@dalilama123 He's asking that people stop begging for specific changes. The ones that we keep hearing about and giving the same reasons why it wouldn't work. You either knew about this but decided to make a post anyways, or you didn't and now you know why this would be a bad idea. You gave feedback, he gave you reasons why your idea would not work. You got offended and got snippy.
Paying for resources would be horribly unbalanced. Not only because of new players who have no gold vs older players who sleep on it. Its also unbalanced towards PvP. Sinking an enemy ship should give you some what of an advantage. With the ship spawning with a normal count of supplies means 1 of 2 things.
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If they head straight for you, they do not have the supplies for a long drawn out battle.
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If they supply up before heading out, that is buying you time to finish, sell, or gather your own supplies.
Its a part of the strategy. Resource management is a skill.
Here is the other problem though. I gather a ton of supplies on my boat just cause I do 4 hour to 6 hour game runs. We fight a lot. Spawns or players. We go through supplies.
However, most players don't even actually need that many. A good base amount of supplies to leave an outpost is around 100 cannons, 50 planks, 50 bananas. Thats it. For some reason when the barrel system changed, people want like 200 cannons, 100 planks, and 100 bananas before doing anything.
If you are a crew of PvP'ers. You can make do with 70cannons, 35 planks, and 35 banana's. They just keep shooting off to barrels in the ocean or islands to pick up more. A PvP ship is never NOT gathering supplies.