Dear Dev's - Alliance PVP

  • Any chance this whole Season 8 Alliance ambush PvP thing is going to get fixed? Kind of [mod edit] when you load into a fight and see three ships waiting for you in an Alliance.

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  • I'm sure they working on it.

    In the mean time if you know this can happen then stock up accordingly.

    There are several crews that can sink whole alliances so it is not an automatic loss. It is just a tough and long battle.

  • Yeah when Im solo slooping and going up against another Sloop, Brig, and a Galleon crew all at the same time while stuck in a little bubble. I'm gonna say this is a terrible answer and consider not playing this game mode again until they fix it. If they fix it.

  • @personalc0ffee I wouldn't be sure they're working on it. Same as in normal adventure you can have unbalanced battles and allianced ships working together, no rules are being broken.

    On one hand I get it's frustrating to go against esp if you're solo, on the other the one time I've come across a brig and 3 sloop server alliance as a duo sloop it was the best battle I've had yet in this mode and so fun when we sunk them all so I wouldn't want it removed (we isolated and sunk a solo sloop then another sloop invaded and won 2v3)

  • Trust me, if it is a huge issue that's causing problems. They'll sort it out. Just take note that what someone might personally view as a problem, they may not.

  • I'll make the same suggestion I've made before...

    The solution to this is simple.

    Increase the rewards for losing when you're against 2 or more opposing faction ships and decrease the reward for winning if you're part of a "team".

    Let's say you normally get 20xp for losing...increase it to 50xp for the outnumbered crew.

    Let's say you normally get 100xp for winning...decrease it to 50xp for the teamed up crew (100xp split between the two).

    Conversely, if the outnumbered crew wins, they should get 150xp-200xp and the losing teams should get 10xp each.

    It wouldn't prevent this type of encounter from happening, but it would appropriately reward the encounter and sort of discourage the cheese.

  • Any chance this whole Season 8 Alliance ambush PvP thing is going to get fixed?

    Why? Are alliances not working as it should? What broke?

    Kind of [mod edit] when you load into a fight and see three ships waiting for you in an Alliance.

    Yeah it also kind of Blarg, to find a Reaper on the seas, sail toward them only to find 3 ships waiting for you. Or visit a Shrine, and come back to your ship missing or on fire.

    We are still in OPEN World. Have you not encountered a ship in a storm yet? You gonna request that all storms be disabled?
    Frankly, if you hate being ambushed...stop Invading.

  • @burnbacon said in Dear Dev's - Alliance PVP:

    Frankly, if you hate being ambushed...stop Invading.

    Alliance broke? No. I'd argue they've always been broken since day one and plenty of other people with more influence and time in this game then me have made this argument several times already. Mostly how it just generates free gold out of the ether and as a result can lead to servers being taken hostage.

    Which I've seen more then a hand full of time myself. These Alliance servers that try to run down boats and give this "Join us or die" speech. Attacking my ship over and over again trying to force me off the 'their' server. Sometimes they try to just sink me constantly.

    Sure sometimes I win those little altercations for one reason or another and the Alliance server falls apart. But also sometimes they just occupy my boat with six or seven people, drain my supplies, and spawn camp me until I give up and leave.

    But I guess that's just part of the "Open world experience" that Alliance servers bring to the Sea of Thieves huh?

    And I have every right to be annoyed by being ambushed during an invasion when Rare literally advertised is as a dueling system. I dont mind a third party jumping in organically. But setting up an Alliance farm is nonsense.

  • I like that this is something they don't seem to bothered by... But god forbid anyone intentionally sails out of bounds for a slow loss and small amount of rep gain... Its a slow loss but a fast win which is why sailing the enemy out of bounds is a very popular tactic. If only the Devs cared about player experience instead of how someone might cheese something in the slowest most painful way possible.

  • Alliances are non-issue. Players who are good in pvp don't need to team up. Players who are bad do. Given the number advantage, the more Alliances win, the higher their skill-based matchmaking gets, and the faster they are matched with skilled enough players who are able to sink them. Alliances may be somewhat annoying for average players, but they provide challenge for skilled players who have hard time finding anyhting difficult in this funny pirate game filled with casuals. They are basically just slightly larger fish in the pond, but sharks still eat them and feel rewarded for it.

