Ship Upgrades

  • I typed this up as a progression response, but I think it deserves it's own thread. Please add your ideas.

    Ramming prow: Remove the front sail of your galleon to install a reinforced ramming prow. Significantly reduces top speed. 3650 gold. (Major hull change)

    Armor plating: Each of the 32 armor plates bounce one cannonball before being knocked off into the sea. The increased weight will slow your ship and sink you faster. 2860 gold. Full refit only. (Add-on)

    Chase cannon: Install one cannon facing forward in the prow of your ship. Cannon explodes dangerously if shot directly. 5200 gold. (Add-on)

    Coward's cannon: Install two cannon facing aft in the stern of your ship. Cannon explodes dangerously if shot directly. 8800 gold. (Add-on)

    Jib sails: Fore and aft rigged triangular jib sails. Increases top speed, especially in crosswinds. Not compatible with ramming prow. Temporarily blinds the helm if shot loose. 4380 gold. (Add-on)

    Geared capstan: Dramatically increase the speed of lowering and raising the anchor. Anchor is lost at sea if capstan destroyed by cannon fire. Requires repair in port. 1620 gold. (Add-on)

    Extra-large rudder: Turning speed increased. Draft depth increased. Can be destroyed by dragging or cannon fire. Unable to turn for fifteen seconds while wreckage breaks loose before returning to original turn speed. 1250 gold. (Add-on)

    Cannon turrets: Install four cannon turret towers at the corners of your ship. Significantly reduces speed, turning ability, and visibility from helm. 16820 gold. (Major hull change)

    Harpoons: Replace two cannons per broadside with a single harpoon cannon. Enemy ships harpooned must chop the barbed spear loose or remain tethered to their foe. Rope can be cranked in to reduce distance slowly. 9810 gold. (Major hull change)

    Longboat: Hang a longboat for shore parties or boarding actions from the stern of your ship. Must be repurchased if sunk. 3460 gold. (Add-on)

    Chum buckets: Hang four chum buckets from the sides of your ship. Increases shark activity when dumped. Full refills only. 780 gold. (Add-on)

    Gunpowder barrel drop: Comes stocked with three barrels to drop over the stern of the ship. Refillable by hand. Explodes dangerously if shot. Not compatible with coward's cannon. 2890 gold. (Add-on)

    (All add-ons can be destroyed by cannon fire and must be replaced at full cost or removed in port. Major hull changes such as the ramming prow cannot be destroyed at sea, but can be sold or swapped out at port.)

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  • Awesome ideas.

  • I personally think that these ideas are really really cool. However I don't think they should or would change up ship upgrades to be anything that would give an advantage in PvP, which includes base stat upgrades. It is most likely that the upgrades will be cosmetic. I do think though that upgrades to the ship that make PvE or intereacting with the world better.

    But any change that would affect PvP would likely be an overhaul of the current system so that ships can be different but still be completely balanced. Which unless they are already planning on doing this it will likely not happen.

  • @double7gamedev I believe all the upgrades that I enumerated could be easily balanced with minimal numbers tweaking. I listed pros and cons for each of them. We need something to drive gameplay. Upgrades that can be shot off and require gold to replace gives us a reason to keep making gold.

  • @QuixoticFolly Yeah, this is the kind of stuff that I have been wanting.

    @double7gamedev said in Ship Upgrades:

    But any change that would affect PvP would likely be an overhaul of the current system so that ships can be different but still be completely balanced.

    This is what I want. For players to be able to customize the ship in such a way that suits different playstyles, but yet is still balanced due to having trade-offs.

  • as long as each upgrade has a plus and a minus,
    plus speed, minus turn
    minus speed plus turn.
    etc
    and they are totally visible changes to ship and only changeable at a port this would be totally balancing and give you options to play style.

  • @quixoticfolly said in Ship Upgrades:

    @double7gamedev I believe all the upgrades that I enumerated could be easily balanced with minimal numbers tweaking. I listed pros and cons for each of them. We need something to drive gameplay. Upgrades that can be shot off and require gold to replace gives us a reason to keep making gold.

