Apply the K.I.S.S. method to animal cages

  • It surprises me why everything has to be so complicated.
    Why not use the K.I.S.S. method (Keep It Simple, Stupid) to the merchant's control of animal cages.

    Problem: Lost cage(s). Time, rep and cash wasted.
    Problem x10: Lost cage(s) during an Athena voyage. Life time, rep and cash wasted.

    Solution: Either give the merchants the menu option to sell empty cages or make them an inventory item just like a bucket or shovel.
    Have the cages appear in your inventory once you have voted on the contract. Then disable them from the menu dial once the contract is filled.

    Make any unwarranted captured animal handed in become worthless. A few coins at best
    By this I mean, if you try to sell an animal without a contract for it, you get (near enough to) zilch for it.
    The merchant isn't a pet store. Why should she accept an animal that she hasn't got a buyer for?

    This will enable people to continue the journey despite running into misfortunes which resulted in lost cages.

    There could be a fixed price per cage and it would make no difference to any cheesing of merchant voyages. It's bad enough that we are forced to buy contracts unseen.

    I've sailed with a new comer to the game who may have possibly dropped a pig cage overboard when we've picked up a merchant voyage. Unbeknown by either of us we set off and captured all but one pig simply because there wasn't any cage for it.
    Although quite some time had passed I sailed us back to the same outpost and there was a pig crate sitting on the dock. I can't say for sure if that was the same crate or not. He swore black and blue that he put it in the boat.

    I can only imagine how much that would mean on an Athena quest.

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  • @Admiral-RRRSole The game crashed when a crewmate was searching for chickens and with him the chicken coop that he was carrying was gone. Luckily it wasn't a snake basket, so we managed to find another chicken coop on one of the islands around and could continue the Athena voyage.

    I think, just give us the option to buy cages for 100-200 gold each and it's fine. This is easy to implement and fixes the problem. I'm not sold on this inventory item idea.

  • @crimsonraziel Yeah that was my first suggested solution.
    It's kind of a no brainer, really.

    It's good practice to always throw in a second option and just hope they pick the right one. Make them feel like it was their decision therefore their idea. lol :o)

  • A simple solution would be that if a animal crate is lost/despawns then you can just get a new one. However there is the option for this to be abused so Rare would have to implement a way to stop that from happening.

  • @alphacenturion2 Yeah I thought about this for quite some time.
    What would stop people from dropping them in the water every five seconds, etc.
    There really isn't any real answer except to charge a price per cage. Even then, it's not a sure-fire solution but neither is the current system.

  • @admiral-rrrsole Perhaps if Rare were able to make the animal crates that were picked up by the crew at the merchants have a unique ID code that means if the animal crates are a set distance away from the crew for x amount of time they despawn and the player can then pick up a new crate at any merchant alliance. This would stop players hoarding animal crates but still give the player an option to collect a new crate for free if one of them was lost.

  • Me and my crew were once missing all our cages after being sunk by a crew yelling we're peacefull! (this was during the hungering deep's last week) and we had to get new cages baskets etc.

    We needed a single snake, ONE SNAKE! for our athena's voyage but couldnt find a basket anywhere.

    One of my mates was asking everyone who came to the ferry of the damned for cages and lo and behold a crew of legends had a spare snake cage lying around. They were kind enough to give it to us. And we were able to do our athena's voyage.

    So yeah Rare please let us rebuy cages or something else so we won't be stuck waiting for the timer to expire when we lose a single cage/ basket/ coop.

  • No one said to minimize danger, or safe forts.
    What was said is that animal crates should be for sale if the crate you had for the voyage is lost or stolen.

    The way it is now you buy the voyage and the crates are included with the purchase of the voyage.

    What this idea is suggesting means that the merchant should replace the cages at a cost, which is not unheard of.

    The only part I disagree with is reducing pay for non-contact animals, venders can always find someone to buy their wares if the price is right for both parties.

  • @hoppentosse said in Apply the K.I.S.S. method to animal cages:

    Everyone tries to minimize the risks and dangers. You can be attacked at the fort - Rare, stop that! You can lose your treasures - Rare, this has to stop! You can lose cages when you need them - Rare, you have to do something!

