Do You Really Like PvP? Or Are You Helping Kill the Game You Love?

  • A PvE mode in Sea of Thieves would revive the game. Clearly, PvP players are a big part of what keeps the game alive financially, but without a PvE mode or some way to make activities faster and less tedious, this game will never reach a large player base again and is doomed to slowly die.

    Casual players will never start or come back to this game. They don't have time to spend an hour unloading treasure, selling items one by one, or being chased across the map by a bigger ship. And the worst part is that many of these players gain absolutely nothing from it. They just chase you until they sink you because they can.

    If you really like PvP, why would separating servers between people who actually want to fight and people who have zero interest in it be a problem? If that idea bothers you so much, maybe you don't actually like PvP. Maybe what you really enjoy is chasing new players, casual players, or people at a disadvantage who don't want to fight you in the first place.

    From my own experience, I'm not some PvP god, but I'm not bad either. I usually play as a duo, and I have NEVER been sunk by another two-player crew. The vast majority of the times I've been chased, it's been by brigantines or galleons with larger crews. I've escaped a few times, but most of the time they will happily spend 30, 40 minutes or even longer chasing you because they know they have the advantage and will eventually catch you.

    I eventually stopped playing the game completely because I don't think this gameplay loop is sustainable. Either the game needs a proper PvE mode, or the entire progression and selling process needs to become MUCH faster. As it stands, the risk simply isn't worth it when you're playing with fewer players and can lose hours of progress to a larger crew.

    So don't come at me with the "it's a pirate game" argument. Stealing loot is part of the game. Chasing a ship for nearly an hour without gaining anything isn't competitive PvP, it's just bullying players who are at a disadvantage.

    And if the mere idea of PvE servers upsets you, then maybe the problem isn't PvE. Maybe you just don't like the idea of losing easy targets.

  • First of all, I would like to thank everyone at Rare for creating such an incredible game. Sea of Thieves has one of the most immersive worlds I have ever experienced. The atmosphere, exploration, art direction, sailing mechanics, and progression systems are all fantastic. I genuinely love the game and want to spend more time in it.

    However, I would like to respectfully ask you to reconsider the possibility of a full PvE option for Sea of Thieves.

    Across YouTube comments, Reddit discussions, Steam forums, social media, and many other community spaces, I constantly see players asking for a PvE experience. This request has existed for years and continues to appear in almost every major discussion about the game.

    For me personally, this issue is especially important. I have a disability that makes highly frenetic and fast-paced PvP encounters very difficult. Because of this, a large part of Sea of Thieves becomes inaccessible to me, even though I greatly enjoy the exploration, quests, trading, world events, and cooperative aspects of the game.

    A full PvE server would allow players like me to experience the game in a way that is enjoyable and accessible. It would not take anything away from players who enjoy PvP, as they would still have dedicated PvP-enabled servers available.

    I have also seen many friends give up on the game because of negative PvP experiences. In my own group, eight different friends tried Sea of Thieves and eventually quit after frustrating encounters that made them feel that their time and effort were being wasted. None of them disliked the world, the sailing, or the gameplay itself. Their frustration came specifically from the mandatory PvP aspect.

    This leads me to a sincere question: why not expand Safe Seas or create a true full-progression PvE environment?

    Many players wonder whether Rare is concerned that a full PvE option would reduce the PvP population or create backlash from the PvP community. However, if a PvE server were introduced, it would not automatically mean the end of PvP servers. Both experiences could coexist and serve different audiences.

    In fact, a PvE option could potentially bring back former players, attract new players who currently avoid the game, improve accessibility for players with disabilities, and allow more casual players to enjoy the content they already purchased.

    I am not asking for the removal of PvP. I simply hope there can be room for both playstyles. Sea of Thieves has such a beautiful world, and I believe many players who currently stay away from the game would happily return if they had the choice.

  • Casual players will never start or come back to this game
    I’m still here and my last 5 hour session. I had 0 pvp sweats. Had 3 reapers, I had grade 5 Athena not a single one came over.

    So don't come at me with the "it's a pirate game" argument. Stealing loot is part of the game. Chasing a ship for nearly an hour without gaining anything isn't competitive PvP, it's just bullying players who are at a disadvantage.

    So you don’t want a pirate game. You want a sailing simulator?
    It’s not bullying to be chased. You have cargo, resources
    Heck you run make some wonder why, so you have something you don’t wish to lose? Maybe I want it.

