Sea of thieves Season 20, or what i like to call it, Chapter 2, Season 1 ideas

  • 1) Arctic Biome – High Risk, High Reward

    A frozen region somewhere far north on the map would be incredible. Constant blizzards reducing visibility, ice shards hitting and damaging ships, frozen waves affecting steering and speed, it would completely change how we sail.
    Add new cold-adapted enemies and unique loot that only spawns there.
    On top of that, a rare extreme world event inside this biome would be amazing. Something brutally difficult-heavy environmental ship damage, powerful new enemies, and massive rewards if completed. True high risk, high reward content meant for experienced crews.

    2) Harpoon Skins

    Small addition, but meaningful.

    Harpoons are always visible on ships, so it feels like a missed cosmetic opportunity. Themed harpoons, glow variants, faction styles — it would add personality without affecting gameplay.

    3) New Order of Souls Voyage

    Order of Souls currently feels a bit empty compared to other factions.

    New ritual-based voyages, multi-island hunts for powerful cursed captains, or escalating dark magic encounters would make the faction feel unique and mysterious again.

    4) Ghost of the Deep (World Event)

    Concept:
    Instead of a static skull cloud or fixed event marker, a dense fog bank moves slowly across the map. Ships that sail into it trigger the event.

    Core Idea:
    Within the fog lies a colossal sea creature carrying a ruined Citadel on its back. This is not a standard Kraken encounter. The creature actively moves, drags ships, and changes positioning during the fight.

    Gameplay Flow:
    Crews must harpoon the creature to pull their ship close enough to board.
    Players fight through waves of Drowned Skeletons inside the Citadel structure.
    Meanwhile, the creature attempts to drag the ship underwater, forcing part of the crew to remain aboard for repairs and survival.
    Coordination between boarding and ship defense is essential.

    Reward:
    Along side powerful loot, An artifact called the Eye of the Storm. When activated, it allows the ship to sail at full speed regardless of wind direction for ten minutes. The item is highly valuable and encourages immediate PvP risk after completion.

    5) New Merchant Voyage
    To reduce repetitive delivery-based tasks, introduce active contract roles that shift gameplay from passive grinding to dynamic engagement.

    Merchant Bodyguard

    Players enlist as escorts for an AI-controlled merchant vessel traveling between outposts.
    The ship follows a visible trade route.
    If it safely reaches its destination, the crew receives a significant payout and reputation boost.
    If rival players sink it, they can claim its cargo.

    This creates natural PvP encounters without forcing them, while giving purpose beyond standard cargo runs.

    6 ) BIG ONE : The Cursed Tide (Dynamic Map Hazard)

    To make the world feel less static, introduce a rotating high-risk zone.

    Mechanic:
    Every 24 real-world hours, one major region of the map (such as The Wilds or The Ancient Isles.. etc) becomes affected by the “Cursed Tide.”

    Effects:
    All loot within the region is worth three times its normal gold value.
    Every ship inside the region is permanently marked on the map for all players to see.

    Purpose:
    This creates a temporary high-stakes conflict zone. Crews enter knowing they are visible and vulnerable, but the rewards justify the risk. The result is a concentrated PvP hotspot that changes daily, keeping the map dynamic and unpredictable.

  • This creates a temporary high-stakes conflict zone

    Soo..like Devils Roar?

    Crews enter knowing they are visible and vulnerable,

    yeah nobody likes being seen on the map.

    rewards justify the risk.

    Meh...I can pick out few times players dont wanna risk it for "rewards"

    keeping the map dynamic and unpredictable.

    Do ships still sink? Players still run from conflict? Will cheaters roam these waters? Seems about the same to me.

    Every 24 real-world hours, one major region of the map

    and avoided.

    Players enlist as escorts for an AI-controlled merchant vessel traveling between outposts.

    I always wonder how they prevent other Npc threats from attacking... If they do, that isnt natural but controlled.

    This creates natural PvP encounters without forcing them

    Your pretty much asking to be attacked...

  • 1. Please, I don't want another biome as cool as it may sound, I don't want empty servers being even more empty with players.

    Increase the ships and players per servers now we are talking. Both of which ain't happening...

    2. I feel like not EVERYTHING on a ship needs to be customizable, that thought translated to the harpoons, while I'm not Opposed to harpoon skins, I really really don't really care for it, and never had ever since I've heard of the idea thrown around years ago. There's so much stuff lacking skins right now, that a harpoon skin is just taking that time and energy away from them.

    3. Yeh sounds cool, I do feel like the devils roar voyage kinda gives those vibes a bit, but nothing beats nightime skele hunting in the Shores of Plenty, to me it always gave me Order Of Souls vibes.

    4. Sounds really cool and unique, but what about the experience for Solo players? Or do we not care about them?

    5. Ok, not bad. Mixed feelings about this, because I feel like it would just be another SoSS where people just don't bother with the whole PvP thing after 2 weeks. Would feel mundane (Personally) but would still be cool regardless escorting ai, but boring.

    6. Yep I agree. Would be cool, and probs the easiest to implement out of all the above, but again, the issue is the damn empty servers, it feels like I can do most high risk-rewards in this current time of the game with little to no player interaction, because people are too busy doing their own thing to give a damn.

    1. Arctic Biome – High Risk, High Reward

    For the love of God no. Please, no.

    If there's anything that this season has reminded me, it's that I hate the Devil's Roar. I cannot wait until I don't have to spawn in at Morrow's Peak anymore.

    The only way I'd support an "Arctic Biome" would be if it replaced the Devil's Roar like once a season or every other season or something. Like a "Hell Freezes Over" kinda theme.

    Outside of that, this map is entirely too big already and doesn't need any further expansion.

  • @broadsideban lol for no 5 i leave that to RARE, after all i am not the best in the game

  • @sweetsandman i also agree with you, its an idea
    maybe one of the region changes like the wilds or shores of plenty on Christmas

  • @burnbacon Rare probably won’t copy the whole idea.
    They might never even see it.

  • @broadsideban also for increasing the ships i was about to put that but the game now is empty, its rare to find 4 ships in one server.

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