    But - what would the sea of thieves be without thieves, villains and risk? A meadow full of daisies.

    I'm not really sure how this comment in any way adds to the conversation HoppenTosse other than have a dig at the OP...

    Are you saying that folks should just lose the merchant cages? Even where it has no impact other than forcing people to cancel out a voyage? It's not like when you sink any other time you suddenly lose the skeleton captains on the islands where they should be, or the x marks on your maps... this is a unique issue to the Merchant Alliance voyages.

    To respond to the post @Admiral-RRRSole I would say that yes, there needs to be, as has been said many times before a purchase function for new crates - there is the possibility of a cheese - but if they could easily limit the amount allowed to purchase to the number required for the current voyage, or so many per day as they already do voyages now.

  • @hoppentosse There's a difference between cages and loot.

    The chickens pigs and snake are the loot. The cages are just there to facilitate their capture. Im not saying we want them for free. Most people are willing to pay for them.

    For Athena missions you need to deliver a set number of animals before you can continue to dig up the chest. But if you've lost the cages (sometimes this can happen due to bugs as stated by someone above when a disconnect happens) you're going to have a bad time.

    I don't mind sinking and losing chests, I can't care less. I can dig up more no problem. But I can't complete the mission without the cages.

    @Sshteeve I think that if people want to cheese a merchant they already can. It's easy enough to buy a few missions have one person stand at the merchant taking the crates and 3 others voting to cancel and voting to start merchants missions (this is how we start athena's to get extra cages so we can keep the athena cages at the merchants)

  • @hoppentosse I never thought loosing cages to game crashes or disconnects was put into the game to make it harder. That's a totally new perspective for me. Thank you.

  • @hoppentosse I'm sorry that you don't agree or can't see the point I was trying to make.
    Perhaps if ever you get a chance to do an Athena voyage, put up to two and a half hours into it (depending on server activity) only to lose the animal cages (full or empty) which prevents you from completing the voyage, you may understand the reason behind my post better.

    I'm not asking for any hand-out, any easier way of doing something.
    Just saying it should be an option to buy lost animal cages.

  • @hoppentosse I appreciate the response, this is much more productive and i can see your argument!
    I still keep my original point though that no other voyage has to be scrapped due to a loss of crates or special equipment - it's not like you get given a lamp at the start of OOS missions, or a spade for the GH, where to lose these would mean the end of the voyage.

    Most frustrating.

  • Without the risk of losing the crates the Athena voyage becomes just another worthless grind. The crates sittin on board make you think twice about everything and plan the voyage accordingly. After 50 levels of merch and now Athena 3, with my buddies higher at like 5, there’s never been a problem. Just guard them like the dickens. Yesterday we had a riddle we just couldn’t find on a regular voyage (even with some googling nothing) - I suppose there should be an option to trade those in too?

    So TL:DR - in the end keeping it as it is adds at least a little risk and planning. Which I’m all for.

  • Level 50 merchant, never lost a cage :D just bragging a little lol

  • @hoppentosse said in Apply the K.I.S.S. method to animal cages:

    @crimsonraziel sagte in Apply the K.I.S.S. method to animal cages:

    @hoppentosse I never thought loosing cages to game crashes or disconnects was put into the game to make it harder. That's a totally new perspective for me. Thank you.

    No one spoke about a crash, at least the OP did not, neither did I. You may fetch your perspectives at will.

    You're right, this wasn't mentioned in this thread before the very first answer and has obviously nothing to do with the OP's issue. I'm glad you opened my eyes.

    On the other side, no one spoke about stopping attacks on forts, at least the OP did not.
    No one spoke about minimizing risks, at least the OP did not.

  • Honestly. They need to keep it as is. If you can not hold on to your crates you shouldn't get to keep them. When I pvp I always steel crates along with the rest of the loot.

    When doing merchant or gold hoarders it's important to count your crates before you set sail.

