Ideas for higher lvl X marks the spot map.

  • So right now the higher tier voyages just give you more maps instead of being really harder. More expensive voyages felt to me like a chore and became very repetitive. So I had few ideas to make it a bit more fun and challenging:

    • higher tier maps would show only a fraction of the island, instead of a whole thing. 1/4th or so.
    • super high level maps could be zoomed in more but with a hint of one coordinate axis.
    • Co-op maps. Every crew member gets a unique piece of the map (up to 4, depending on crew size?). Players need to collaborate and use the "show map" feature to work it out (show map feature is such amazing thing that right now has no use). This can be done solo but it's harder (you have all the pieces but can't see all at once, need to memorize). If there is a programming issue with assigning unique piece to each crew member, every member could have all pieces. It would still encourage co-op.
    • remove directional hints from thr map and add ability to rotate map when holding it so you actually gotta figure out which way is up. This would work great with the previously mentioned co-op map. Imagine crew members holding unique pieces of map rotating them in an attempt to allign them together.

    Let me know what you think! Sorry for the typos, writing from my phone, hehe.

  • I like the idea a lot.
    Removing some of the marks, maybe mix in some crude maps, hand drawn, water damaged, ripped or pieces missing. Makes it more interesting than a map which you can compare without much trouble.
    I like the idea of combining maps also, but rather than have each player be given a piece, you find pieces as your complete the early parts of the voyage which would lead you to the final location with a unique chest. Would be possible to skip if after finding 3 of 5 pieces you had what you needed.

  • Seriously, will not the difficulty go up?

    I hoped that those skeletons that I always ignore like flies were capable of killing you at some point.

  • I like the pieces of map idea it got me thinkin... now the gold hoarders are in tiers e.g bucaneers and each tier has 4 to 5 missions. So i think it would b cool if every mission u complete u get a piece of map not x map but a story parchment when u finish all the missions u have a complete parchment of a story of a famous pirates treasure and a extra map of riddles. This mission is not a seek and find but more of a raid mission with a story and solid purpose u fight of hoards of Ai and solve riddles. Now ur compass is the only thing that can direct u where to go. The needle compass will point in the direction u need to head so ur sailing blind to the island u have find ( the island can only b found b ppl doing the mission) so maybe the island can b shrouded in fog and when going through fog the island appears to only ppl needing to find it ( thats stops ppl trying to plunder u when ur in the raid) ... u do ur raid and the treasures are plentiful like 10 good chests and the pirates hat a unique item or something and u have a good haul to spend on ship upgrades.

  • @scheefinator yes, that's true beta and alpha but surveys asked about how satisfied I am with variety of gold hoarders missions, progression difficulty, rewards etc so I'm guessing it won't be much different. I doubt they re'designed the difficulty progression just for the beta. Anyway If any of suggestions in this thread will be in the game then that's awesome. More co-op and challenge, please! ;)

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