Honestly, the blunder changes took away a lot of what made the weapon fun and skill based. The biggest thing for me is the removal of air control. Before, when you blundered someone off your boat, they could move around in different directions, which meant follow up shots actually required real tracking and precision. That unpredictability is what made the weapon feel high skill, and landing those shots actually felt rewarding. Without air control, blundered players just fly in a straight line, making follow up shots feel easier and less impressive. It really changes the way the weapon plays, and bringing air control back would make it feel skillful again.
The knockback and damage also feel inconsistent. Sometimes one pellet sends someone flying, but other times you hit someone point blank with multiple pellets and they barely move. I had a boarder on my ladder once, blundered him point blank, and he didn't move at all. He ran to the back of my ship, I sniped him, and he still didn't die, which ended up costing me the fight. Even if some of it was just hitreg, the knockback itself feels unreliable.
I get that these changes were made for balance or accessibility, but a lot of the things that made the blunder fun are gone. Restoring air control would go a long way toward making it feel skill based again. Tightening the pellet spread could also help, making two taps and aerial follow ups more reliable, and adjusting the range or slightly tweaking damage could improve consistency.
I just want the blunder to feel like it used to, fun, skill based, and reliable. Air control really feels like the biggest thing holding it back right now.