    Yeah. I am sure Rare developers have talked about this before because it is a very big design decision. From their perspective the pros and cons of this system are that it can increase longevity of people playing, but it also leads to possible frustration. I think they might be wanting to avoid players from going, "UGHHH, EVERYONE IS JUST RAMMING ME", or having similar issues where everyone goes on forums or reddit and complains for something that doesn't seemed balanced to them to be changed.

    Your upgrades are really nice ideas, and I'd be fine with them costing gold and stuff to purchase but I am not sure about them being destroyed and repaired as that has the possibility of being extremely frustrating. So stuff like the geared capstan would itself need to have a downside applied to it.

  • @double7gamedev said in Ship Upgrades:

    @quixoticfolly said in Ship Upgrades:

    @double7gamedev I believe all the upgrades that I enumerated could be easily balanced with minimal numbers tweaking. I listed pros and cons for each of them. We need something to drive gameplay. Upgrades that can be shot off and require gold to replace gives us a reason to keep making gold.

    Yeah. I am sure Rare developers have talked about this before because it is a very big design decision. From their perspective the pros and cons of this system are that it can increase longevity of people playing, but it also leads to possible frustration. I think they might be wanting to avoid players from going, "UGHHH, EVERYONE IS JUST RAMMING ME", or having similar issues where everyone goes on forums or reddit and complains for something that doesn't seemed balanced to them to be changed.

    Your upgrades are really nice ideas, and I'd be fine with them costing gold and stuff to purchase but I am not sure about them being destroyed and repaired as that has the possibility of being extremely frustrating. So stuff like the geared capstan would itself need to have a downside applied to it.

    They all have downsides. The extra-large rudder is easily destroyed if you scrape bottom and increases the depth at which you scrape. The capstan is destroyed by a single cannon shot and you completely lose your anchor until you make port. I've thought these out. All of the downsides are severe enough that a basic ship should be evenly matched or if outmatched, should gain a decent advantage with only one well-placed or lucky cannon shot.

  • Awesome ideas. The fact that you can "adapt" your ship to the kind of fight you want is needed in my opinion. You prefer boarding? Place a harpoon or a ram, and seek close quarter combat (but make none). You're a sniper with the cannons? Make them rawr from the prow or the sides.

    Let me add my two cents on your ideas :

    Chain shots, grapeshots: These types of shots can be loaded in regular cannons, but are much more rare to find ! You can also buy them at the marina for 500 coins the barrel of 20. Chain shots destroy your target's sails, effectively reducing their speed up to 50%, until the mats break.
    Grapeshots focus on inflicting damage on the enemy crew. Anyone on the main deck will be killed/inflicted massive damages/bumped out of the ship.

    Broken mat feature : during the fight, the crew has the possibility to repair the sails. If they fail to do so after taking too many grape shots, the mat falls and ship's speed is halved permanently. You have to go to an outpost to repair (if you manage to get out alive of the fight).

    Better sails upgrade: Increases resistance of the sails, but they take more time to move. Costs 2800 gold.

    Unbreakable mat: Yup, it's unbreakable; but the sails can still be damaged, and your ship is heavier, doubling sinking speed. Costs 4200 gold coins.

    On another subject...

    Lifeboat: If all is lost, use a lifeboat to escape ! But is has a catch: It's too small to transport everyone and your booty. It can actually transport only 2 objects. Will you leave like a coward and steal the booty? Will you be a hero and save two crew members? Will this go crazy and everyone will kill each other trying to get on it? Imagine the mayhem... (Free on Galleons, because too much fun. 4000 gold coins in the Sloop). And of course it can be destroyed by cannon fire.

  • Rare wants to have equal players and skills, players who just start their first hour and players who played the game for 100+ hours. So advantages like this will destroy their idea.

  • @gulpee-rex

    @quixoticfolly said in Ship Upgrades:

    They all have downsides. The extra-large rudder is easily destroyed if you scrape bottom and increases the depth at which you scrape. The capstan is destroyed by a single cannon shot and you completely lose your anchor until you make port. I've thought these out. All of the downsides are severe enough that a basic ship should be evenly matched or if outmatched, should gain a decent advantage with only one well-placed or lucky cannon shot.

