Spawning in getting killed before visuals load

  • Playing this morning came across a guy who i sniped my teammates blunderbussed and wouldnt die, dude couldnt miss a shot, took all 4 of us out, but what gets me is he was waiting in each spot we spawned and re killed us before we could even move, for me on xbox, it seemed wrong that we had to leave a match because 1 nerdy kid controlled our spawns, and for me i got killed again still on a black screen

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  • Welcome to the fun world of crossplay my friend, where pc players running the game on an ssd load in instantly but us mere console peasants have to wait for a few minutes listening to our ship sink, dying before we see anything with the double gun being a thing.

    Honestly mate with everyone double gunning knowing they can one shot you it's made everyone play really aggressively. Just run, its literally all you can do until it's patched and the double gunners suddenly start struggling in combat because there's no exploit to abuse.

  • @mr-i-aniialate This does not happen because of the crossplay. This is because the shadow of the character appears before the character, making it easy to know where he will be appear. It's a bug, but not related to crossplay.

    Anyway, it's possible to put an SSD on an Xbox.

  • @targasbr Yes the actual crossplay isn't at fault here in the cause of death, but if he was actually loaded in when he should have been it's the biggest difference between dying instantly hearing your ship sink and actually being able to move once you've spawned and getting out the way to save your ship/yourself. A PC player leaves no shadow because they've already loaded in seconds.

    Just a fact that you have to adapt to when sailing, it's always been this way, makes for a pretty fun day when you end up chasing each other to the edges of the map

    Plus running an ssd through a usb into the xbox would be madness, just because you could doesn't mean you should.

  • @mr-i-aniialate disse em Spawning in getting killed before visuals load:

    A PC player leaves no shadow because they've already loaded in seconds.

    Not every PC has SSD. Some PCs are weak, take longer to load than the older Xbox.

  • @targasbr They're not going to be the people chasing you down all day to spawn camping you, when people know they have an advantage they will use that advantage. Every content creator who pvp's in this game will say the words "They're xbox let's get them" and as such do.
    Just like the double gun, people know they have an advantage and long and behold they abuse it.
    Leverage plays a huge part in this game because pirates will be pirates

  • @mr-i-aniialate Man, this is not a crossplay problem, it's a bug, Rare will fix it.

    This is a bug that is related to hardware power, regardless of whether it is PC or Xbox.

    Just like double-gun, it is not only made by PC players, Xbox players can easily do, just press 3 buttons with speed. I made it in less than 5 minutes of training.

  • @targasbr All credibility went when you admitted to double gunning.

    I'm out.

  • @mr-i-aniialate

    There are two types of players:
    1 - Those who know how to play.
    2 - Those who prefer to blame others for their own lack of skill.

    I do not even need to tell who is who here, right?

  • @targasbr

    Excuse you for thinking that you are a really good at a one shot mechanic.

    Do I think double guns are good? Yes they are strong. And the only viable counter is shockingly enough double guns. ( yes you can jump and dodge but that doesn’t always work.)

    Double guns solely rely on if the player connects both shots, which if Pc can be macroed to fire in .5 seconds and empty both guns. You are very skilled in combat, let me tell you.

    edit
    If you are saying “pressing buttons fast is skillful” sure, that is.
    But not taking out an entire crew with the double gun handicap
    edit

    As much as you want to assuce other players for being bad for not conforming to one shot mechanic, is laughable.

    Try beating a 4 man with just one gun and a cutlass, then talk to me about which is more skillful.

    You’ve just opted out for the one shot mechanic, and thus assume that you are a god at the game. Congrats, I’ll look forward to our fight on the sea; when I kill you with a cutlass.

    Cutlass feels more satisfying in comparison to a one shot mechanic.

    We can talk later about who’s good at the game and who’s not; when your double guns handicap( for the lack of skill with a cutlass) is no longer a valid strat. Because it comes down to “you are bad for using double guns” oh yeah? “ you are bad for not using the meta double guns- one shot” since people can easily stoop down to that level, equips another gun and have a completely different gaming experience.

    Get cocky and assume that those who are not using meta are just complete trash. That’s the impression or vibe I’ve received from your post.

    (That’s my rant about double guns, now my reply to the actual topic)

    Ive agreed with most of your other post until you mentioned that you are one of the double guns and then proceed to talk down and categorize those who refuse to stoop down ( to your standards) to using double guns. I sympathize for you, that the meta has clouded your judgement as to what is skillful and what is not.

    1. people who are good((( use double guns)))
    2. those who blame others for being bad((( not using double guns/ meta)))

    Let me ask this, are you getting more kills now because of the two gun meta?
    If yes
    — if you switched to different combo. (Such as a cutlass or blunderbuss) Would you still have the same results? Is this really a skill or merely a poor implementation of a two gun combo. But you are the god of all gamers(1) in your category and I am merely (2) for not abusing a cheap mechanic.

