Safer Seas Contradictions.

  • Whenever I see a post on here talking about Safer Seas and how the restrictions in the gamemode are very punishing and need changing, I always see the same reply, "It's a PvPvE game". This is usually parroted by a mod who then locks the post, because, apparently, you're not allowed to mention PvE things on the Sea of Thieves forums for "Feedback + Suggestions".

    What I find funny about this, and why I say "contradictions" in the title, is the fact that these people, RARE and the mods keep claiming it's a PvPvE game, yet, not ONE of you complain about Hourglass, a PvP only gamemode. The vast MAJORITY of you want Arena back, again, another PvP only mode.

    Both of these modes, Arena and Hourglass, do not involve ANY PvE, so, doesn't that ALSO go against the whole "It's a PvPvE game" you all like to talk about? Why do you all have SUCH a problem with people wanting a PvE only server, or to have Safer Seas be better than a slap in the face because you're "playing the game wrong", when the game ALREADY has and has had PvP modes that go against PvPvE by ignoring the PvE side, or, is it different when it's content YOU want?

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  • not ONE of you complain about Hourglass, a PvP only gamemode

    Last I checked, it wasn't a gamemode, but a Tool to find PvP players in the PvPvE game. Where even during your PvP, PvE elements can (should) join in on the fight. Thus...game is a PvPvE game...

    Both of these modes, Arena and Hourglass, do not involve ANY PvE

    Arena didnt yes, it was a True Mode. But Hourglass does and that why it better. (even if players demand pve stuff didnt intruded them fights.

  • Hourglass is in fact not a pure PvP mode.
    Sure it matches you with other players, but it takes part in normal adventure servers.
    That means you can spawn near world events, skeleton ships can sail over to you or islands, seaforts can shoot at you.
    Not only that but you can also use the hourglass defend, where you dont dive and instead do voyages, while getting invaded every now and then, which also is a PvPvE experience.
    But thats not the real issue here.

    The issue with your request is not the PvE only aspect in itsself, its the fairness rare has to uphold.
    PvP is the risky part, because its unpredictable.
    If you take that out, then there have to be limitations to the mode.
    It wouldt be fair for High Seas players, if Safer Seas players got the exact same rewards but without any risk.

  • Whenever I see a post on here talking about Safer Seas and how the restrictions in the gamemode are very punishing and need changing, I always see the same reply, "It's a PvPvE game". This is usually parroted by a mod who then locks the post, because, apparently, you're not allowed to mention PvE things on the Sea of Thieves forums for "Feedback + Suggestions".

    And I always see PvE extremists failing to provide a valid argument how other players and mods are exactly wrong for telling them off.

    They keep whining, but when presented with facts, they're never able to disprove what's presented to them as a reason for not getting what they want, and only continue with some cheap emotionally-driven rants about how "unfair" it is, and keep deliberately dancing around facts doing their best to avoid the reality.

    Sadly for them, gaslighting only works on reddit.

    Funny ol' world ain't it 😂

  • @bahamallama2973 Well just keep at it bud! It seems if you pve players fuss for a while the devs will give you all you want.

    This is how Safe Seas was achieved...

  • @r3vanns Facts like "it's a PvPvE game" until you mention hour Hourglass and Arena are both PvP only with no PvE in it and yet the playerbase is perfectly quiet?

    How about the fact that the playerbase is around 10% of it's highest peak? Shockingly low numbers for an MMO live action game like this one that's only been out for 6/7 years. But, that's to be expected, when the developers, the mods and the playerbase treat the VAST majority of gamers as second class.

    Yes, it IS unfair when WE pay for a game that is 90% PvE, yet, if we don't want to deal with the toxic hellhole that is this community, we get punished for it. No wonder new players are getting less and no wonder old players are leaving.

    New players get shafted not only by the game if they decide to just play Safer Seas, for no other reason than "It's a PvPvE game" (Which, again, is contradictory seeing as Hourglass exists and the PvPers don't seem to mind) but by the community because it's a hellhole of "shoot first, never ask questions" that a lot of new players quit within their first session.

    Old players get shafted because RARE just isn't making enough money to actively bring out decent updates, leaving them with nothing to do and so they leave to better games.