  • @quixoticfolly i would love to get something like a cannon for destroying sails

  • @NekroSorken @LumberJamesHD

    I didn't mention anything sail destroying because it would be more difficult to balance and add a whole new level of complexity to the game. You would need sail repairing items and storage added. Access points and timers for repair. The balance between ships would be near impossible as well. Sheer weight of fire and number of sails would give the large ships an unbeatable advantage. All of the upgrades I've listed could be adapted in some way to the small ship. The ramming prow could reduce speed only on the small ship. The harpoon cannon could be forward mounted and reduce cannon rotation forward. Etc. The only one that couldn't be adapted and would be admittedly overpowered is the cannon turrets upgrade, but that one would be ridiculously easy to just run away from or lure into shallow water to get stuck / sink.

  • @quixoticfolly said in Ship Upgrades:

    @double7gamedev said in Ship Upgrades:

    @quixoticfolly said in Ship Upgrades:

    @double7gamedev I believe all the upgrades that I enumerated could be easily balanced with minimal numbers tweaking. I listed pros and cons for each of them. We need something to drive gameplay. Upgrades that can be shot off and require gold to replace gives us a reason to keep making gold.

    Yeah. I am sure Rare developers have talked about this before because it is a very big design decision. From their perspective the pros and cons of this system are that it can increase longevity of people playing, but it also leads to possible frustration. I think they might be wanting to avoid players from going, "UGHHH, EVERYONE IS JUST RAMMING ME", or having similar issues where everyone goes on forums or reddit and complains for something that doesn't seemed balanced to them to be changed.

    Your upgrades are really nice ideas, and I'd be fine with them costing gold and stuff to purchase but I am not sure about them being destroyed and repaired as that has the possibility of being extremely frustrating. So stuff like the geared capstan would itself need to have a downside applied to it.

    They all have downsides. The extra-large rudder is easily destroyed if you scrape bottom and increases the depth at which you scrape. The capstan is destroyed by a single cannon shot and you completely lose your anchor until you make port. I've thought these out. All of the downsides are severe enough that a basic ship should be evenly matched or if outmatched, should gain a decent advantage with only one well-placed or lucky cannon shot.

    Yeah, but how frustrated would you be if you just repaired you capstan and then I drive by in my dingy and blow it off along with prioritizing your other upgrades that you would have to repair again. Even in fights people would prioritize these parts just to p**s the other people off. I love upgrades, but I don't think that it would be healthy for stuff like that in the game.

  • @double7gamedev If the downside is too irritating for you, don't use them. It's a risk vs reward question at that point. Do you love the upgrade enough to outweigh the irritation of repairs/vulnerability? Are you so rich you can afford to keep replacing them? Personally during the closed beta I made about 2500 gold per voyage once I fully upgraded the faction. The only time my galleon was ever sunk I didn't know gunpowder barrels could take damage through the hull and had six in the bottom deck. I currently have 15,000 gold on my character. I have nothing to do, but sink ships and grief people. This game needs a real gold sink. This would be a fun way to do it. I'd love to see the playstyles and combat mechanics that evolve from this too.

    Edit to add: It's kinda like the small vs large ships right now. The large ship is obviously better, but is it worth the irritation of finding a decent crew?

  • @double7gamedev I'm with you on what you have said but people need to harden up. If the game is too easy then its no fun after you have played for a few hours/ days / weeks. if people have upgrades like this and are killing you then team up with a crew or get better and out run / turn them. I'm really worried that I'll get the game and be done with it because it has no progression that really means anything. I also think that the parts being destroyed is a good idea as long as the balance of the repair is fair.

  • What if you could have a flag on top of the crows nest that could have your crew emblem on it, or some other custom decals.
    also, what if you could change you ships wood color and type, and add engravings or paint. nothing that changes the game, just cosmetic.