    Why is this? Is this skill based or abusing sniper/ pistol combo guns.

    You are going to have two different game plays. Double guns will net you quicker and skill-less kills ( it’s not hard to aim down the sight, or no scope the sniper into a pistol) so I disagree with your petty “ I have skill and you do not” categorizing.

    I do think they should look into a better spawning mechanic, even if it’s a mild safety net, or invulnerable.

    (( where it is timed out enough for the player to finish their load into the game. Even if they add the invulnerability as a default; where player is invulnerable until they do any type of action. Move the character, move the camera— I.e. moves the head, touches gun. Looks down sights, ect ect. If the counter party shoots too quick,they lose the chance to kill the player. “What if they don’t move” well they will gain information, where opponent is, but are unable to act. If a player.... talks? Well that’s harder because open crew/ open mic will load in voice before play. But a player that just spawns in, 9/10 times will start to move once they get control of their character. They could add a debuff above the players head,indicating to the opponent when damage will be accepted. Or they could add a timers —- I was just benefit of doubt some players might spawn their shadow quicker or slower. Where 1 second after shadow spawn could hurt players with a longer load. ))

    You also can’t argue that it’s skillful to kill a player that hasn’t completely loaded in for a fight. I.e. shadow is at the back of ship, enemy moves to stand behind player. Player loads in and gets 1 shot before they can press jump.

    That’s what the discussion is, and commenting that players are bad because of this; is silly to say the least.

    I understand spawn killing but standing behind the guy before they spawn in, I find distasteful. As well as double guns, I think it’s a cowards way to fight, but to each their own.

    @Mr-I-AniiaLaTe
    I am with you

  • @dragonwhir0 Dude, do not need to write a bible, I did not say at any point "I play double guns". What I said was:

    @targasbr disse em Spawning in getting killed before visuals load:

    Xbox players can easily do, just press 3 buttons with speed. I made it in less than 5 minutes of training.

    Read it the right way. I said I could do it with less than 5 minutes of practice, does not mean that I play this way. Just look at the streams I made. I usually use EOR + Cutlass.

    Also explaining, I play on the Xbox. I've lost count of how many times I've killed 4 players on a galleon using only the cutlass.

    There is a huge difference between knowing how to do and always using this style of play. I do not like it, I do not use it. Now finding that a person who KNOWS HOW to make double guns plays this way all the time is at least ridiculous. I, for example, know how to drift in a car, so I do not walk the streets like I'm in a competition.

    I really understand that no one likes players like that, I particularly preferred to train with Cutlass + EOR to avoid being hit by these players. Most of the time I get victorious, they can not kill you if they can not hit you.

    What I consider a bad player is, as I said above, people who instead of seeking ways to defend themselves, prefer to play the blame others. That's exactly what he did, trying to blame others as his own lack of ability. That is unforgivable.

  • @targasbr you always seem to come into anyone's fourm and if they start to talk about cross-play you start something and tell them it's not a issue i can do the same thing then proceed to send them your how to fight tutorial. Dude cross-play is problematic but don't think anyone is asking to take that away just make it optional. We get you can so most of the same things but even doing it a couple seconds slower then the pc user is death

  • @new-world-clogs

    Not all the time, EoR no scope is almost a hit if the player knows the center of their screen. It’s not that much of a miss margin. The further back you are from a player, the larger the “spray” or miss area. Assuming that you are mid (5-10 feet) you almost always hit the target without a scope. Pistol is typically follow up. If player is hit in the chest, they fly back and up, so your next shot would be mid/ torso/ leg.

    I kinda think that the noscope of a sniper should have a larger miss area. That’s coming from a guy who uses EoR and sword combo.

  • @natiredgals

    It doesn’t help that some of your hits don’t register damage, but the game tells you that you’ve made the hit. — sound of hit on player, white X, only to find out that it either wizzed by their head or never applied damage. This is both distance of 20 meters (typically in the water) or close range( second deck of a ship) sometimes you see their player model leap back( bullet recoil hit) but still take 6 slashes of sword damage, without eating a banana.

    Ether apply the damage or don’t give me false information. If I miss, I miss, but indicating that I’ve hit a target for no damage is tilting.

    I am pc, this doesn’t really effect me, but I’ve noticed that Xbox players do load in slower then me.

    @TargasBR
    Excuse me for thinking that you use double guns regularly in your play style.

    Being that you’ve mentioned that you could have enough practice in five minutes, heavily hints that you use it.

