Whilst diving is a great feature that I'm sure everyone utilises in every session, it creates a huge issue that undermines one of sots core principles - player interaction. I've heard cries for more ships per server which, don't get me wrong, would be great however we know there are technical limitations holing back a ship increase and I think these cries can alll be summarised to: "Servers feel too empty" which is true - with everyone constantly cycling servers, it can make 6 ships feel like 2.
So if what would be the best ways to address this feedback? Here I will suggest a few changes, some that won't even directly affect diving but will help solve this issue that is making the game feel like a shell of its former self.
SUGGESTION 1 - PAY TO DIVE:
The most simple approach to this that is in all honesty likely to not be that effective. Making diving cost money would hopefully prevent new players from diving too much and help provide a way for the wealthy among us to spend their hard-stolen gold.
SUGGESTION 2 - ENCOURAGE SAILING:
This suggestion is really just a group of a bunch of smaller suggestions that would encourage players to not dive.
- Allow sailing to the following Raids: Sea Forts, Skeleton Camps, Shrines, and Treasuries. Since these events can be sailed to on demand anyway, why not let us sail to them for a faction.
- Voyage Mega Stashes. When sailing to a voyage have there be a chance for the loot you find to be much greater than normal.
- Make sailing more enjoyable. Everyone hates sailing North West, through storms, and against wind. I think a few things could help this feel better: Decrease drifting when sailing North West, make storms still hard to navigate but not mess with the wheel as much. I also think increasing every ships speeds by around 15% would be nice and cut down on sailing times massively (this would probably require a 15% decrease in slowing down).
SUGGESTION 3 - REWORK RAIDS:
I guess point 1 from suggestion 2 is also included here. Faction World Event raids should go, completing a whole world event and getting undesirable loot just because a ship that was there decided to dive to it sucks and this issue is extremely prevalent with Reaper Forts. Instead all raid voyages should be in one place in the quest table (I would say Reapers but I believe that goes against the lore) lets say a new Dark Brethren tab, diving for these world events would not only net the same loot as if you were to sail there but other players would be able to dive to contested events. This would not only make world events more of a threat to complete, it would also make them more consistent. The only issue with this is Faction World Event Hero Items, which the best fix would probably be always having one in every event but the faction is random.
SUGGESTION 4 - IMPROVE TUCKING:
Please don't let ships dive when an enemy player is aboard and alert any non-crewmate on board about the crew attempting to dive either through a popup or VFX/SFX on the ship when it is attempting to dive.
SUGGESTION 5 - ENCOURAGE STACKING:
Emissaries are one of the greatest features in Sea of Thieves, they could be so much more by encouraging people to stack loot. I propose an Emissary expansion. This expansion would reward players with more than a gold boost for stacking loot and greatly encourages that risk vs reward gameplay that drives thrill in this game. This system would be Emissary Prestiging where at Grade 5, you would be able to complete an activity to allow you to vote to prestige, doing this would mark you on the map and progress you to Grade 6 where you can level up to Grade 10. Since this prestige can be voted on, at grade 6 the multiplier should lower, however at Grade 10, the multiplier would be higher than Grade 5. Emissaries should also grant perks as you progress, one at Grade 5 and one at Grade 10.
MULTIPLIERS PER GRADE:
- Grade 6 - 1.2x (Guild : 1.1x)
- Grade 7 - 1.7x (Guild : 1.4x)
- Grade 8 - 2.2x (Guild : 1.9x)
- Grade 9 - 2.7x (Guild : 2.4x)
- Grade 10 - 3.2x (Guild : 2.9x)
COMPANY PROGRESSION EXAMPLES:
I really wanted to think this system through hence I've provided some examples of how a session might work for each flag.
Gold Hoarders: Progress to G5 - Perk: Visibly see digs with a 'X' in world - Complete Emissary Voyage - Prestige - Progress to G10 Perk: Run faster holding loot
Merchant Alliance: Progress to G5 - Perk: Cargo on your ship is stronger - Complete Emissary Voyage - Prestige - Progress to G10 Perk: Emergent encounters won't spawn
Order Of Souls: Progress to G5 - Perk: Deal more damage to PvE - Complete Emissary Voyage - Prestige - Progress to G10 Perk: Any Skelly killed can randomly drop a skull
Hunters Call: Progress to G5 - Perk: Can see ancient Megs - Complete Emissary Voyage - Prestige - Progress to G10 Perk: Animals will never attack first
Athena's Fortune: Progress to G5 - Perk: Any keg detonated could have an Athena blast - Complete Emissary Voyage - Prestige - Progress to G10 Perk: Damaging enemies heals you
Guild: Progress to G5 - Perk: Stolen loot will sell for more - Complete World Event - Prestige - Progress to G10 Perk: You slowly restock supplies while at an outpost
Reaper's Bones: Progress to G5 - Perk: Can see any emissary - Sink another ship - Prestige - Progress to G10 Perk: You gain the perks of any emissary flag you have onboard
Thank you for reading, just wanted to express my thoughts and share some suggestions with you. I would appreciate if any of these are even considered.
If anyone would like so oppose this or think anything said here is stupid, please respond. I would rather know.
Anyways Happy Sailing All.
