When you despawn our ships, keep our loot ON them

  • Me and my group lost all our loot from both a sea fort and a FoF because the game thought our galleon was too close to the outpost, so it just straight up blipped out of existence! All our loot plopped into the water and we were able to get half of it on land before the rest despawned, only then to have a brigantine just spawn at the dock. So 2 of us went to the tavern, killed them, while the other 2 sank their brig. Their ship sank and we started cashing in, but it turns out they had respawned back at the tavern RIGHT BEFORE they're damn brig fully sank and killed us. We spawned in our boat half way across the map and lost 97% of our loot because the people at Rare didn't think that MAYBE instead of just out right despawning the ship, they could instead move it 10 feet further out into open water. But no, that's probably too hard to code.

    PS: I thought it was impossible for someone to spawn at an outpost where another player (Let alone a team of 4) already is. I mean for god sake there's what, 7 outposts with like 5 or 6 MAX ships on a server?? SPAWN THEM SOMEWHERE ELSE!!!

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  • Rowboat. Saves loot

    Also, maybe you did set your ship to close to the fort? It happens and players can never understand why, they always wanna get extra close. So close.

    Not Rares fault for a player issue

  • Sounds like they were at an outpost and bottomed out.
    (It's a thing OP, you're on a Galley, they sit lower in the water and likely to bottom.)

    Despite that, a brig or really any ship isn't supposed to be spawn there.

    If you have pics subit a ticket

  • @burnbacon We had a rowboat, we were loading it up as it despawned. We weren't even touching land, we were able to swim under the Galleon, but I guess the game just thought we were stuck so it screwed us. OH WAIT, me and a buddy have ACTUALLY gotten stuck multiple times for more than 15 minutes and the game never despawned our ship, we were forced to restart our tall tales. So yeah you're right except for one thing, it's a player issue, but it's CAUSED by Rare.

  • @pithyrumble True, we were on a Galleon, but we were able to swim underneath it.
    And if you don't mind me asking, what pics would I even submit if I had any? 2 clusters of around 30+ items? That's not gonna get any of it back. The brig spawning in the outpost? Sure, my first thought is gonna be "Oh no, better take a screenshot and submit a ticket" instead of "Oh no, my 30+ items are at risk".

  • 2 button presses and you have at least 30 seconds.

    Maybe won't save this haul, but next one?

  • While the brig was just bad luck, you can actually catch loot as its sinking before it despawns, so leave someone to rotate the sinking loot (OR SELL MORE OFTEN: BIG MISTAKE A LOT OF PLAYERS MAKE IS MAKING BIG HAULS AND THEN ARE UPSET WHEN THEY LOSE IT), and another person to get the ship.

    Also, park better.

  • @gallerine5582 We couldn't have even been faster with selling it. We hit the sea fort and went straight to the FoF, even fought off and sunk 2 sloops trying to hit the FoF after we arrived. After that we immediately went to the closest outpost to sell. Not to mention parking perfectly at the dock was not our first concern, selling the loot was. 3 of us were running like chickens with our heads cut off stacking the loot into the rowboat while 1 kept look out, a good 2 minutes after we started we were half way done and suddenly plopped into the water. The only mistake I saw that we made was that we didn't rotate the loot, and to be fair none of us knew that was a thing, we thought as soon as it started sinking that it was a lost cause.

  • Sometimes if your ship is close to shore, and has a hole in it, but no water flowing in, the ship thinks it's stuck and should be sinking, so after ~2 minutes of this, your ship will just blink out of existence once all of your crew leaves the ship.

    I tested this out by beaching my galleon onto Galleon's Grave Outpost - the hole was in front and no water got in, but since we were stuck (using the harpoons), and nobody repaired the hole, the ship blinked out of existence the moment the last of our crew jumped overboard.

    This test was repeatable.

    Also, just because you can swim under the ship, it doesn't mean a certain part of your boat isn't touching the seabed or shallows.

  • @galactic-geek We might have had a hole on the upper section of the galleon, but we were 100% in enough water for water to flood in if the hole was at the bottom. It was actually impossible for our gally to be touching the floor, I know because I was down there. And lastly, all of us were on deck when it despawned. Sooooooo

  • @sp3akerwolf said in When you despawn our ships, keep our loot ON them:

    @galactic-geek We might have had a hole on the upper section of the galleon, but we were 100% in enough water for water to flood in if the hole was at the bottom. It was actually impossible for our gally to be touching the floor, I know because I was down there. And lastly, all of us were on deck when it despawned. Sooooooo

    Maybe it was a visual hitbox/hitreg issue then? In other words, the game thought your ship was touching the seabed, when visually, it didn't appear to be? I see this happen when a meg dies too close to the ship - its hitbox will push you off of your own ship, even though you're nowhere near the meg, since its hitbox is so large.

  • There's lots of solutions better than the devs having to code something for you here.

    Now you've learned if you park too close the game will despawn you
    If loot is in the water and its lots, juggle it by touching to reset the timer rather than just rush selling
    Don't stack loot if you aren't willing to lose it, granted this a frustrating way of it happening but I'd be annoyed by the opposite if my loot went with the ship, nothing stopping you from selling you just managed it badly.

  • @sp3akerwolf solution 1: rowboat
    Solution 2: don’t sink the fresh spawned enemy ship...put up the anchor, set sail and jump off...maybe burn it too, so they don’t come back that fast

  • I've never had this happen to me but seen plenty of people mention it in the forums, I think you will just have to learn from it to avoid it happening again.
    Keeping loot on the ship when this happens would just be abused, it would make for some easy getaways!

  • While I don't think keeping your loot magically on your despawned ship is a good idea because it could be exploited, I do think there's a solution to this problem.

    Once you've gotten a ship for sure in a location where it will at some point despawn, there should be a little pop-up similar to the pop-ups you get when you're new. It could say something like "Your ship is beached! Move it quickly before you have to get a fresh ship!"

    On top of that, they could add a little countdown timer to your HUD that indicates how long you have before it despawn.

  • @sp3akerwolf said in When you despawn our ships, keep our loot ON them:

    PS: I thought it was impossible for someone to spawn at an outpost where another player (Let alone a team of 4) already is. I mean for god sake there's what, 7 outposts with like 5 or 6 MAX ships on a server?? SPAWN THEM SOMEWHERE ELSE!!!

    Only if your ship is still there. If there's no ship, the Outpost can be spawned at.

  • Alright, so let's skip the part where you failed to park your ship fully in water because you didn't realize the creaking noise that was being made on your ship was actually the sound made when it's collided with land, and skip to the part that you were upset about boat spawns.

    A common misconception that's made at the outpost is that your boat can fresh spawn there if no boat is super close to the area you're in. Keep in mind I said boat. Players, for little to no reason at all can scuttle or sail off their boat, but still stay at the outpost, and another player's ship can spawn. This is usually known as outpost camping, and it's criminally rare to see, but there can be instances where you spawn in to another player currently at the outpost. The good thing is that if you're trapped, you can always scuttle your ship (and forego getting supplies that might have been in the barrels on the island) or leave the session and start a new one, where there is an extremely unlikely chance someone is at the outpost you're on.

    In your situation, because you let your galleon despawn, the brigantine spawned at the outpost closest to you since logically, there are no boats nearby. The last crew member's respawn is a fine wealth of bad luck/timing, however, a massive error on your crew's part is not only using a rowboat without a safe respawn point nearby, no one went back to the ship to bring it back towards your rowboat so you can defend yourselves and also maybe respawn on it knowing you can continue to fight. Outside of that, the game is working as intentionally designed with no need for fixes or changes.

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