  • Nothing wrong with an Hourglass Alliance, they're clearly an intended strategy for people to utilise. If they weren't intended they would have been addressed with the Shore of Gold exploit.
    Personally I love running into these alliances on hourglass - they're probably the most memorable experiences in season 8 for me. And out of the 169 ships sunk it took to reach level 100, I only encountered pre-made waiting alliances twice. So I'm not convinced they're this massively rampant "problem".

  • @arch-ideall Alliances are an issue. They ruin any and all fairness in the system. Rewarding unfair play is not good.

    Only give rewards to the 2 ships that are matched together in the mm system. Dont give the other alliance unfair players around rewards. Thats how to discourage players from doing it.

  • @burnbacon

    Why would matchmaking be restricted to ship size, but allow you to fight 2 ships, that makes no sense.

    Why do I need to win against 4 ships before I can matchmake outside of my ship class, but fight 2 ships in the first game, that still makes no sense.

    The open world would allow me the opportunity to run away from an unfair fight, with the HG, I am literally forced into an arena for you.

    The open world would also allow me to be the one to attack you with multiple people, something the HG prevents, it makes no sense that defenders get such an advantage when they already choose where/when they fight.

    And the stop invading point is literally counter-intuitive... everyone stops invading because defense ambushes are safer, now the Hourglass system is literally wasted and all the work put into season 8 is made null. "Finding like minded players on demand" is made more difficult because now you have to go about sailing the open seas to find someone, and if they see 2 of you in alliance, your back in the 2 hour ocean chases.

  • @personalc0ffee said in Dear Dev's - Alliance PVP:

    I'm sure they working on it.

    In the mean time if you know this can happen then stock up accordingly.

    There are several crews that can sink whole alliances so it is not an automatic loss. It is just a tough and long battle.

    Perhaps, but would like to hear what the devs personally have to say about it though.

  • @red0demon0 I dont imagine we'll get much of a response from them.

  • @grizzly2511 said in Dear Dev's - Alliance PVP:

    @red0demon0 I dont imagine we'll get much of a response from them.

    Not sure why, seems like a large issue that's getting lots of voice backing form the community. If we have anything to go by, is that Rare has listened to community issues in the past and responded so not sure why this is any different.

  • @red0demon0 said in Dear Dev's - Alliance PVP:

    Perhaps, but would like to hear what the devs personally have to say about it though.

    My prediction is that they're probably not going to work on it because the alliance system is such an embedded mechanic that is in every way, broken and imbalanced for both PvP and PvE, that making workarounds to prevent it from being broken just destroys the core of the system Rare set in place. They haven't nerfed any of the effects of the alliance system yet, though, we've lost the amazing profit potency of the Commodities introduced in Season 2 because of the same, unchanged alliance system.

    It's a toss up if they even remotely balance the concept of "getting together" and "teaming up" for just about every activity in the game. If you don't want to pop up on alliances, you're just better off playing defense, where, just like the alliances you spawn into, you usually have battlefield location advantage and can use the different elements in the world to your advantage, from rocks, to fort towers.

  • oh noooo, people are cooperating in a pvpve game!!!

    the absolute horror

    "It's a pvpve game" works both ways 😉

  • @red0demon0 I feel like the whole problem with Alliances would dry up real quick if they didn't generate free gold & xp from just being in one. Make situations appear where crews have to actually negotiate with each other on who get keep what loot from the haul.

  • @grizzly2511 said in Dear Dev's - Alliance PVP:

    @red0demon0 I feel like the whole problem with Alliances would dry up real quick if they didn't generate free gold & xp from just being in one. Make situations appear where crews have to actually negotiate with each other on who get keep what loot from the haul.

    I don't mind the loot facilitation, but I've always thought that at least, all ships should get 50% worth of gold from all treasure, ideally though, every ship that partakes in alliances will cut the gold value of the treasure by half.

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