It would be great to see gameplay mechanics for pets. For example, allowing pets to carry a small item for sale, similar to the skeletons they find.
If we delve deeper into this, we could create different mechanics for different animal species.
For example:
- Parrots - carry 1 small item for sale
- Dogs - can find a cross on the map
- Boars - search for fruit, either dig it up or point to a barrel with mangoes or pineapples (mangoes and pineapples, not bananas :))
- Cats - periodically catch rats on the ship and bring them to the player, who fries them and uses them like regular meat in the game
- Dolphins - always swim near the ship, and when you're in the water, they can protect you from shark bites once or twice
- Owls - can, for example, bring you a bag of ammo
- Fish - your fish swim nearby while you're fishing and speed up the fishing process. For example, to tire a fish out faster, you need to reel in your line less often (1-2 times less often).
And so on.
Considering that almost all pets are only available for donated currency, it's possible to give all players a basic pet, and skins will still be available for donated currency.
However, this is advantageous for the developers, as they can add a new pet with new mechanics each season and sell skins for it.
What I'd definitely like to see in the game is a separate setting for "blocking interaction with pets," similar to the one that "blocks interaction with trinkets" and "sit positions on the ship." I don't use pets only because they get in the way in combat if accidentally picked up.
What do you think of the basic and more detailed idea, as well as a separate setting?
