Are gunpowder barrels too powerful against ship?

  • Hi,

    Let’s discuss about barrels vs ships. I think it’s frustrating when you repair the ship and for no reason, everyone blew up and we respawn without ship anymore.

    Three ways to fixe that:

    • Increase sound of people climbing the ladder.

    How many time did I watch both side and someone for some reason sneaked on the ship and blew everything...

    • Explosion should only make holes in the area of the explosion instead of the whole ship. For example, explosion bottom front deck should only make hole at the front of the bottom deck.

    • Explosion from barrels underwater should make less holes, but move your ship.

    Thx

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  • Any time my sloop has been kegged it only got 2-3 holes. We have never sunk because of being kegged.

  • We just had someone board us with a lit keg and survived the explosion. Somehow managed to sink them even though they had the upper hand! Boy were they p****d.

  • hmm... naw. In fact I wish they were more violent against us. As tools they can be easily thwarted with only minor effort.

    I'd had sloops chasing me for long periods of time, usually with more than one player on board.

    (Galleons as well)

    And even using a powder barrel I often find they can recover unless another source of stress is applied to the team such as boarders or cannon fire.

    This actually bothers me. I feel that a barrel should spell near total destruction for a crew, even a galleon crew. Recovery should be possible, but rare. More-over I feel that the prediction of being barreled and preventing it in the first place should be the hallmark prophylactic, not simple recovery.

  • @purplemajic sagte in Are gunpowder barrels too powerful against ship?:

    Any time my sloop has been kegged it only got 2-3 holes. We have never sunk because of being kegged.

    Barrels ALWAYS make 4 holes in the ship...no matter how far they where away, if it's in the damage-radius there are 4 holes

  • @nic727 said in Are gunpowder barrels too powerful against ship?:

    Hi,

    Let’s discuss about barrels vs ships. I think it’s frustrating when you repair the ship and for no reason, everyone blew up and we respawn without ship anymore.

    Three ways to fixe that:

    • Increase sound of people climbing the ladder.

    There's already a really audable sound of someone leaving the watter, me and my crew often get startled when one of us is climbing on board out ship that's how audible it is. I guess you're new to the game so you'll figure it out with enough experience.

    • Explosion should only make holes in the area of the explosion instead of the whole ship. For example, explosion bottom front deck should only make hole at the front of the bottom deck.

    It already does, when dropped on the top deck of a galleon it will mostly make holes in the top deck and just a few below the waterline, (another good reason to always repair your top deck.

    • Explosion from barrels underwater should make less holes, but move your ship.

    It already has a reduced radius, it will make 4 holes regardless, that's good. Making a keg into a timed bomb by releasing it just at the right depth and sneaking on board to use the bomb/ distraction to further sow chaos takes more then just luck, it's skill.

  • @Hynieth makes some very valid points here @Nic727 , as do all the other responses, but what I would like to add is that most crews I face won't even attempt to get on board with a keg; they will instead light it and leave it in your path for it to explode on the outside of the hull.

    Kegs aren't really OP at all, in fact one keg is easily sorted with a good crew and as @Blooddoll22 says, it's only really when other stresses are placed upon the crew that a keg will result in a sinking (or a poorly communicating crew).

  • @nic727 said in Are gunpowder barrels too powerful against ship?:

    Are gunpowder barrels too powerful against ship?

    No, I don't think they are.

  • I don't think so, I have been kegged lots and it generally doesn't matter it's not hard to recover from.
    A keg is only really powerful in combination with a boarding or cannon barrage to capitalise on the initial damage caused.

  • It used to be really powerfull because it didn't cause player damage underwater. Now that was horrid because you could have 2-3 players barreling the underside of your ship and still be full health to board and disrupt you. THAT was too powerfull.

  • Is the original poster French? If you are and your Galleon got sunk yesterday evening by a guy with a gunpowder barrel then it was me that did it and boy did you deserve it.

  • @nic727
    The game is online for over three months now. There are little to no complaints about gunpowder barrels in the forums.
    There are five threads per day about "Skeletons aim is too high, but I don't want to be hit!" (even after the nerf).
    There are also five threads per day about "Solo slooping is too hard, but I want it the easy way!"
    But about gunpowder barrels? No. Barely nobody complains. And even YOUR complain comes during a time, when the amount of available gunpowder barrels is quadrupled due to the skeleton exploder event.

    Think about it.

  • If anything, they should make 5 holes in the galleon, not 4.

  • Gunpowder kegs are definitely not overpowered. It is the only reliable way to sink ships, as well as ramming. But it isn't the keg that is what makes ships sink necessarily, it is in combination of boarding and preventing the opposing team from repairing.

    There is plenty, plenty, plenty of time to repair before the ship sinks of holes from a gunpowder keg.

    I have seen ships sink because the opposing pirates do not prioritize correctly. They will rush to repair instead of first killing the one pirate on board constantly interrupting them.

    If you were to ask me, I think gunpowder kegs should produce 1 more hole on a galleon than it currently does for better balancing, but I could take it or leave it.

    It is damn near impossible to sink any competent crew with traditional ship to ship, cannon to cannon combat. Boarding/gunpowders are needed.

    TL:DR No, gunpowders are not overpowered.

  • @schwammlgott said in Are gunpowder barrels too powerful against ship?:

    @purplemajic sagte in Are gunpowder barrels too powerful against ship?:

    Any time my sloop has been kegged it only got 2-3 holes. We have never sunk because of being kegged.

    Barrels ALWAYS make 4 holes in the ship...no matter how far they where away, if it's in the damage-radius there are 4 holes

    not completely true. I had a keg go off (from an enemy player) sandwiched between both ships and we only took 2 holes. So unless the "4 holes" damage was split between two ships, IDK. Also had a beach skeleton keg go off and damage the ship for only 2-3 holes multiple times against our parked sloop.

  • If anything they are too weak. I've sunk probably over 100 ships at this point and most are from a barrel because it's so much more efficient and that is only with the help of my @DrunkPunk138 getting me super close so I can jump over with a barrel to their ship so I avoid missing the ladder and having them hear me come out of the water. Plus, I need to babysit the holes. Personally Id like the radius to be increased even if its just the shock wave that way if you place the barrel below deck on a galley in the middle the shock wave will go out and out so if you aren't below deck (where you would die) you would get blasted over board and have a chance to catch your ladder still.

  • @purplemajic said in Are gunpowder barrels too powerful against ship?:

    Any time my sloop has been kegged it only got 2-3 holes. We have never sunk because of being kegged.

    this comment basically shows the uselessness of a keg against sloops - we say it all the time, they really should do MORE damage if anything

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