[Suggestion] Boats and Object Persistence

  • It has probably been suggested already, but I feel like the more the development team reads repeated suggestions, the more likely they might be to implement them into the game.
    I have lost count as to how many days I have been a fixture in the Sea of Thieves game. It suffices to say I am officially addicted! With that, I would like to share some things I have noticed that would keep a player, like me, even more active...

    First let me start off by saying I purchase A LOT from the Pirate Emporium; I've spent over 200 dollars (USD) in the last week upgrading my character, ship(s), and enhancing the game as much as I could (and I am still going so keep adding content!) lol

    This game comes with challenges for players, like me, who enjoy displaying their ill-gotten gains, hoarding their possessions, and otherwise want to experience pirating like - well a pirate!
    So my suggestions are simple:

    • When we go to port and purchase resources (cannonballs, food, storage chests, wood, etc.), please allow us to keep those on board the boat so long as the boat is still floating at the time we successfully logout. This way they will be there to use again once we log back in. This would allow crews to pre-stock the boats up with whatever they need the day before they need it. Further allowing guilds to plan events accordingly and make sure they have all the materials ready for their members beforehand. This would also mean that contents of all bought storage chests would remain in-tact and persistent during the login/ logoff phases.

    • When we collect treasures and chests (similar to the above request), can you give us a variety of display furniture/ weapon racks that we can display these treasures on? It would also be cool to allow us to use the recovered chests (some look amazing) like merchant bought storage chests with the same properties as the suggestion I gave above?

    I feel like this would work without messing with the game mechanics too much:

    • If sunk everything still floats and will need to be recovered or it can be stolen (including all your saved persistent treasures and chests - along with their contents)
    • Once the sunken boat respawns and the floating property is recovered (or stolen by another crew), then it can be put back onto a ship and reorganized.
    • If a player logs out while the ship is sunk or before they recover their floating property, they lose it to whomever finds it or it decays from the world after a duration.

    The point is that as long as the items are on a ship, they remain persistent through the logout/ log back in process. Thereby giving players an even greater sense of reward for their piracy efforts. Just a thought.

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  • When we go to port and purchase resources (cannonballs, food, storage chests, wood, etc.), please allow us to keep those on board the boat so long as the boat is still floating at the time we successfully logout

    “Until” sunk. So as log you logout during battle. Your supplies will remain once login.
    Yeah they won’t be abused.

  • @gamerglyph
    It’s a fun idea, but like @BurnBacon said, it’s quite easy to abuse. I think that this working with supplies isn’t a huge deal, but for treasure this could very much get exploited. If all you want is to decorate with the treasure, maybe a way to implement this is to add ornaments & trinkets that look like the treasure. You could unlock them after selling a certain amount of that kind of treasure.

  • @burnbacon

    Not exactly what I meant lol, but I get the point.

    I guess my idea is flawed, you caught me.

    Seriously though, there has to be a way to accomplish this without the system being abused. Maybe have the boats actually tied to an account so when the owner logs, so does the boat and all its contents. Ultimately I know it can be done without an issue with abuse because I have seen it in games like Ultima Online. Anyway its just a suggestion, you don't have to agree with it :)

  • Treasure displays would be difficult cus enemy crews still have to be able to steal it. There definitely shouldn't be any kind of loot/chest persistence, and I don't see much point in supply persistence. I could see persistence added to Safe Seas, allowing plays to pick a session back up tho.

  • @gamerglyph
    I feel like you’re misunderstanding my intentions of that post. I’m just trying to point out the flaws and give my ideas of how to fix it. No one’s idea is going to perfect, so I’m just trying to give my thoughts. I like the idea, I really do. There’s just problems that need to be solved to make your idea the best it can possibly be.

  • @strikeboy01 said in [Suggestion] Boats and Object Persistence:

    I feel like you’re misunderstanding my intentions of that post.

    Maybe, I don't know if I am misunderstanding. I think you are correct that there will be flaws. However, I guess I am taking for granted the fact that every game mechanic has flaws. The safe seas server, for example, is a flaw. Players shouldn't be penalized for not wanting to PvP. They technically are being set to the back burner, if forced to play on Safe Seas just to enjoy the game. The reason: you don't make as much gold. It takes longer to acquire your wealth and reputation.