    I'm fine with having limitations to the mode.
    Adding captaining to Safer Seas but removing milestones is fine, just let us use the QoL that is the soverign.
    Locking reputations after 5% for a game WE paid for is disgusting, but, RARE knows they can get away with it, because sadly, no other pirate game has come close to what this one offers. If they DID have competition, they would have far less players than their measly 10% already.

    Just by giving Captain ships to Safer Seas, and unlocking reps would bring back a LOT of players who aren't playing, meaning no loss on High Seas there. Can't miss players that don't exist at the moment. Plus, you would STILL earn far more in High Seas than you would in Safer Seas, because of Emissaries giving 150% more at grade 5.

    Player interaction isn't "unpredictable", like you all claim it to be. I've been playing around 3 weeks, come across about 100 player ships. Out of those 100 player ships, I've had 2 nice interactions. 2! The other 98 times were "shoot on site and either be sunk then chase, or sink and "rolls on deck laughing"". When something has a 90%+ chance of happening, that isn't "unpredictable", that's extremely common!

    The fact RARE and the players keep saying "These restrictions are needed to incentivise people to move to High Seas" just shows that you all KNOW how horrible High Seas is, you just are too adamant to admit it. If you need to INCENTIVISE people to play a gamemode, MAYBE that gamemode has problems? Everyone that is playing High Seas for the PvPvE now would more than likely be playing it if the restrictions were removed.

    Heck, even I would still be playing High Seas, just, not solo. I barely touch the game when playing alone, because I can't be bothered to deal with the constant paranoia, but, whenever I'm playing with someone, most of the time, it's on High Seas, because having someone else there reduces that.

    If they won't do something about PvE servers, then they need to do something about the "shoot on site, never ask questions" instead. Put in a bounty system, or cause the PvP players to actually LOSE something if they decide to go in and attack. Because, right now, ALL of the loss is on the people doing the PvE content. There is NO punishment for losing if you're in it for the PvP, your ship sinks? It's fine, you get a new ship and can instantly head back to continue attacking with new supplies whilst the person you attacked will slowly lose said supplies, repeat until win.

    This is a game that's SUPPOSED to be about Pirates, yet it's devolved into a bunch of murder hobo's getting enjoyment out of seal clubbing.

    And no, Safer Seas wasn't achieved because PvE players made a fuss. If that were the case, it would have been brought out a LOT sooner and wouldn't have had so many restrictions. Safer Seas was achieved because Microsoft noticed that SoT was losing players at a steady decline and practically FORCED RARE to stop the whole "ma vision" rubbish because, whether they like it or not, they're a business and businesses need money to survive.

    And Microsoft KNOWS that the BIGGEST spenders when it comes to gamers are those who roleplay or do PvE content. Want proof? Look at Genshin Impact.
    Genshin Impact was released in 2020, so, 2 years AFTER SoT, yet, they made MORE money in their first year alone than SoT has made throughout it's lifetime, as a FREE GAME!

    So much potential for revenue, so much potential for EXCITING content with plenty of funding behind it, all practically ignored because of the mantra "It's a PvPvE game" whilst going against that same principle by adding content specifically designed for PvP only (No one plays Hourglass to do PvE content. Just because it exists in the mode doesn't mean people do it).
    Hopefully RARE eventually wakes up, or another contender shows up and proves RARES mantra is why their playerbase is so low. Sadly, nothing has been able to do so so far, but, one can hope a good PvE MMO pirate game eventually comes out.

  • @bahamallama2973

    The fact RARE and the players keep saying "These restrictions are needed to incentivise people to move to High Seas" just shows that you all KNOW how horrible High Seas is, you just are too adamant to admit it. If you need to INCENTIVISE people to play a gamemode, MAYBE that gamemode has problems? Everyone that is playing High Seas for the PvPvE now would more than likely be playing it if the restrictions were removed.

    See, that's where all of you PvE guys are very confused. It's not about incentivizing you to play in HS. They're incentivizing you to NOT PLAY in SS. Big difference 😂

    Facts like "it's a PvPvE game" until you mention hour Hourglass and Arena are both PvP only with no PvE in it and yet the playerbase is perfectly quiet?

