How about the fact that the playerbase is around 10% of it's highest peak?
Throwing numbers, with no solid proof? Maybe its 20 or 5%? Who to really say,
Shockingly low numbers for an MMO live action game like this one that's only been out for 6/7 years.
7+ years is a long time to be frank. Not many even last 2 and continue to get updates. Freely. Most gamers dont even like PvPvE games, its all about BR types. Which for me, are more boring.
Yes, it IS unfair when WE pay for a game that is 90% PvE
Mmm more like 50/50 or for some its 90% pvp since...they cant do anything without being sunk all the time :p and majority of players didnt even buy the game, thanks Game Pass.
New players get shafted not only by the game if they decide to just play Safer Seas, for no other reason than "It's a PvPvE game"
I dont understand why. New Players need to learn the ropes of the game first, it the best place for it and once they believe they can manage, try HS. Nobody holds your hands to learn agame, its learning. New players who join today have a lot more easy pickings than when I started.
(Which, again, is contradictory seeing as Hourglass exists and the PvPers don't seem to mind) but by the community because it's a hellhole of "shoot first, never ask questions" that a lot of new players quit within their first session.
This doesnt mean sense, sorry. There are only one set of players. PvPvE players. But I guess you can say some prefer one or the other more. And its not all gold and glory for first timers. You think Fortnite players feel the same when they play and never win in the top 10 all the time? Or die before hitting the ground :P No they keep playing.
Old players get shafted because RARE just isn't making enough money to actively bring out decent updates, leaving them with nothing to do and so they leave to better games.
And yet...Im still here enjoying every little update between other games. Not all us "Old Players" are the same, some of us understand and enjoy even the smallest tweaks. Then we have, "Old ways" Sailing with Kegs or tucking.
Adding captaining to Safer Seas but removing milestones is fine, just let us use the QoL that is the soverign.
Why? What possible reason do you need it? "Sell faster" For what reason? Why are you rushing to sell? Who is gonna attack you...
Locking reputations after 5% for a game WE paid for is disgusting
Im sure a big part of the players are all GP players, they dont pay for the game. Maybe that be a reason? But then again. you CHOOSE to play Safer Seas and restrict yourself.
Just by giving Captain ships to Safer Seas, and unlocking reps would bring back a LOT of players who aren't playing, meaning no loss on High Seas there.
So what your asking for, Turn a PVPVE game into a Single Player game.
Player interaction isn't "unpredictable", like you all claim it to be.
Depends on what "you" do. But yeah, sometimes...in a pirate game you just wanna do pirate stuff. How that goes about is unknown. Sunk by cannon fire? Random Keg? Maybe you dont sink...
I've been playing around 3 weeks
Says a lot.
Heck, even I would still be playing High Seas, just, not solo. I barely touch the game when playing alone, because I can't be bothered to deal with the constant paranoia
As you SHOULD! This game is built on the idea of playing with others. Solo is and always will be a hidden difficulty setting that turns on when you join a ship meant for 2,3,4 players alone.
Then they need to do something about the "shoot on site, never ask questions" instead. Put in a bounty system, or cause the PvP players to actually LOSE something if they decide to go in and attack.
Hard to "ask questions" when most players have no mic or play in group chats. :/
So you get a Bounty on you for sinking ships or killing players. So by the end, Every player should have a bounty. Maybe I steal your ship and cause you to sink my ship. Force a bounty on you. And attacking players "lose" resources which, is a big thing for pvp players.
This is a game that's SUPPOSED to be about Pirates, yet it's devolved into a bunch of murder hobo's getting enjoyment out of seal clubbing.
Based on pirates, movies, stories and they are...Murder hobos who enjoy the blood shed. idk..about what pirate movies or books you read.
And no, Safer Seas wasn't achieved because PvE players made a fuss.
Yes it was.
If that were the case, it would have been brought out a LOT sooner and wouldn't have had so many restrictions.
Back in the day, when players were fewer and game was "special" they didnt need it. Heck, Kids didnt play the game with parents as they claim it so, but after some time it became just that. And restrictions are there not to punish, since SS is mainly for Learning, Family and friends just to play it. Its goal is for you to learn the game, achieve and understand. (so far...you havnt) and mostly allow Parents to play with there kids on a big ship.
Its restricted because, the CORE game of it all is: PVPVE Pirate SandBox game.
Safer Seas was achieved because Microsoft noticed that SoT was losing players at a steady decline and practically FORCED RARE to stop the whole "ma vision" rubbish because, whether they like it or not, they're a business and businesses need money to survive.
Source Please.
And Microsoft KNOWS that the BIGGEST spenders when it comes to gamers are those who roleplay or do PvE content.
Source? and Im a RP and pve content player, yet I have no problems with the game as it is. So what up?
Look at Genshin Impact, Genshin Impact was released in 2020, so, 2 years AFTER SoT, yet, they made MORE money in their first year alone than SoT has made throughout it's lifetime, as a FREE GAME!
Two highly different game types. You cant compare these two. One is simple PvE with open world and has multiple platform access.(mobile) While the other is a PvPvE open world, live service game. Heck...Lets also look at Fortnite released a YEAR before SoT and...I believe also makes more money.
So much potential for revenue, so much potential for EXCITING content with plenty of funding behind it, all practically ignored because of the mantra "It's a PvPvE game"
Well Sir, if you have the means to explain in detail on All the ways they can change, increase revenue, player count and etc. Im sure Rare team would love to hear your resume on the matter. Be sure to tell them exactly what they are doing wrong to there face and using some charts explain where they are messing up. After all, its mostly MS that tells them this stuff...look where that got them.
(No one plays Hourglass to do PvE content. Just because it exists in the mode doesn't mean people do it).
"No one" yet here I am.