    My friend is forced to double gun ((after learning the opponent team has them)) in order to hard counter it. I still refuse because it’s more satisfying to talk down to em “ quite defenseless with your double guns? Let me just keep hitting you with my sword. “

    If you didn’t want me to lash out, then you shouldn’t have mentioned anything about double guns. Then follow up with “those who are good and those who blame others” since that just tilted me beyond believe because most double gunners believe that they are god at the game. People that I’ve run into, which is why I’m sour about the subject.

  • Wait for your crew and spawn in together.

  • @natiredgals said in Spawning in getting killed before visuals load:

    @targasbr you always seem to come into anyone's fourm and if they start to talk about cross-play you start something and tell them it's not a issue i can do the same thing then proceed to send them your how to fight tutorial. Dude cross-play is problematic but don't think anyone is asking to take that away just make it optional. We get you can so most of the same things but even doing it a couple seconds slower then the pc user is death

    Because he is standing up for his opinion and is correct to do so, I have saw countless posts from xbox players complaining. I play both and have no problems at all, I am not the best at this game and also DO NOT double gun to make up my slack. The options to decrease load times for everyone is being addressed by the devs and there are as mentions options you have as a gamer.

  • @galactic-geek said in Spawning in getting killed before visuals load:

    Wait for your crew and spawn in together.

    Best advice in the thread. Won't save you against a crew of double gunners. But you may as well give it your best shot together.

    Roll on Feb 6th.

  • @natiredgals Crossplay can be problematic for some, but not for everyone. But definitely not the problem mentioned here.

  • @dragonwhir0 I just said that I learned it in less than 5 minutes, it's not difficult to do, a lot of people blame PC players and Macro, but it's simple to do on the Xbox.

    I just quoted the double gun because he quoted it before, and I just wanted to explain that this is not a crossplay problem, but skill.

  • @targasbr
    https://youtu.be/uy-QoSGES2I

    Bud, I’m no longer having this discussion, where you continue to indicate that double guns is skill based, regardless of if you use it or not.

    I am aware you’ve stated that you do not use it, but at the same time you are indicating that it’s skill based. Which is where I disagree. I’m not disputing if you use it or not.

  • If any crewmate of mine suggests that using the double-gun EXPLOIT is skill-based on my ship, then they are no crewmate of mine, and I'll make sure they walk the plank!

  • @dragonwhir0 You should really read what is written rather than what you think or want it to say. Personally I despise double gunning (I am a cutlass and pistol man myself) but even I tried it to see how it worked and whether there are any weaknesses to it. TargasBR is also correct that it take some skill to double gun manually, I wouldn't go so far as to say that it is hard but it does take some skill (in Targas' words about 5 minutes worth to learn, and I would say that that is about right).

  • @salvasian-au I think a lot of us have tried it out, to see how it is that players who otherwise showed no skill whatsoever managed to 1 shot us in combat.

    I wanted to see if it was difficult to do, so that I could at least give people credit, it's not difficult though. It's incredibly simple, much like the people who rely upon it.

    That's not to say that only unskilled players use it. I've fought crews that were skilled players who also use this crutch, that annoys me even more because those would have been good fights if double gunning hadn't just shut the whole combat down.

    If you're rolling around in the PL dress uniform, and an Official PL meeting hasn't been called, you shouldn't need to protect loot so badly that you rely on double guns. Well that's my opinion on it anyway.

  • @dragonwhir0 But IS SKILL BASED.

    You don't have to be a genius to aim at an enemy and press RT, Y and RT (in this sequency). The thumb is on Y, the index finger (or middle finger) is on top of the RT. Just switch the fingers and you will have the double shoot.

  • @natiredgals sagte in Spawning in getting killed before visuals load:

    Dude cross-play is problematic

    I don't agree, I play on PC and Xbox, prefering Xbox.

  • @ryrythatguy said in Spawning in getting killed before visuals load:

    Playing this morning came across a guy who i sniped my teammates blunderbussed and wouldnt die, dude couldnt miss a shot, took all 4 of us out, but what gets me is he was waiting in each spot we spawned and re killed us before we could even move, for me on xbox, it seemed wrong that we had to leave a match because 1 nerdy kid controlled our spawns, and for me i got killed again still on a black screen

    Coming back to the original post here - if you feel there is anything unusual happening in game which shouldn't be, then please submit a ticket via Support with as much precise detail around what occurred.

    The reason we ask pirates to do so, is that Rare are able to look at the specific data and determine whether anything untoward was occurring and then address it.

    As you can see from the discussion following, there are a whole number of different opinions around what might have happened and why, as well as ways to combat certain scenarios in game.

    However, these types of discussions do tend to deteriorate into an exchange of conflicting opinions because we don't actually know why you experienced this, we can only suggest possibilities.

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