Respawn change confirmed - this needs more careful balance!

  • Calling @KattTruewalker @PersonalC0ffee

    Mike and Joe just confirmed on the stream that the reapawn mechanic was intentional changed so players weren't stuck in an "endless" battle. Time to bring this disscussion up again no?

    If you're reading this and not familiar, this issue surrounds respawning after your ship has gone down.

    I think most people can agreee endless is bad because it can lead to a negative experience, griefing.

    What we're observing now is battles are over too quickly, and there's no room for emergent gameplay to occur after a ship is sunk.

    We've gone from endless to one and done.

    I hope the Devs can keep an eye on this mechanic going forward, perhaps find some middle ground somehow.

    https://www.seaofthieves.com/forum/topic/36037/ok-we-need-to-talk-mermaids-and-fighting-for-your-treasure-on-a-serious-note

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  • Doesn't it make sense for the respawning to cease after the crew's ship sinks? The main thing that was apparent when you could respawn indefinitely before hitting the mermaid was you'd attempt to board enemy vessels while getting blunderbussed in the face. It's best the way it is atm I think but they may always change it in the future.

  • @jacksonwallop I'd only (maybe) give an extra chance/life to sloop players. I think it's fine now

  • @elite-assasin87

    Have you experienced it both ways?

    There's a lot of epic adventures that have happened with infinite reapawn. There's also a lot of griefing and no satisfaction from finally "winning" and ending the battle. Surely there's a middle ground that would allow for more adventure and eventual finality.

  • @jacksonwallop I have on both ends, mostly the guy shooting the poor saps in the water but maybe one more respawn after ship is gone would be fine. Anything past that though would just revert us back to original respawning.

  • @jacksonwallop It gives more incentive to not let your ship sink or to have your whole crew abandon the ship. Btw if you spawn in while the ship is sinking you get put at the mermaid.

  • @jacksonwallop It's not always "one and done." There are times where the surviving crew might swim their stuff to a nearby island, and the winning crew might need to scour the island for them while also guarding against the losing team from swimming back out with a powder keg or something. I've seen these kinds of situations play out in the final beta with these changes, and it works well.

  • I don't think this is a call to arms issue. I think it is a quality of life issue.

    Death is not permanent in this game and has little punishment besides the loss of treasure and supplies at this time. I am trying to think of a similar example for you on this, but I honestly think you should be able to respawn on your ship...WHILE YOU HAVE A SHIP. If you ship is at the bottom of the ocean you should not be able to respawn on/in/around the area of your sunken ship. You have a new one to set sail on the seas with. So you should respawn there.

    No one is saying you cannot have epic battles any longer. Stockpile your cannonballs and lumber and repair while trying to sink their ship. This is meant for people whose ship is down and out respawning in the ocean, jumping on board another's ship (which you cannot do anything with.....Try to raise an anchor, try to steer it aground, you cannot take it over).

    Sorry, but battle over if you have nothing to battle with. You may have lost the fight, but you can go get your ship and come back for a war.

  • @jacksonwallop It seriously doesnt need any middle ground

  • This was the best information given during the stream lol.

  • The actual system makes a lot more sense.

    If you lost the battle you lost the battle, it's pure logic.........but you didn't lose the war, because you know where the battle took place and can try to get your revenge in the possible outpost where they will try to sell the spoils....and now a new battle begins.

  • @jacksonwallop
    I think the changes that were made are the middle ground, there is no reason to allow a crew to keep re-spawning after they have been beat.

    I mainly sail a sloop and often have to take on four people and have got quite good at sinking them. Though with the previous system even if we sunk them and they had treasure aboard, it was next to impossible to get it back on our ship as they would re-spawn with full hp/ammo and several times would be able to board us after 10 minutes of non stop fighting and we are forced to flee due to lack of numbers. Hands down just silly.

    With the new system once we beat a four man crew and we kill off what is left, it's rather rewarding. Once you've been beaten(ship sunk) and then killed off, you should be done. The same four man came after us two about six times before they gave up trying to sink us.