  • @hynieth said in Apply the K.I.S.S. method to animal cages:

    @Sshteeve I think that if people want to cheese a merchant they already can. It's easy enough to buy a few missions have one person stand at the merchant taking the crates and 3 others voting to cancel and voting to start merchants missions (this is how we start athena's to get extra cages so we can keep the athena cages at the merchants)

    When aborting quests becomes the way to prepare for a quest, there obviously is something wrong with the system.

  • Buying cages would be a nice addition to the game. Limit the amount you can buy per day and charge about 100-150g. Uncontracted gold animals turn in for around 150-200g so this wouldn't be an issue of being abused.

    Other than that, I think the Merchant's Alliance is fine.

  • @captain-coel said in Apply the K.I.S.S. method to animal cages:

    Honestly. They need to keep it as is. If you can not hold on to your crates you shouldn't get to keep them. When I pvp I always steel crates along with the rest of the loot.

    When doing merchant or gold hoarders it's important to count your crates before you set sail.

    May Almondbeard strike you when ever you pick up an item!

    Besides, why on earth is it important to count my crates when doing gold hoarder voyages? Did you ever do one?

  • You can do this to safe guard you in the future.

    • start a merchant voyage
    • get the crates
    • cancel the voyage
    • start a new voyage
    • do not get the new crates (but make sure the crates are compatible)
    • complete the second voyage with the crates from the first
    • if you loose a crate then you can get a new one from any merchant

    Safe voyage on the sea of thieves.

  • @hoppentosse You're right in that I never mentioned a server crash or disconnection, That's because you would lose the entire voyage anyway.
    We've had a few sessions where everyone's game froze at the same time and we all got disconnected but normally if one lost connection, others in your crew could carry on with the voyage until you return.
    There have been times where I have glitched on rocks and re-spawn back on board the ship without my cage. Sometimes retrieving the cage was easy but other times it took several attempts.
    I have also fallen through the ground and was stuck inside an island for several minutes before finally re-spawning back on the ship. Admittedly I wasn't holding a cage at the time but what if I was?

    The game isn't stable enough to simply shrug it off as player error when it comes to animal cages.
    Although I have only played a few Athena voyages (maybe 7 or 8. rep 4+), I have heard and read a lot about peoples misfortune with these voyages.
    Some have said that their cage(s) simply de-spawned right in front of them.

    As for buying cages and collecting 100 gold chickens, it's no different to canceling the contracts and cheesing through merchant as many people have already admitted doing. It's not exactly making this any easier. There would be a limit as to how many cages you can buy.
    Besides, anyone doing Athena isn't interested in cheesing the merchant contracts.
    Sheesh I've had over a million coin since my rep was in the 30s and I'd have even less want for gold when I'm a pirate legend.

    As @Sshteeve stated in this thread, you can't lose your shovel which would prevent you from digging up chests and you can't lose your weapons preventing you from collecting skulls but the only tool you have for capturing animals are the cages and you can lose them.

  • @admiral-rrrsole said in Apply the K.I.S.S. method to animal cages:

    It surprises me why everything has to be so complicated.
    Why not use the K.I.S.S. method (Keep It Simple, Stupid) to the merchant's control of animal cages.

    Problem: Lost cage(s). Time, rep and cash wasted.
    Problem x10: Lost cage(s) during an Athena voyage. Life time, rep and cash wasted.

    Solution: Either give the merchants the menu option to sell empty cages or make them an inventory item just like a bucket or shovel.
    Have the cages appear in your inventory once you have voted on the contract. Then disable them from the menu dial once the contract is filled.

    Make any unwarranted captured animal handed in become worthless. A few coins at best
    By this I mean, if you try to sell an animal without a contract for it, you get (near enough to) zilch for it.
    The merchant isn't a pet store. Why should she accept an animal that she hasn't got a buyer for?

    This will enable people to continue the journey despite running into misfortunes which resulted in lost cages.

    There could be a fixed price per cage and it would make no difference to any cheesing of merchant voyages. It's bad enough that we are forced to buy contracts unseen.

    I've sailed with a new comer to the game who may have possibly dropped a pig cage overboard when we've picked up a merchant voyage. Unbeknown by either of us we set off and captured all but one pig simply because there wasn't any cage for it.
    Although quite some time had passed I sailed us back to the same outpost and there was a pig crate sitting on the dock. I can't say for sure if that was the same crate or not. He swore black and blue that he put it in the boat.

