We already have something akin to stamina when a sword lunge fails, however as it stands there is nothing to punish swinging wildly and hoping to hit something. it's also incredibly easy to get stuck on defence when your opponent wont stop swinging so you can only block and hope they make a misstep or they get around your guard. Though chasing someone who is running around can be as annoying as chasing a running ship.
Stamina would fix this along with making bunny hopping around the place not so useful anymore but to the point.
Range weapons punish inaccuracy and lack of skill when aiming them and from their limited ammo you can carry at a time, so naturally the Sword should punish you for swinging it wildly. Stamina would recover naturally pretty quickly when not exerting yourself but otherwise would drop when you swing your sword, jump, run or lunge.
Stamina should not recover while carrying heavy objects like chests which require two hands and dont allow running.
You should move at half speed (like in water) if stamina is drained.
Less stamina would be consumed when your sword hits something but more is drained from being blocked than if you missed.
I already expect negative response from those who love the sword but would genuinely like to hear REAL critique about this idea or if there is any other things stamina should interact with in the game that I didn't think of when making this suggestion.