    I've seen people say battles are over too quick. If that's the case then you are dealing with a novice crew. I think repairing should take longer and if a cannon ball hits near a repaired area it should break open as well. Only to fully repair when parked at an outpost. A good crew can stay afloat all the while being shot at non stop as long as they have the materials to do so. I think that's a bit much and the repair system needs to be a bit more punishing.

    The only way I've got around this is the merc people while they are on the deck of the ship. Making sure to target people on the cannons first and kill whoever is driving the ship. Then move on to sinking it seems to work the best for me. Anytime someone is green enough to try and anchor swing around to shoot gets an explosive barrel put under there ship as we pass by.

  • @jacksonwallop I think the way they did it in the beta really rewards the victors now. If anything spawn the ship 4 0r 5 islands away so they have a chance to catch up and redeem their spoils or honor.

  • Thank god they listened !
    That makes me very happy.

  • Love the change, but I think the ship respawn radius needs to be larger.

    During the final beta, every time our ship sank, our new ship spawned at an island which always had the ship that sank us visible on the horizion if on the crows nest. It should be further.

  • @jacksonwallop said in Respawn change confirmed - this needs more careful balance!:

    Calling @KattTruewalker @PersonalC0ffee

    Mike and Joe just confirmed on the stream that the reapawn mechanic was intentional changed so players weren't stuck in an "endless" battle. Time to bring this disscussion up again no?

    If you're reading this and not familiar, this issue surrounds respawning after your ship has gone down.

    I think most people can agreee endless is bad because it can lead to a negative experience, griefing.

    What we're observing now is battles are over too quickly, and there's no room for emergent gameplay to occur after a ship is sunk.

    We've gone from endless to one and done.

    I hope the Devs can keep an eye on this mechanic going forward, perhaps find some middle ground somehow.

    https://www.seaofthieves.com/forum/topic/36037/ok-we-need-to-talk-mermaids-and-fighting-for-your-treasure-on-a-serious-note

    There IS no middle ground, your ship sank you lost the battle. What the old system did was allow you to respawn and maybe get a few kills in, maybe drop an anchor. Makes the winning team have to sit there and wait for the mermaid to vanish lest they get shot in the back or get their anchor pulled, there was no way to turn the tide of the battle.

    What @BamBam-BM says is even truer, every time I respawned, the enemy ship was still in sight (far, but in sight), the respawn mechanic should toss you across the map, at the least.

  • I actually experienced this myself on the losing end. And I actually rather enjoyed the mechanic as is. During the last beta test as soon as my ship would sink and I died it would put me several islands away , on the island itself with my boat right in front of me. I found this to be a plausible and balance mechanic and like the change they made to it over responding in the Water full of sharks with people shooting down on me. I also like the change they made with the whites so that it only lasts a second or two. I have been able to retake my ship instead of instantly dying from white screen when borders have come over. 9 out of 10 would like to see more mechanics balance this way

  • One and done is how it should be, I myself hated being on both sides of the situation. It forced me to leave the game when in a solo sloop because engaging means downtime when making coin is priority for me at the every refresh and its faster to leave server and start new then taking 20 minutes or more of downtime. With the new mechanic everything will be more efficient on time for both sides.

  • Im personally glad they changed it... for one once you win a fight by sinking the enemy ship you can repair or loot their wreck but previously they could keep respawning not allowing you to loot the barrels for supplies or any chest floating in the water. You can still grab your chest and swim to another island or something if you survive the fight and manage to grab your chest.

  • Yep this is a logical system - boat goes down, no more respawn. However it also makes pvp much shorter and hardcore. The battles went from very long to short. It might follow strict logic, but is it fun for the battle to be over so quickly?

    That question is worth looking at.

    • Especially when they've designed encounters to be few and far between, the question of how long battles should last is important.
    • Especially in a game where they pick and chose when and where to bend logic for the sake of fun.
    • The skill gap between old and new players will only increase, making battles even shorter and less forgiving, and frankly boring for old players. (eg. It took 10min to find someone, then it was over instantly)
  • @jacksonwallop You're only looking at the length of time after the battle has already concluded. The battle itself could last an hour before one of the ships sinks.

    The "mop-up" phase is not the entire battle, but you seem to be treating it as such.

