@aarghmaargho said in PvP is NOT ruining the game... A mass reply thread.:
@savagetwinky said in PvP is NOT ruining the game... A mass reply thread.:
Well... can you highlight where I literally stated I want to force players into the same islands?
You're talking about giving multiple crews the same voyage, that equals sending multiple crews to the same islands. Can't have the same voyage if the islands are different...
And they all can still pick the voyage and which islands they prioritize... still giving wiggle room for choices... which is different than forcing players to the same islands.
So where do I literally state we should force players to the same islands... how is this in any way saying we should create some overlap and players might need to hit the same islands? One is stating we need to make players fight over a particular piece of loot vs we should create that as a naturally occurring option.
Because now you use a totally different context of the sentence "going out of your way", and then you're talking about my reading comprehension...
How is this a different context? The only context I've ever used it in is the voyage system... again look at my original post in this thread which you reposted talking about how VOYAGES don't facilitate the PvP that well... That's the only context I've been working in when talking about mechanics... the failings of the voyage system and the necessary people put on PvP or player interaction to add depth to PvE.
And that again is YOUR experience, you feel like that.
And many many others. You're not explaining why the current system actually facilitates engaging player interaction, or whether or not its the best version of it... or anything. Hurray, you figured out an opinion!
Yeah and with your idea, PvP people will get more ships in their area because they just buy a voyage to get near people and the PvE people will hardly play anymore because their voyages lure people towards them.
Except you can't predict what island/voyage... your game will play the same if all you want to do is PvP, stock the ship, hunt everyone down... This is a completely made up complaint against the system I proposed... because you still don't understand the difference between probability and forcing everyone to a single island. People might have the same voyage, and they might go to the same island, and they can make a decision just like they can now by paying attention to the ships around them.
Something you still don't understand... by playing around with the amount of voyages/targets you can create more or less player interaction. This current design kind of already does... there is just extremely low probability you'll find players heading to the same Island you need to go to.
So my point isn't incorrect, the system works fine. You get player encounters and all are different. Some will fight, others will flee. Again, players choice.
You point was the system I proposed wouldn't work and that was based on misinterpreting the design I proposed... How does that support the current system working optimally for the most amount of people? It doesn't...
The system I propose... will do the same thing. you get player encounters and all are different. Some will fight, others will flee... player choice! The difference between the current system and the one I'm proposing is actually making those choices more often and more relevant.
When something does exactly what it was designed to do, it is implemented correctly.
Just because you don't like it doesn't make it poorly implemented.
Really? You don't think there are more optimal designs? You realize how stupid of a statement that is since the idea of engineering is finding ways to design things to create more optimal/elegant solutions?
Should we stick with analog piloting solutions to get to the moon? We didn't need better navigation, the original lunar 2 was fine! Game design is the same way... some game types may have found an optimal design, but this is just not one of them.
Yeah or your just terrible at forum an argument, you're litteraly typing something and then later say you haven't said that. But hey, others can't read.
No, because you are projecting what you think I mean onto something I wrote that literally states something different or outright ignoring part of what I said.
Yes.. others can read.