So I've been playing a fair bit of Arena lately and I'm noticing how dominant the Eye of Reach is as a close range weapon, especially when paired with a cutlass. If you've got half decent aim the Eye of Reach just becomes a better pistol due to its ability to quickscope and more raw damage. And I get that it can be fun to run circles on a galleon quickscoping them, but it just doesn't feel right to me. Personally I think it needs some nerfs to push it back to what it's meant to be, a long range precision weapon.
I think it should have a longer reload time, a longer scope in time, and you shouldn't be able to shoot before the scope in animation finishes.
I'd like to get a nice, civil discussion about this, so feel free to leave your opinions below.