    Personally, the mop-up phase having unlimited respawns was hands down the most un-fun mechanic I've ever witnessed in a game. There is still plenty of comeback potential as it is now, where survivors have one life to flee to an island with salvage or climb up the victor's boat to blow it up.

  • I dunno, general consensus I saw was one and done was the approach people wanted. If youve lost your ship and died, you are done. Your chance to do anything was in the moment of your ship sinking, even then theres never a whole lot you could do because you still dont have a ship. All its really done in my eyes has ended a dull cycle, allowed the victors to potentially get some rewards and the losers to move on quicker.

    If you aint got a ship, you aint doing sh..

    The only "battles" I saw end quickly were those that had crews come up on other ships that were docked and basically defenseless otherwise most battles go on for quite a while and the whole cycle prior to this change ruined that epicness.

  • The endless respawn loop was my biggest complaint and it's gone. If your boat is sunk I don't know what you get out of endlessly respawning. You're not going to reclaim your chests and swim away with them and live.

  • I personally am extremely happy about this change, its one ive been arguing for a while now. A good few months of moaning has paid off!

    While i dont particularly want to get into another massive debate over this topic (The last one seemed to cause alot of friction lol) i will just say i personally think this system is alot more fair and rewarding. It also adds abit more strategy to the PvP aspect of the game also.

    The developers did also state they will be keeping a close eye on the stats and feedback around the change so im sure they will tweak it if the need arises.

    But im a very happy pirate hearing this welcome change! And also apparently stun locks with swords will be gone for launc to! My two biggest issues have been fixed! Huzzzah!

  • The changed system is better. Not too sure on the specifics, but a respawn limit of some kind is needed. I'm pretty sure once the ship sinks and despawns, that's it, currently. I don't see it getting any better than that.

  • I have been on both ends of this mechanic and I support the new way.

  • @jacksonwallop When the ship is dead and all crew the battle is over.
    However - in the beta the ship died then I died - my Crew were on the island hiding while two Galleons kept fighting.

    I brought back our Galleon by myself and rescued the crew and we finish off the loser.

    This felt right. The ship respawned the crew hid - the crew was rescued - we took revenge.
    Good Game.

  • @knifelife Wait, is stunlock seriously being ditched? Ive been moaning about that for what seems like the life of my forum existence. I despise it, so cheap haha. If its really gone I am one happy pirate (if not ill keep with my moaning because its a "sucky" mechanic haha)

  • @aprovoked-mango Yes generally its the parked ship that goes down quickly, but here is a video my brother recorded when him, another friend and I where crewed up. We parked at a skeleton fort, and we sunk their ship twice, while we were anchored sitting still and they had the first attack both times with just 2 of us on board, the 2nd time we ended them quickly.

    We were just excited doing our first fort, but we would have lost our ship right away if the enemy crew was experienced. Normally i never leave the ship without sails and anchor up, and helm at center.

    warning its a long watch. https://www.youtube.com/watch?v=bdonxeW0e1c

  • @JacksonWallop

    Time to bring this disscussion up again no?

    Well, let's resume this:

    • The respawn mechanic was unsatisfying for most players
    • The respawn mechanic will be changed in an unknown way at release

    So... what can we talk about since we don't know how it is now? Not mentioning it won't make any difference because they won't revamp something that important in just a few days. Furthermore, there's no reason for them to make any change before actually trying it. It's called "test & learn", and it's very popular in project management.

    Wait & see, then make feedback.

  • @aprovoked-mango I have no proof, just rumors. But someone told me earlier it had been confirmed that it was being removed for launch. Theres a chance i may be celebrating to early. But i personally haven't ever seen anyone defend the mechanic, its usually always people saying how they dont like it. So i would say its a matter of when rather then if when it goes.

    Hopefully its gone though, im sure the whole community will cheer if it is xD

  • @jacksonwallop

    If your ship goes down and you're alive, well, you get that chance then.
    To board, kill, sabotage, troll, etc...
    But accept that you have lost the battle.

    I mean come on!!! We go from endless battles to what people expected in the first place! You sink your enemy, you should win. Simple.

  • i like the new change from the limite experiance i had with it in final beta.

  • I think one and done is good, whoever sinks first loses and the battle is over.

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