    I agree with your assessment that perhaps if not what I suggested then implement ornaments and trinkets that look like carbon copies of treasure and make them acquirable via reputation awards with each merchant. My playstyle is that of a collector which is why I brought this up to begin with. My sarcasm, "I guess my idea is flawed, you caught me." was meant for @BurnBacon (as a joke). I'm not trying to make waves here. I do enjoy suggesting fun elements I think others would benefit from.

    Personally, I don't mind my stuff being stolen. It's part of the PvP thing and its immersive. However, I think that shouldn't deter people from wanting to collect. Like your stuff could be stolen, others could lose their things too; in retrospect you could say you might be able to steal all that was stolen from you back at some point (there is no honor among thieves lol).

    In an ideal world I would have just made the adventure server and then added a "leave me alone", pacifist toggle for those not wanting to engage in PvP, but still maybe want to talk with, or try to become friends with, pvp players. A true open world where people don't have to get along, but the option is there to cooperate.

  • @gamerglyph
    So I’m the one misinterpreting lol. Sometimes it’s so hard to convey what you actually want to convey via just words.

  • @gamerglyph said in [Suggestion] Boats and Object Persistence:

    • When we go to port and purchase resources (cannonballs, food, storage chests, wood, etc.), please allow us to keep those on board the boat so long as the boat is still floating at the time we successfully logout. This way they will be there to use again once we log back in. This would allow crews to pre-stock the boats up with whatever they need the day before they need it.

    I would say nope to that. Everyone should just start with the boat and that's it.

    It should be up to the player every game to collect their resources from the outpost or other areas in the game, like islands, forts etc.

    The game needs to be hard, making things to easy would make things boring. Start game, vote then take off striaght away... There's already enough starting resources on the boat as it is.

  • @captdirtyoar

    We can agree to disagree lol

    I appreciate the feedback, but I still hope the developers at Rare take my suggestion into consideration. Whether they apply any suggestion made on here is hit or miss. I am sure they won't tell us anyway.

    I agree that resources are easily found, but regardless if I pay 5000 gold for a resource chest then I should be able to keep it safe on my ship until such time it gets sunk and someone loots the floating container or I go back to retrieve it. However as long as my boat stays afloat and as long as I log out with it staying afloat, then there should be no reason a suggestion like making sure everything spawns back in the way I had it can't happen when I get back to the game. It doesn't give me an unfair advantage. What it does is allow me to not have to spend thousands of gold each time I want to start up a game or supply a friends ship; which can get annoying.

    Having persistent containers allows for much better organizing and gives players a little incentive because now they can collect things and feel good about it. Instead a lot of people just collect and have to sell off everything as fast as they can knowing they can't retain anything for the next time they play. There is zero incentive to spend hours in a game for no material gain; even if people can steal it (which I have no issues with), it still makes things more fun.

    More to the point RARE is a business, like any other. Their main objective is to make money. That isn't selling out, that is good practice. Material gain in the game, whether it's bought from the Pirate Emporium or it's found in game is a great way to put a little extra cash in the company's pocket. The average player will spend thousands of dollars over the course of a half a year in a game store; I know this from personal experience. In Sea of Thieves, to date (and I've only been playing six days), I have spent at least 700 dollars in cosmetics. In games like Ultima Online, GTA V (Shark Cards), and Fallout76 (Atoms) I have literally spent 10,000+ dollars on both cosmetics and material items the companies add to the game.

    I'm just saying there is a market for them to be allowing persistence for these things.

  • @gamerglyph The game isn't designed around persistent supplies, some of which are incredibly powerful and allowing players to stockpile them would tilt the balance of encounters in a bad direction.

  • The is deliberately made so people don't keep supplies between sessions.
    The devs don't want players stockpiling supplies and winning because they have 5k cannonballs and 10k wood.

  • @guildar9194 @D3ADST1CK

    I get what you guys are saying, but I am sticking to my guns in support of this suggestion.

