Update: This idea has been changed to a third revision based on feed back from the participants of this thread.
Hey,
I think it would be a fun idea to be able to buy commodities for your ship, and by that I mean cannonballs, planks, bananas. I understand that the current commodities are based around the idea of having to spend time to collect them, thus it is important someone can't go to an outpost and just instantly fully stock their ship, and permanently have a fully stocked ship if they are rich.
Having said that, I think the option to buy a little bit of stock would be a nice addition to the game, the reasons for which will be stated below. The buying options I am suggesting are as follows:
Transport crates
Cannonball crate (Capacity: 20)
Plank crate (Capacity: 10)
Banana crate (Capacity: 10)
Each of these would be purchasable for 5,000 gold. How many times have you gone to explore on an island? Found a few barrels, and gone to loot, then got a full inventory.. but there is still stuff inside the barrels... these crates could be carried and have a larger capacity. When purchased they stay on your ship permanently (e.g. after logging out and in). The trade off is, it's another item which needs carrying. But it would allow for better organisation for galleons and larger crews. Sloops may well find their application useful too. Perhaps one member of a galleon for instance can be in charge of supplies. I don't think these could be abused as you would actually have to be parked at an island, because mermaid teleportation doesn't allow you to carry items. Plus, this wouldn't give a ridiculous amount of power to players who don't have it, but it is yet another use for gold which could add to the game. I chose the quantities because they are double what can be carried, and I don't want them being used primarily for storage space, but for transport.
A general stock-up
10 bananas
20 Cannonballs
10 planks
Note: these values were chosen as they are 2x the amount of supplies players can carry in their inventories.
Banana stock:
35 bananas
Cannon ball stock:
40 Cannonballs
Plank stock:
40 planks
[Note: these values were plucked out of thin air and may need altering slightly]
All of these would cost in the region of 500-1000 gold. They would be purchasable by any member of a crew, but only once per hour per crew member. Thus a pirate can choose from one of these 4 options, and choose to pay 400-500 for the stock. On paying this all 4 options are locked for an hour, for that player, and that is attached to their account (so you can't start a new crew journey, or relog to 'reset' it).
The reason for this is: I don't want to break the game, it shouldn't be really easy to fully stock a ship, I just think that buying stock could add another element of consideration into the game.
Here is how I think this would benefit the game:
1) Immersion
I have always found it quite bizarre how all of your ship resources are literally randomly found on islands... to be quite honest it takes some of the immersion away for myself... 'we need cannon balls, oh look there is some in this barrel... how... convenient!' Why would there be cannon balls and planks on every single island you happen to go to, in very convenient barrels.. I understand that this mechanic can't be removed completely - as people have made me aware in posts below, it is there for a reason and works fairly well. I just think having another level of authority over your own ship will add another element of immersion whereby you can actively spend money to gain resources for your ship, I'd honestly find this quite fun, having this extra level of planning.
2) Opportunity
I think it adds another option for players who spot an opportunity they want to seize... if for instance the kraken spawns and players really want to fight it (especially if and when the kraken gets additional unique rewards which I think it should..), players will be able to look at it and think 'oh lets help that galleon out! Wait we could use a few more cannonballs, lets swing by this outpost, buy some more, and then kill this monster!', likewise if you are starting out on a voyage, and then notice a fort become active, you aren't quite so forced to island-run to get stock, and have an option to at least get SOME stock for your adventures. The hour-timer should stop players from abusing it and getting a ridiculous amount of stock, such that all ships would turn up to a fort very well stocked.
To put it another way yes if you know you need stock you could obviously sail to another outpost, or another island, but that takes time. This system would provide players with an additional option if they need stock but don't want to spend the time sailing around to get it, or don't have the time (in the case of a spontaneous kraken spawn for instance). If players are happy with the current system, that's fine, but this is just about adding another interesting option for players to consider. :)
3) New NPC roles?
I'd also really like to see an iron monger NPC, I feel like it's almost a 'must have' in a pirate game.... iron monger can sell the cannon balls. I think a more dedicated shipwright shop would rock too. I know we have someone you can buy ship colours from, but someone who has a bit more functionality around fixing a ship might be interesting? And the planks can be purchased from this person.
A lot of people seem to like the following suggestion: the ship wright can have two added functionalities, one to change the ship you are using in a session so you don't have to relog (perhaps you are 3 people and one leaves, an easy way to convert from galleon to sloop), and secondly to remove holes which have been patched from your vessel, so it appears good as new without planks all over the wall.
Also, when new cannon balls are added, perhaps players can purchase some of these from the iron monger too? (This shouldn't be unbalanced as all cannon balls should be balanced right?... and if it is OP it should be very easy to add a limit to the number people can find/purchase..)
4) Empty outposts
An interesting point was mentioned about spawning at an outpost which has recently been visited and thus no supplies being available. Does anyone know what the respawn timer is on supplies (with a source) or I suppose we have no idea? Buying a low level of stock would help to solve this problem, no supplies at an outpost? Ok well they can be purchased. Perhaps you can buy stock but only up to a certain level of stock, after that you can still gain new stock, but it needs to be found. What would the point of buying stock be? Well I'm sure not everyone would but the option is there if people want it, to save time, especially if they know they'll need it for the voyage they have planned.
5) More interesting PvP?
This one is a bit more subjective I suppose, but I know that some people like the way supplies currently work because it adds another element of strategy. To be honest I beg to differ, if someone runs out of supplies that isn't really strategy, it's just 'oh they ran out so now they're fleeing', most of the clever strategy and interesting parts of a fight are in the heat of battle, thus if players do come to PvP fights better stocked, I can only think of that as an advantage personally.
6) More places to spend gold!
Gold inflation is a big problem for some players at the moment. New cosmetics will help, but I think it will only go so far to solving the problem. When people are happy with their cosmetics, they won't necessarily want to buy all other varieties of cosmetics just for the sake of it, for instance. I think a few more permanent ways to spend gold would be a great addition to the game, and this is one such possibility.
Reasons for concern
I will post any concerns that people have here, to see if it can be worked around..
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What if you stocked your ship really well and it got sunk really quickly...
If you are going to do a voyage you won't be getting too much stock at all, so that shouldn't be an issue. You can still find commodities and supplies in barrels, that won't change. And if players are stocking their ship well they are probably preparing for something big, PvP players or going to raid a fort, or attack a boss (for instance new AI threats), and as such players will be aware of the risks and potential rewards of doing so and can decide for themselves if it's worth it. In addition they ought to have more crew members so I think it's unlikely they will be sunk very quickly. -
So galleons can get far more stock than sloops as they have more people to buy stock?
Yes, but that is true anyway. Galleons have more storage space and more players so of course they can get stock faster, and more of it. Plus, they have a larger ship, more players, and more cannons, so it makes sense that they can but more resources. Sloops on the other hand have two cannons so the cannon balls they purchase will last longer, for example.
As for solo players, well solo is supposed to be more hard mode anyway, plus I don't imagine that solo players are the ones who would make most use of this...