    I can only imagine how much that would mean on an Athena quest.

    Agreed but I'd cap how many you can buy. Maybe they have limited supply or something

  • I like the auto added to your inventory, it help saves on busy work, and can disappear if you have all the animals captured near your ship so people can't merchant cheese as much.

    This is a good quality of life improvement.

  • None of this even matters when you realize that you don't need to turn in the Athena Merchant quests... if you lose your crates just run around and do something else for the remainder of the time.

    If you don't want to be stuck waiting for quests to time-out, then plan ahead... plan your route so that you can collect animals first and then turn them in as soon as possible, or wait until the end to pick up the crates if you cannot get them to the outpost without having to sail across the map.

    You don't have to pick those crates up as soon as you drop the quest.

    Off Athena's, everyone worries so much about "merchant cheese". Probably the dumbest thing I have heard of in all honesty. Everyone I know that cheesed their way through merchant took just as long, if not longer than it took for me to go through it just by doing voyages. And for those people that I know that "cheesed"...they don't even play anymore. When an event comes out, they don't bother to look at it even for a second.

    People act like Merchant is so hard to do, and so time-consuming...but it is literally the easiest and fastest reputation to raise to 50, and pays the most in the process.

    As for losing crates... well, you get sunk you lose your treasure too. Why do you consider merchant crates to be any different?

    I would honestly like to see a way to BUY merchant crates to replace lost ones though...but that is just for the sake of convenience.

  • Just going to slither in here and point out something no one has mentioned yet, animal crates can be found in the wild ... yes it's true :P

    I love merchant voyages and while doing them I grab these free crates along the way. Even if I don't need them at the time as they may come in useful later. It doesn't take long before I have many spares.

    Because of this I see no need to purchase more crates, just keep your eyes peeled for those freebies!

  • @crimsonraziel said in Apply the K.I.S.S. method to animal cages:

    @captain-coel said in Apply the K.I.S.S. method to animal cages:

    Honestly. They need to keep it as is. If you can not hold on to your crates you shouldn't get to keep them. When I pvp I always steel crates along with the rest of the loot.

    When doing merchant or gold hoarders it's important to count your crates before you set sail.

    May Almondbeard strike you when ever you pick up an item!

    Besides, why on earth is it important to count my crates when doing gold hoarder voyages? Did you ever do one?

    Lol totally mistyped that tired. And why would you wish almond beard? All I do is play pirate

  • @admiral-rrrsole said in Apply the K.I.S.S. method to animal cages:

    @hoppentosse You're right in that I never mentioned a server crash or disconnection, That's because you would lose the entire voyage anyway.

    I want to point out, that I was talking about client crashes not server crashes, just in case my previous post was misleading.

  • @captain-coel said in Apply the K.I.S.S. method to animal cages:

    Lol totally mistyped that tired. And why would you wish almond beard? All I do is play pirate

    You may take my first post in this thread as a hint.

  • @tartansnake-8 There are no random spawns of snake baskets.

    Somehow ironic that I have to point that out.

  • @crimsonraziel - Snake baskets are there, you just have to find them.

    Edit - Only image I have to hand is a double spawn with a pig crate.

  • @tartansnake-8 Never found a single snake basket on any island, except the unusable one on Snake Island.

    And what's up with that image? I'm talking of that pattern.

  • @crimsonraziel - Not sure when this issue was fixed but been finding snake baskets in the wild for a while now.

    Not sure what's up with the image as displays fine for me. Low quality as taken on my phone, which is why I have access to it at the moment.

  • @tartansnake-8 And suddenly this thread pops up as recent … Finding Snake Baskets

    So random snake baskets were added last week according to this thread. Honestly, this is the kind of fixes I expect to be listet in patch notes. But I admit I was wrong.

  • @crimsonraziel Yeah they are rare but random snake baskets do exist.... as do random snake basket cases such as @Tartansnake-8 . lol :oP

    Edit: Oops. I didn't notice this thread had a second page. My bad.

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