold barrel to your ship without anyone spotting him first, maybe you deserve to be sunk, it's meant to be a rare item with alot of value with huge risk reward system.

    the game for along time lacked really defined ways to sink a decent crew in a pure naval battle,the main way to sink was always to board without alot of other options, it is amazingly easy to keep even a galleon afloat with two people bucketing water(a single person can bucket about 5-6 holes in the hull and keep the water level stable while another repairs), using more rare certain cursed cannons was a nice addition to quickly sink another ship via pure naval combat.

    that aside, i do agree with constantly fluxing load times to be a huge issue to pure pvp goodness, and i can agree that being killed while loading is a huge stupid thing, i myself have used others loading in to constantly keep 2-3 people pinned onto their ship by myself, esp on a sloop where the ship is small enough to have to cover a small area.

  • I agree with everything except a mega barrel nerf. That thing is worth like 4,000, it better sink them guaranteed. In fact, don't even have it put holes in them. Just make their ship explode like the death star instantly if hit by it. Also I think cursed balls are fine, with maybe the anchor one being too strong because it will allow boarders to get on too easily. I do think that you should only be able to hold a couple of them, not an infinite amount. There should be a mobile crate that you can store 50 of them in.

  • @bundui said in Games net code and mechanic implementations not good enough for competition:

    You need to understand this is just pirate game, not esports game.

    What kind of answer is this? Refining the combat system, polishing it to have very consistent battling mechanics is a good thing... In a fight you don't want to lose because the system is bad, you want to lose because you got outplayed... I'm not saying that their combat system is complete garbage but from the OP list there are many good points to consider to improve the combat

  • I’m going to take a guess that you are on Console right? Most likely original console?
    The reason you experience these issues is because of the cross play, pc has a big impact on the mechanics and net code when on the same server and more intense while in a certain radius of a console player. Biggest issue in the game. This is why console will have an option to play console only. We tested this over and over with outside engineers to find what it was and passed on the results to the devs. We have even gone to the lengths of taking over while servers with console only players and my god! It’s a great experience. Hang in there m8 things are always improving in this game! They actually listen and care. Side note higher up your console the less the effects but are always there in real time. Sometimes just not as visible.

  • @meurtrisseur if your on pc and getting lag from console players you must be using a very low level pc or laptop because this is actually the other way round pc lags Xbox. You may be getting the effects your causing. Not having a go m8 but have been testing this professionally for a few months with software engineers to find the actual cause as I originally thought it was connectivity or settings. Turns out it’s not. Didn’t take long for the announcement of console only option after we sent in our final results that can not be debated or argued with. It’s simply the hard truth.

  • All are very good points that need fixes. To many problems to few fixes

  • @jellyfishapod2 a dit dans Games net code and mechanic implementations not good enough for competition :

    @meurtrisseur if your on pc and getting lag from console players you must be using a very low level pc or laptop because this is actually the other way round pc lags Xbox. You may be getting the effects your causing. Not having a go m8 but have been testing this professionally for a few months with software engineers to find the actual cause as I originally thought it was connectivity or settings. Turns out it’s not. Didn’t take long for the announcement of console only option after we sent in our final results that can not be debated or argued with. It’s simply the hard truth.

    Sure thing, my computer matches the setting allowing average settings and yet I run the game in the lower setting level at 60-70 fps. Connectivity issues happen with some players (xbox players, high pings players) and not with pc players, but this is definitely my pc fault.

    You're a genius, your rocket scientists buds too, that's for sure.

  • @droper666

    PVP is so absurb it's feel like servers running at 10hz or lower...

    BTW, cannot get lower than 100ms ping when in all other games I get 25ms or less is pretty ridiculous.

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