    There is no reason the developers cannot make it so ships can only hold a certain amount of weight before sinking and that would solve the 5-10k of resource issue. As someone who has implemented this type of system on other games, I know that these issues that some of you are having with my suggestion can be solved really easily.

    Also don't you guys think you are taking things to the extreme just a little bit? I mean, if someone wants to spend the time to collect 10k wood, then what is it to you? All wood does is repair their ship and rowboat; you too can collect that much wood, so the odds would be fair if players put in the time. It is not like the game is easy and I solo it during the day (when I play, which has been often lately).

    On that note, how is it not an unfair advantage for a galleon full of players to target a sloop of 2? I mean with some of the logic I see being posted, it would stand to reason that Sea of Thieves seems very discriminatory with players that enjoy the grind versus players who kill for sport, even if it is a senseless thing to do. So having a little extra wood on the sloop isn't going to hurt you, but it might save my butt.

    Your argument to me, as I interpret it, is that 5k-10k wood on any given vessel is cheating. If this is correct then, maybe we shouldn't be allowed to stock our friends boats up; last night we had 3 crates of wood in the hull: bought by 3 different players. We ran through 2 and a half of those crates after depleting our barrel just trying not to sink. All because a skelly ship rolled on us at the same time a fire meg was trying to cook us. lol

    You don't have to agree with me, and I hear your case, but a lot of times posts are hard to interpret (as stated above) and a lot of you seem to be taking my suggestion(s) waaayyy too personally.

  • @gamerglyph

    I get what you guys are saying, but I am sticking to my guns in support of this suggestion.

    You can stick to your guns, but don't expect the devs to change their entire design philosophy.

    There is no reason the developers cannot make it so ships can only hold a certain amount of weight before sinking and that would solve the 5-10k of resource issue. As someone who has implemented this type of system on other games, I know that these issues that some of you are having with my suggestion can be solved really easily.

    Yes but that takes time & money to do.
    So now you not only want the devs to abandon part of their design philosophy, but spend resources to add weight limits to ships, plus a weight to individual planks and cannonballs.

    Also don't you guys think you are taking things to the extreme just a little bit? I mean, if someone wants to spend the time to collect 10k wood, then what is it to you?

    What it is to me is unfair if I log in, have 20 planks, and someone attacks me with 500 planks.
    I can't win that war of attrition.

    Your argument to me, as I interpret it, is that 5k-10k wood on any given vessel is cheating.

    Then you are interpreting my argument wrong.
    It's not cheating. It just unfair and against how the devs want the game to be.

  • @guildar9194

    Why the heck would you assume I expect anything from the developers? This is a suggestion forum. People come here to give feedback and ask for features they think would either benefit the entire community or themselves. It isn't our fault that some of you like to reply to suggestions with angst and animosity simply because you might feel disenfranchised with said suggestion; feelings toward a given suggestion, by anyone, aren't the problem of the OP. One could assume that the only reason people are negative on posts like mine is because they probably don't want the suggestion in the universe, knowing the developers read them, and possibly thinking that there may be an off chance the suggestion made, may implement them into the game.

    I am not attacking anyone. I am trying to suggest a quality-of-life idea - a thought based off my experiences in the game. Aren't all suggestions thoughts based of people's experiences in any school of life?! If the developers take what I say and actually implement it, that is for them to decide, not any of us. So try and relax. Life is too short to get upset because people think differently that you. I could be interpreting your argument wrong, which is commonplace here on a public forum since nobody can read emotion or intent. They can only assume what the OP wants or doesn't want based on what is typed. I haven't skipped a beat: my suggestion isn't going anywhere, except maybe in the game at some point in the distant future. Nobody will ever know for certain what the developers are thinking, however I do know they wouldn't have this Suggestion and Feedback section on their forums if they didn't want to read our ideas on how to improve the game.

    "What it is to me is unfair if I log in, have 20 planks, and someone attacks me with 500 planks. I can't win that war of attrition."

    if you are that concerned with the number of PLANKS YOU HAVE, then I urge you to grind for gold like the rest of us. There is no reason you can't make money to purchase wood. Like I said we had 3 crates of wood aboard which would be the same as us being able to just have one crate with the wood in it. There is no cheating in that respect. I could have a few more friends log in and we'd have over 6000 planks to your 20. The point is that it becomes a waste of gold if I have planks left over from my last session and I logged out with my ship intact at a port, or within a range of a port.