    No clear sign saying “I have nothing worth your time”
    Dead argument

    Well there few other pirate games that are strictly pve only. Go play them since you feel entitled the game isn’t build around you.

    It will forever be a PvPvE game. Not one or the other over powers it. You have safer seas, you have custom servers

    Pvp in this game can be ended so quickly the whole “I have a disability” is just flat excuse. Why is there a streamer who has a bigger disability and plays like they do? Why is a blind kid able to play this game?
    How in the world can a player with no hands, play with just there feet and keyboard?

    You the players make the game easier or harder.

  • @burnbacon

    You are proving my point without realizing it.

    First, nobody is asking Sea of Thieves to stop being a pirate game. Sailing, exploration, treasure hunting, world events, Tall Tales, fishing, trading, and cooperative adventures are all pirate activities. Reducing piracy to "attacking other players" is an extremely narrow interpretation of what a pirate game can be.

    Second, saying "you have cargo, so I want it" is exactly why a PvE option would not hurt PvP. If there are enough players who enjoy that gameplay loop, they will continue playing on PvP servers. The existence of a PvE alternative does not force anyone to leave PvP.

    The contradiction is that PvP supporters often claim that most players prefer PvP, while simultaneously arguing that PvP would die if PvE servers were introduced. Both statements cannot be true. If PvP is genuinely popular, then it has nothing to fear from player choice.

    As for Safer Seas, it is not a full PvE mode. It was designed as a restricted beginner experience with reduced progression and rewards. Rare introduced it because they recognized that many players were leaving the game due to the mandatory PvP experience. Yet despite that, player numbers have continued to decline.

    You mention disabilities as if every disability affects people in the same way. They do not. The fact that one disabled player can do something does not mean every disabled player can. Different people face different limitations. Pointing to exceptional cases does not invalidate the experiences of others.

  • @burnbacon

    Your experience doesn't invalidate mine, just as mine doesn't invalidate yours.

    You had a 5-hour session without any problems. That's great. But that tells us absolutely nothing about how you play, who you play with, what ship you're using, what regions you're on, or even how often you actually engage with other crews.

    For all I know, you could be playing in a highly organized group, running a brigantine or galleon with experienced players. That's a completely different experience from someone playing solo or with just one friend on a sloop.

    The reality is that Sea of Thieves is not experienced equally by everyone. A duo sloop being chased by a brigantine or galleon is not dealing with the same situation as a larger crew. When you're outnumbered, every task takes longer, every mistake is punished harder, and escaping or defending yourself requires significantly more effort.

    And again, not everyone has 5 hours available for a session. Some of us have an hour, maybe an hour and a half. If half of that time is spent in a chase that neither side gains anything from, then most of that play session has effectively been wasted.

    That's why personal anecdotes aren't very convincing arguments. I can say I've been chased for 40 minutes by larger crews. You can say you weren't attacked once in 5 hours. Both things can be true at the same time.

    The real question isn't whether you had a good session. The question is whether the current design is helping the game attract and retain players. Looking at the game's population compared to its own peak, that's a question worth asking.

  • @rcor23

    And the worst part is that many of these players gain absolutely nothing

    They have a fight in a multiplayer game. Gamers should not need more than that. Not everyone needs a virtual number to increase or achievements or unlocks to pop-up.

    but most of the time they will happily spend 30, 40 minutes or even longer chasing you

    Why not? You happily spend that time running -- even though you apparently "have nothing".

    they have the advantage and will eventually catch you

    A sloop is the fastest against the wind. So, sloops -- if managed correctly -- can indeed be almost uncatchable.

    the game needs a proper PvE mode

    There is Safer Seas and coming up Custom Seas. That should meet your needs. Not much else in High Seas.
    PvPvE is the core of the game and it's tedious to explain every time why even for pve people there needs to be some kind of risk.

    selling process needs to become MUCH faster

    Even without Sovereigns there are plenty of ways to sell more quickly: Go to specific outposts and park correctly, choose voyages with less items but higher gold value, use a harpoon rowboat, ...

    Chasing a ship for nearly an hour without gaining anything isn't competitive PvP

    Yes, it is.
    Chasers need to constantly adapt to the ship in front of them. Lots of focus, lots of sail management, good boarding attempts, watchout for boarders, ...

    without gaining anything

    Also, how should players know that?
    You are obviously running and afraid of sinking. You could have loot on your boat. You could have it hidden. You could have an emi flag. You could have good supplies. You could have a map bundle.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

6 จาก 7