Add to world - treasure weapons - not persistent, drops to ground upon death - antique blunderbuss, captains cutlass, etc. Maybe have bonus effect or interesting a side effect of using a dicovered treasure weapon.

  • The balance is great actually. Imagine you find the ultimate ancient treasure sword which hits a little harder or has a poison effect, you confidently board a ship with the goal of causing havoc, they end up gunning you down anyway, you fade to a ghost and leave your sword on their deck. On one hand you had an upper hand bringing that treasure weapon to the fight, on the other hand, you just delivered a $2000 gold weapon to their deck and now they're leaving with it, fully planning to deliver it to the weapon npc for money. These little things just spice up the game options and make using one or killing someone with one just a little sweeter.

    They could be turned in for money using the weapon shop npc, which so far has no turn-ins, this update would change that. But it would be very interesting to change up a play session where finding one changes the way you play the game or the way you approach combat. Ultimately it just spices up the world and the kinds of items you can find while making the game more fun without breaking anything. It doesn't make sense that I can find cups and chests and not a masterwork sword in the hands of a skeleton on a deserted island, etc. Or perhaps another thought. These things randomly spawn around the world, and the discovery of a special sword or gun is what unlocks a new sword skin, or weapon skin. Over time you could have pride by using rare skins that are only obtainable through rare discoveries. If you get cut by a treasure sword, now you unlock a new scar too. There's a lot the game could grow from this addition and it blends the excitement of pve and pvp because you need to search the landscape to find one in the first place and then you have motivation to attempt pvp with it, or just use it for monetary gain, the playstyle is up to you, but it opens new doors and gives players something new and exciting to look forward to when boarding an island or cheering with your mates after killing a player with a shiny weapon.

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  • Not a bad argument, but balance would still be a concern. That said, it does line up with the use of gunpowder barrels... I would like it if this kind of thing was as rare as the box of secrets or shrouded ghost.

  • @galactic-geek I don't know about as making it as rare as that. Because then think about it, what if someone found one and didn't sell it and played for 9 hours. That is a advantage no one else would really be able to get. They would need to be as commonplace as CCB's to make it balanced. If everyone can get the same amount of access to them at random it makes it balanced.

  • @galactic-geek

    How about this for a rare discovery - The bone blade - Wielding this turns you into a sworded skeleton with no player badge name above your head. No aggro from skeletons. You don't hit any harder, you just gain a tactic of blending in when on islands or scaring the heck out of players when boarding their ship. It's just good fun that gives creative players a very interesting bonus.

  • @shinten-rai To balance it out, using it would make it expendable - having it jam after 3 shots, or break, explode, etc. Like with the mega-keg, you would have to carry it at the loss of your other options, use it until depleted, or simply sell it.

    For example:
    The Gun of Legends - a 3-shot scopeless rifle that does 100% damage; useless once ammo is depleted.
    The Sword of Legends - Instant kill glowing weapon that slowly dims or eventually rusts to nothing 5 uses, but provides a speed boost while held; gets dropped upon being hit.

    Value could also lower with each use - 5k³, 2.5k², 1k¹, 0g⁰ for the gun; 6k⁶, 5k⁵, 4k⁴, 3k³, 2k², 1k¹, 0g⁰ for the sword (superscript denotes # of uses remaining).

  • Amazing suggestion IMO.

    It grants better feeling's of progression and adds more reward.

    Additions like this would be absolutely awesome.

  • How about this feature included - As soon as you equip the 'Captains Cutlass of 1000 truths', a server wide message appears announcing "Pirate XYZ has discovered a legendary sword!". This balances things a bit because crews will be on their toes a bit more knowing a great power has been distributed, it may also incline crews to drop what their doing and hunt you down.

  • Session based progression from items on map and other things such as session based ship customization (non cosmetic and removed when sunk and has to be purchased/crafted/found again.) such as trading cannon placements, you trade 2-3 side cannons for 1 fore or aft cannon, trade a sail and therefore speed for a cannon, etc.

    All this and more would really spice up the arena. Im all for session based progression in the main mode but i think a more streamlined version for arena would be great to make the gameplay more diverse and different each match.

  • @galactic-geek Ohhh! Agreed!

  • I don't like the idea - I think that it will make people feel that searching for equipment to begin their voyage will be a must. I think that it would overly complicate a game that doesn't really hold your hand. I can't imagine being in a scuffle to get hit with a "poison" sword and not really understanding what happened. (I am assuming the perspective of someone who doesn't read the patch notes, update features, etc.) This experience would be frustrating on the receiving end. How many times have you been killed by the trifecta CCB combo (Anchor, Ballast, Sleep) and watched helplessly as your ship sunk? That is not a fun engaging experience and is entirely the result of another crew spending more time in the server and then dominating because of that. Adding "special" weapons that do certain things will absolutely affect the game's balance and make it so that the crew with these weapons will win by default OR force every crew to find these weapons before engaging making them mandatory (things that are mandator aren't really adding in fun).

    Next thing we know, we'll all be checking the "Meta" for SoT - something that turns me off from traditional MMO's.

  • Instead of any sort of boost how about an item that grows in value from use.

    A Soul Eater cutlass. For each life of a Pirate it takes it gains 500 gold in value. You risk losing the increase in value by dying and it drops to the floor and is picked up by the opposite crew. But gives you that mcguffin to the entangled story of two crews who met now fighting for a relic. It can be sold to the weapon smiths for its value at anytime.

    Items of this nature would create no combat imbalance but would make the fights intense. And rewarding for both parties involved.

  • Love this idea, always with balance as a priority of course, but I really like this!

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