  • @sageset8756465 said in Ship Upgrades:

    What if you could have a flag on top of the crows nest that could have your crew emblem on it, or some other custom decals.
    also, what if you could change you ships wood color and type, and add engravings or paint. nothing that changes the game, just cosmetic.

    what about upgrading the sails with a better material, making them faster;or a reinforced rudder, slower but stronger. so one would have to chose a field to upgrade without being overpowered to keep balance. Maybe you could buy or find different cannon ammo, rather than new cannons. or a puckle gun as a reward for a late game quest, once you're a pirate legend, people would fear your armory

  • @sageset8756465 All sorts of cosmetics are already planned. While I do love the puckle gun, I'm trying to suggest balanced ship upgrades that have pros and cons. It's about style of play / combat, rather than linear progression to stomp noobs.

  • I think the idea of chase cannons is awesome, but I can imagine why they might not be added to the game as it would make escape quite a bit more difficult. Possibly something similar to the assassin's creed games with a smaller turret-like cannon to do moderately less damage, but still give you an edge on the pirates you're hunting down from the rear. Also I believe someone found that a harpoon gun will be a customizable part of the ship which should be very interesting.

  • @quixoticfolly I would like to take this a step further to be able to change where say items are on the ship If I would like to place the cannons on the second deck I should be able to, I should be able to place lanterns where I please, I would like to be able to change where the map table is located. Also a little of topic but; This game desperately needs a system where having water on the ship slows you down, and you should be able to damage and repair sails, I would also like to see ammo types like you have mentioned especially chain shot to destroy sails.

  • @sageset8756465 said in Ship Upgrades:

    @sageset8756465 said in Ship Upgrades:

    What if you could have a flag on top of the crows nest that could have your crew emblem on it, or some other custom decals.
    also, what if you could change you ships wood color and type, and add engravings or paint. nothing that changes the game, just cosmetic.

    what about upgrading the sails with a better material, making them faster;or a reinforced rudder, slower but stronger. so one would have to chose a field to upgrade without being overpowered to keep balance. Maybe you could buy or find different cannon ammo, rather than new cannons. or a puckle gun as a reward for a late game quest, once you're a pirate legend, people would fear your armory

    This has already actually been addressed by Rare:

    Can you tell us more about the in-game progression? I’d imagine you start with a small ship and work from there.
    "You can imagine yourself as a penniless pirate dressed in rags and you want to become a pirate legend in fine clothing and awesome weaponry and cool equipment with the best ship. We have a progression system."

    Including ship customisation?
    "Yes."

    With missions and objectives to earn in-game currency to buy all of it?
    "Yeah. You get treasure and you want the loot, you’ll want to spend it. Personal progressions are around you and also on weapons and objects that you can carry. Everyone wants to own a ship or ships and make it look like they want it to look cool. These customizations aren’t just aesthetics but functional too. So a larger sail that looks cool will also makes your ship move quicker too."

    Just like everything else we've seen in the game thus far, items and customization will have fictionally better/worse attributes. Just like how the Blunderbuss is better at close range compared to the Flint Lock Pistol, but the Eye of Reach is better than both at longer distances. Rare looks to extend this idea into ship customization.

  • ok, im against all ship upgrades.
    and its time to understand that its not "flying holy legendary lazer shark with harpoon mount" game...

  • @wirpsha said in Ship Upgrades:

    ok, im against all ship upgrades.
    and its time to understand that its not "flying holy legendary lazer shark with harpoon mount" game...

    Check my post above yours mate, ship upgrades are going to be in the game whether you like it or not. But I trust Rare to do it tactfully, I don't think it will be anything extreme. Like I said, it will be functional upgrades, that are really only situationally better. Just like what we see in the limited number of weapons we have now.

  • @nekrosorken Chain shots, grapeshots: These types of shots can be loaded in regular cannons, but are much more rare to find ! You can also buy them at the marina for 500 coins the barrel of 20. Chain shots destroy your target's sails, effectively reducing their speed up to 50%, until the mats break.
    Grapeshots focus on inflicting damage on the enemy crew. Anyone on the main deck will be killed/inflicted massive damages/bumped out of the ship.

