@orloglausa said in Add Captaincy to Safer Seas:
Extrapolating that out, how does it die? Those who want PvP can still play in the High Seas. Those who don't want PvP, and I mean really don't want it, won't go to the High Seas in the first place.
You've literally just answered your own question here. The people who just want straight up PvP action, have already left the High Seas, they just do HG dives. The ones left on High Seas are not the ones just looking for a random fight, because all those people just do HG. The people who remain in the High Seas want to be pirates, and need they enough "neutral" players sailing around as emissaries, doing voyages and such on the High Seas to make it actually worth while.
Right now the game has struck a delicate balance - the PvE portions of the game are just fun, rewarding and easy enough to make playing the game worthwhile for enough players, even if they are not interested in PvP and would rather not have to fight other players. These players are wary and careful and will do anything to stop you from taking their loot. They are FUN to hunt. Other hunters are not.
Hunting the above players IS the game for a LOT of people. The only thing that makes doing so viable (currently) is having a sufficient number of players to hunt - and THAT is only possible because the "neutral" PvE players don't have a choice - they HAVE to play in High Seas.
Give those players the choice, and they will ONLY play in Safer Seas, and the hunters will have no one to hunt.
It's like taking all the deer out of the forest: all the wolves will starve.
If your fear is that more people will move to Safer Seas and not come back out, then take a moment to realise that this is where things woul have been headed anyway, as without Safer Seas, the only 'safer seas' would be in another game.
I mean... good? People who don't actually like SoT shouldn't play it, instead of demanding it be ruined for those who do enjoy it.
Sea of Thieves was unique and amazing because it was the ONLY game out there with no safe zones - that's what attracted the initial player base. After that, a vocal minority of players came along, who didn't understand the "zeitgeist" of the game was about conflict with other players, and started getting mad when other players took their loot. Since literally the entire point of the game is to either steal people's loot or defend you loot from theft.
The players who don't like it, quite literally DON'T LIKE the game of Sea of Thieves.
Rather than simply realize this, quit and go play a game they DO like though, for some odd reason these players INSIST on demanding a game THEY DON'T LIKE PLAYING be fundamentally changed to the point that it will no longer be enjoyable to those who DO like playing it.