  • Losing materials on log out is not an oversight, its intentional since every time you relog you are starting fresh with the same supplies as a new player. Imagine a new player logging into a server with some one insane at pvp with weeks or more worth of cursed cannon balls or general good equipment. The new player may already find it hard enough to fight the other player with the same equipment, more or less enough curses and throwables to stop you being able to even react to them.

  • @gamerglyph said in [Suggestion] Boats and Object Persistence:

    The point is that it becomes a waste of gold if I have planks left over from my last session and I logged out with my ship intact at a port, or within a range of a port.

    Just grind for gold like the rest of us.

  • @d3adst1ck

    "Just grind for gold like the rest of us."

    I probably grind more than you do in 5 different games. However, using my words against me doesn't work in this case because, "a waste of gold"... doesn't constitute no gold. LOL

    nice try though... your sarcasm is amazing!

  • @gamerglyph You don't want to keep spending gold on supplies, and when confronted with the argument that ships having tons of supplies create an imbalance your response is "grind more gold" so they can buy just as much (which you can't btw, since crates are on a cooldown).

    Which is it?

  • @d3adst1ck said in [Suggestion] Boats and Object Persistence:

    @gamerglyph You don't want to keep spending gold on supplies, and when confronted with the argument that ships having tons of supplies create an imbalance your response is "grind more gold" so they can buy just as much.

    Which is it?

    It is both. Nobody has to be confined to one or the other. However if one exists then the other isn't an issue.

    [mod edit]

  • @gamerglyph Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • @gamerglyph said in [Suggestion] Boats and Object Persistence:

    @d3adst1ck said in [Suggestion] Boats and Object Persistence:

    @gamerglyph You don't want to keep spending gold on supplies, and when confronted with the argument that ships having tons of supplies create an imbalance your response is "grind more gold" so they can buy just as much.

    Which is it?

    It is both. Nobody has to be confined to one or the other. However if one exists then the other isn't an issue.

    Having huge stockpiles of supplies is an issue though, especially if a lot of them are not supplies you can buy (cursed cannonballs, chainshots, etc...).

    There would be numerous loopholes regarding when and how supplies are saved or expended based on who launched the ship and if anyone continues sailing on it. It creates an incentive to combat log.

    There's a lot of negatives to add something that just doesn't fit with the session based game design that Sea of Thieves was set up to be.

  • @d3adst1ck

    "There's a lot of negatives to add something that just doesn't fit with the session based game design that Sea of Thieves was set up to be."

    Nobody said you had to agree with me. LOL
    It doesn't matter how you try to explain it; I've said my piece. It's okay to have a differing opinion; we won't agree on this.

    Anyway, moving forward, the suggestion is here on the forum. If the developers choose to implement it, then I'm happy. If not, then I am still happy. It doesn't matter to me either way because it's just a quality-of-life suggestion.
    I honestly think it's a valid suggestion and now we will see what RARE thinks in the future of Sea of Thieves.

    Get ready though, lol, I have a lot more in the way of suggestions to come. Look forward to more of the positivity :)

  • Yeah people have suggested this in the past and it's never been implemented because it's so easy to abuse.

    I do think this would be possible though, if they implemented a couple limitations.

    • You would have to be in a specific location, probably close to the middle of the map.
    • There could not be any ships within two or three squares on the map
    • You would need to have sailed on that ship for a specific amount of time already (to stop people from server hopping and picking up tons of supplies)
    • There would probably have to be some sort of limit on how many supplies you're able to save on your boat at a time.

    Plus plenty of other restrictions I haven't thought about I'm sure.

    But I think there are ways they could do this, you just have to be creative.

  • @thathappyhat

    I definitely agree with all of those points. Nothing great in a game comes without restrictions and, as I have mentioned, I believe it could be done effectively how RARE would implement such a system is ultimately what, they think, is in the best interest of the game.

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