Again, a sandbox game should still have basic rules

  • Just made a shrine in solo that took me a 30 mins event, stored all loot in the statue and when I went back a galleon was there just waiting for me, my ship was almost sinking and as a solo player I couldn't do anything, I managed to board them and kill 2 of them but then I died. They took everything with ZERO effort while I lost everything, I wasted 40 mins of my time and I was not able to revert the situation, which is the worst part. Am I angry because I lost all of the loot? Nope, I'm angry because 4 guys got all my loot without even seriously fighting but just pressing a couple of times their cannons all together while watching Netflix and I had no chance to do anything because the game doesn't give you any tool for a such situation where your ship is just condemned to go.

    It has been too frustrating because even if they had the adavantage of the party size, I had no chance by game design. The game is called sea of thieves and not sea of a....les so certain unfair situations should not happen. Even if you go around seeking for other players loot, it should require a skill to gain that. It cannot be so easy and brainless.

    As a solo player the #1 issue is that my ship is constantly unguarded and it's TOO unfair loosing it in a matter of seconds because I'm away doing other stuff, even in the land of the pirates. The lack of basic rules is the major issue of the game. I should fight for my loot WHEN I'm there and they should be good at sinking my ship instead of keeping a button pressed because I'm not there. I should ALWAYS have the chance to shoot something or run away if I'm good at it.

    My solo experience ends here, too many hours wasted with these unfair situations, that usually good devs always want avoid to happen in their games, where I couldn't do anything and my enjoyment is gone now.
    I will just give a chance to open crew, no discord, no begging around for friends outside of the game, but just the in game tool that, again, it's what devs wanted and designed. After the awesome solo experience they designed in this game, lets see the awesome open crew feature they designed as well. And I know already it's the worst experience ever. After that I'll quit as the game won't have anything more to offer to me. Fishing is not enough.

    It's a shame, it was a very good game, I liked it a lot, but as expected a 100% player driven game makes always few happy players and tons of unhappy ones. To make the day to those 4 players who had a very easy good loot, there must be one that just ragequitted without looking back. And again, the issues are not the players but the game itself.

    This is a not a PVP game. PVP means player vs player, and not player vs a damned unguarded ship.
    You cannot design a party game and then tuning it for solo players as well when you see that most of the players play solo. Tuning it is not enough, you must ADAPT it.

  • @noxjs Ahoy matey!

    If you didn't take your loot out of the mermaid it will still be there waiting for you if you sail back... so your time wasn't wasted.
    The other crew cannot steal the loot you have stored in the mermaid until you recover it... they cannot see it.

    This is one of the things the team did to give players a chance when diving down to these underwater locations.

  • If you stored your loot in the statue, it's still there until you release it.

    Doing any activity where you leave your ship unattended for any length of time is risky, no matter what crew size. Act accordingly.

  • @noxjs you’re right, it’s a PvPvE game.

    As long as your loot was stored within the mermaid, it’s safe. Also, the shrines/treasuries were always a risk/reward way of getting the loot. You leave your ship unattended for the loot BUT you have the mermaid to keep your stuff safe. This mechanic was brought in because Rare know that people play solo, so nothing needs to change.

  • @musicmee said in Again, a sandbox game should still have basic rules:

    @noxjs Ahoy matey!

    If you didn't take your loot out of the mermaid it will still be there waiting for you if you sail back... so your time wasn't wasted.
    The other crew cannot steal the loot you have stored in the mermaid until you recover it... they cannot see it.

    This is one of the things the team did to give players a chance when diving down to these underwater locations.

    This should serve as feedback to the dev team, though.

    This is obvious to you, me, and all the other folks that are deeper than the "casual" level with this game...but to a casual gamer, clearly it's not obvious enough.

  • @noxjs said in Again, a sandbox game should still have basic rules:

    I should ALWAYS have the chance to shoot something or run away if I'm good at it.

    This is a not a PVP game. PVP means player vs player, and not player vs a damned unguarded ship.

    This is your third topic in eight days complaining about the same event: you, alone in a sloop, got attacked by a galleon full of players. My question to you is, what have you learned in those eight days?

    @Musicmee is correct: another crew cannot steal your loot from the sunken kingdom unless you've summoned it. With the new harpoon buff, there should be no problem grabbing your booty and sailing away unless you've made the strategic error of activating the mermaid while another ship was too close. I complete Spanish fortresses solo all the time unmolested. If a classroom full of students is failing a class, is it more likely that every student in the room can't grasp the material, or that the one teacher in the room is poor at their job? If one pirate is saying the game is unfair and unbalanced because they keep getting sunk by galleons, and a forum full of experienced pirates is offering them suggestions on how to prevent it, is it more likely that every pirate that doesn't get sunk is wrong, or the one pirate criticizing the paradigm is wrong?

    You are half correct in saying SoT isn't a PVP game; this is advertised as a "PVEVP shared world pirate adventure game," but PVP is the game. Bernard Suits, a Distinguished Emeritus Professor of Philosophy at the University of Waterloo once wrote, "a game is the voluntary attempt to overcome unnecessary obstacles." PVE recently got nerfed because PVE isn't the game, it's not the unnecessary obstacle because it's low difficulty barely qualifies it as an obstacle. Other pirates are the unnecessary obstacle you are volunteering to overcome to turn in the treasure you've collected. PVE isn't meant to be a challenge, it's the mechanic to generate loot. The game is fighting or avoiding other pirates for the loot.

    When you select your ship, you are selecting the tactics you intend to use in the game. Solo slooping is a slower, stealthier, less aggressive choice. You're on the bottom rung of the action economy and need to behave as such.

  • stored all loot in the statue

    Good. Loot saved. Yet how did they get all your loot?

    As already mentioned, your loot was safe

  • Yeah if you surface and your ship is under attack just don’t summon the loot, respawn and come back when it’s safe to do it.

    It sounds like you actually summoned it when they were already there, or on approach, or did get unlucky to have them show while you were loading.

    Not minimizing the frustration. Have experienced it too and hate it but this specific scenario does offer options to mitigate this from happening.

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