    Arena got dumped with good reasons, and HG is part of PvEvP (sandbox) where you can get 3rd partied by both PvE (kraken, megs, skeletons) and players. Few ppl already pointed this out to you.

    Technically, we can also look at PvE players being favored, because they're the ones having their own separate PvE mode (SS) while PvP players lost theirs (Arena), and HG is not a separate mode as pointed before. This automatically dismantles your argument.

    Yes, it IS unfair when WE pay for a game that is 90% PvE, yet, if we don't want to deal with the toxic hellhole that is this community, we get punished for it. No wonder new players are getting less and no wonder old players are leaving.

    It's not unfair since nobody forced you to buy a game you're clearly having issues with lol. 90% PvE is still 90% of PvEvP. If you can't make your peace with 10% of PvP... welp, time to move on. 😁

    New players get shafted not only by the game if they decide to just play Safer Seas, for no other reason than "It's a PvPvE game" (Which, again, is contradictory seeing as Hourglass exists and the PvPers don't seem to mind) but by the community because it's a hellhole of "shoot first, never ask questions" that a lot of new players quit within their first session.

    Again, if you can't take the heat, get outta kitchen.

    Old players get shafted because RARE just isn't making enough money to actively bring out decent updates, leaving them with nothing to do and so they leave to better games.

    The only point I can agree with. Yet it has nothing to do with SS or PvEvP concept, which this post is supposedly about.

    Hopefully RARE eventually wakes up, or another contender shows up and proves RARES mantra is why their playerbase is so low. Sadly, nothing has been able to do so so far, but, one can hope a good PvE MMO pirate game eventually comes out.

    Well ex Crosswind (renamed to Windrose as of recently) is what's gonna be your next station in 2026. Cuz it's not gonna have forced PvP.

    In the meantime, try not to get so mad about SoT or play something else like Salt 2, Atlas, or AC Black Flag. 😅

  • @r3vanns said in Safer Seas Contradictions.:

    Again, if you can't take the heat, get outta kitchen.

    I don't know why people keep making this argument. If everybody "gets out of the kitchen" as you suggest, there won't be enough players to keep the game going.

  • @flashkannon5118
    In point of fact, it's worse than that. The more people that leave high seas, the larger the proportion of pvp-focused players will remain, making high seas an even steeper learning curve, which just feeds the cycle.

  • How about the fact that the playerbase is around 10% of it's highest peak?

    Throwing numbers, with no solid proof? Maybe its 20 or 5%? Who to really say,

    Shockingly low numbers for an MMO live action game like this one that's only been out for 6/7 years.

    7+ years is a long time to be frank. Not many even last 2 and continue to get updates. Freely. Most gamers dont even like PvPvE games, its all about BR types. Which for me, are more boring.

    Yes, it IS unfair when WE pay for a game that is 90% PvE

    Mmm more like 50/50 or for some its 90% pvp since...they cant do anything without being sunk all the time :p and majority of players didnt even buy the game, thanks Game Pass.

    New players get shafted not only by the game if they decide to just play Safer Seas, for no other reason than "It's a PvPvE game"

    I dont understand why. New Players need to learn the ropes of the game first, it the best place for it and once they believe they can manage, try HS. Nobody holds your hands to learn agame, its learning. New players who join today have a lot more easy pickings than when I started.

    (Which, again, is contradictory seeing as Hourglass exists and the PvPers don't seem to mind) but by the community because it's a hellhole of "shoot first, never ask questions" that a lot of new players quit within their first session.

    This doesnt mean sense, sorry. There are only one set of players. PvPvE players. But I guess you can say some prefer one or the other more. And its not all gold and glory for first timers. You think Fortnite players feel the same when they play and never win in the top 10 all the time? Or die before hitting the ground :P No they keep playing.

    Old players get shafted because RARE just isn't making enough money to actively bring out decent updates, leaving them with nothing to do and so they leave to better games.

    And yet...Im still here enjoying every little update between other games. Not all us "Old Players" are the same, some of us understand and enjoy even the smallest tweaks. Then we have, "Old ways" Sailing with Kegs or tucking.

    Adding captaining to Safer Seas but removing milestones is fine, just let us use the QoL that is the soverign.