    I'd like to see this implemented myself I made mention of the very same things in a post a few days ago exception being at least then those who choose to openly attack you would then have no chance of escaping with destroyed masts :P

  • @ethnine I've yet to see or hear about any specific ship upgrades.

  • @quixoticfolly there is a post above that is actually an interview with Gregg Mayles discussing ship upgrades. There is also this article:

    https://segmentnext.com/2016/08/29/sea-of-thieves-interview-exploration-solo-customization-and-more/

    SegmentNext: With such a vast world, there surely are legendary lost treasures waiting to be found. Is Rare adding unique weapons, ships, or other items in the game?

    Mike Chapman: "Yes! All of the above!"

    SegmentNext: What kind of a character progression system are we looking at here? On that note, how deep does the customization process go for both characters and ships? Can we create our own Jolly Roger?

    Mike Chapman: "Players will be able to customize a lot of aspects about their character, such as their clothing, their trinkets and how they look overall. Players will also be able to progress the things they have such as equipment and weapons. However, we want to encourage players to perform different roles on the ship based the situations they find themselves in, so we decided not to lock players into defined roles, such as always being better at operating the sails or firing the cannons. The difference between good crews and excellent crews will be how well they work together on the ship and how they decide who does what in any given moment, just as you would expect if you were on a real ship. Players will also be able to customize and upgrade the ships they own. Playing on someone else’s ship is always very compelling, since you get to see the choices they’ve made and try out their upgrades."

    There is also some information out there, I can't link to it, but if you want to find it you can. :)

  • @ethnine My point was they haven't given any specific details. No X upgrade or Y modification beyond cosmetics.

  • @quixoticfolly Gregg Mayles used sails as an example:

    With missions and objectives to earn in-game currency to buy all of it?
    "Yeah. You get treasure and you want the loot, you’ll want to spend it. Personal progressions are around you and also on weapons and objects that you can carry. Everyone wants to own a ship or ships and make it look like they want it to look cool. These customizations aren’t just aesthetics but functional too. So a larger sail that looks cool will also makes your ship move quicker too."

    I agree there's a lot of missing parts to this, we don't know much. But they've been saying these kinds of things for years now. Mike Chapman has a similar comment somewhere. And there's some information on hulls out there as well, which I cannot link here.

  • Swivel guns

  • Ship upgrades should be exactly like the original post says: with downsides. This allows your ship to become like a different character on Rainbow Six Siege. It's nothing more than a representation of your load out and preferred play style. I think that's something people tend to overlook when they hear "upgrades." It's not about giving a player a direct advantage over another, it's about providing them with the tools to pick and choose what will make them a legendary pirate, and heck maybe even become known for their methods. Something else I've seen very little discussion on is how this will affect play style from the other person's perspective. Probably the biggest reason I'd like to see a system like this implemented is it will challenge players to adopt different strategies when they see a customized ship, and it may even make them assess their own ship and say "we cannot fight that, but we can run away, hide, etc." Ship load outs would add a whole other layer to combat, and will reward players who are familiar with the game, and more skilled and versatile, or very skilled in a specific area.

  • @seniorwaffle14 said in Ship Upgrades:

    Ship upgrades should be exactly like the original post says: with downsides. It's nothing more than a representation of your load out and preferred play style. I think that's something people tend to overlook when they hear "upgrades."

    "Side-grades"

  • @quixoticfolly these ideas are simply amazing, without these things we will end up with a dead game in 6 months, we need things that keep the gameplay and interactions changing all the time. This is the best post ive seen on here as of yet.

  • @project-adc Thanks. I really hope they add something that makes people want to keep playing. Some kind of gold sink that's actually worth buying over and over.

  • These proposed upgrades sound cool, but they also sound like they would require a significantly more advanced damage model for the ships than is currently in the game (like being able to target and damage specific bits).

    While I'm all for, don't get me wrong. One of my "wishlist" items for this game post-release, is a more complex damage model that lets you target masts, structural damage, etc. It's a little disappointing right now, that you can riddle a ship with cannon fire in the mid-deck and it functionally does nothing unless you take on enough water to reach it.

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