    Why? What possible reason do you need it? "Sell faster" For what reason? Why are you rushing to sell? Who is gonna attack you...

    Locking reputations after 5% for a game WE paid for is disgusting

    Im sure a big part of the players are all GP players, they dont pay for the game. Maybe that be a reason? But then again. you CHOOSE to play Safer Seas and restrict yourself.

    Just by giving Captain ships to Safer Seas, and unlocking reps would bring back a LOT of players who aren't playing, meaning no loss on High Seas there.

    So what your asking for, Turn a PVPVE game into a Single Player game.

    Player interaction isn't "unpredictable", like you all claim it to be.

    Depends on what "you" do. But yeah, sometimes...in a pirate game you just wanna do pirate stuff. How that goes about is unknown. Sunk by cannon fire? Random Keg? Maybe you dont sink...

    I've been playing around 3 weeks

    Says a lot.

    Heck, even I would still be playing High Seas, just, not solo. I barely touch the game when playing alone, because I can't be bothered to deal with the constant paranoia

    As you SHOULD! This game is built on the idea of playing with others. Solo is and always will be a hidden difficulty setting that turns on when you join a ship meant for 2,3,4 players alone.

    Then they need to do something about the "shoot on site, never ask questions" instead. Put in a bounty system, or cause the PvP players to actually LOSE something if they decide to go in and attack.

    Hard to "ask questions" when most players have no mic or play in group chats. :/
    So you get a Bounty on you for sinking ships or killing players. So by the end, Every player should have a bounty. Maybe I steal your ship and cause you to sink my ship. Force a bounty on you. And attacking players "lose" resources which, is a big thing for pvp players.

    This is a game that's SUPPOSED to be about Pirates, yet it's devolved into a bunch of murder hobo's getting enjoyment out of seal clubbing.

    Based on pirates, movies, stories and they are...Murder hobos who enjoy the blood shed. idk..about what pirate movies or books you read.

    And no, Safer Seas wasn't achieved because PvE players made a fuss.

    Yes it was.

    If that were the case, it would have been brought out a LOT sooner and wouldn't have had so many restrictions.

    Back in the day, when players were fewer and game was "special" they didnt need it. Heck, Kids didnt play the game with parents as they claim it so, but after some time it became just that. And restrictions are there not to punish, since SS is mainly for Learning, Family and friends just to play it. Its goal is for you to learn the game, achieve and understand. (so far...you havnt) and mostly allow Parents to play with there kids on a big ship.
    Its restricted because, the CORE game of it all is: PVPVE Pirate SandBox game.

    Safer Seas was achieved because Microsoft noticed that SoT was losing players at a steady decline and practically FORCED RARE to stop the whole "ma vision" rubbish because, whether they like it or not, they're a business and businesses need money to survive.

    Source Please.

    And Microsoft KNOWS that the BIGGEST spenders when it comes to gamers are those who roleplay or do PvE content.

    Source? and Im a RP and pve content player, yet I have no problems with the game as it is. So what up?

    Look at Genshin Impact, Genshin Impact was released in 2020, so, 2 years AFTER SoT, yet, they made MORE money in their first year alone than SoT has made throughout it's lifetime, as a FREE GAME!

    Two highly different game types. You cant compare these two. One is simple PvE with open world and has multiple platform access.(mobile) While the other is a PvPvE open world, live service game. Heck...Lets also look at Fortnite released a YEAR before SoT and...I believe also makes more money.

    So much potential for revenue, so much potential for EXCITING content with plenty of funding behind it, all practically ignored because of the mantra "It's a PvPvE game"

    Well Sir, if you have the means to explain in detail on All the ways they can change, increase revenue, player count and etc. Im sure Rare team would love to hear your resume on the matter. Be sure to tell them exactly what they are doing wrong to there face and using some charts explain where they are messing up. After all, its mostly MS that tells them this stuff...look where that got them.

    (No one plays Hourglass to do PvE content. Just because it exists in the mode doesn't mean people do it).

    "No one" yet here I am.

  • As this is yet another - be it backhanded and a bit aggressive - request for a full or near full access PvE mode, the mentioned offical word and anchor drop will now follow.

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

    Dropping anchor here.

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